- Added Inflict and Give AutoEffects. These function as Gain, but sends a message detailing ailments to be applied to allies or enemies instead of the user
- Added BaseDamage and FlatDamage AutoEffect, which details additional damage that's dealt to enemies
- Added support for applied tools. Tools can now be applied to attack and defence, adding their AutoEffects in the same way as a skill
- Fixed skill AutoEffects being able to be applied to actions not matching the skill
- Added chat messages for all AutoEffects. The messages are either appended to another chat message or sent as its own message
- Added CustomMessage AutoEffect which allows the user to configure their own AutoEffect messages with custom formats. Takes in values from the last executed AutoEffect. These values can be displayed using [NUM], [SCALING], [TARGET], etc.
- Added Silent option to all AutoEffects which suppress the default chat message for the AutoEffect
- Slimmed down weapon, outfit, tool and skill descriptions in chat messages. Empty descriptions are not displayed, and small descriptions occupy just the height needed to display its contents
- Changed Consume to now update the effect value in ailmentList and barList, informing future Consume AutoEffects that less of their target is available
- Tons of smaller AutoEffect bugfixes and improvements
- Removed scaling option for all non-check AutoEffects. Reset can be used to control scaling so this option is redundant. Scaling is now always enabled for these effects
- Added DicePower, DiceMax and DiceCount effects. Support Challenge rolls, Attacks, Blocks and Evades. Cannot be conditional
- Added Speed effect. Has durations Combat, This turn and Next turn, which modifies the initiative for either the entire combat or a round
- Added percentage value to Require. When used, checks if the user has at least N% of a bars max remaining, or if at least N% of a bars max has been lost to damage
- Add Reset AutoEffect. Sets checkResult and scaling back to their default values
- When collecting AutoScripts, adds a Reset AutoEffect before each new imported section to hinder interference between the scripts
- Added a save button to the AutoScript editor allowing changes to be saved without closing the editor
- Expanded Damaged trigger to now include DamagedHP, DamagedST, DamagedSP and Damaged. Damaged triggers on any damage taken
- Added Challenge trigger which triggers when using a Challenge roll