Nora Cahill
5506aabc7b
Merge branch 'master' into pr/13365
2024-10-01 12:17:06 -07:00
Lucas Hall
cde7aef6a7
Update approved.yaml
2024-10-01 15:08:20 -04:00
Lucas Hall
3064584cc6
Merge pull request #13357 from D4v1dN/master
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New Sheet for "Rivers Of London"
2024-10-01 15:06:11 -04:00
Nora Cahill
8b1d541770
Merge pull request #13340 from Tealk/aborea
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[Aborea] Create character sheet generation script
2024-10-01 12:04:38 -07:00
Kayla Fischer
91721a0874
Merge pull request #13366 from nashidau/master
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RolemasterUnified Official: Inventory Improvements and other fixes
2024-10-01 12:02:08 -07:00
Nora Cahill
6bd8a4fa73
Merge pull request #13370 from CuracaoGold/patch-5
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Bugfix brigandyne_2e_edition.html
2024-10-01 11:57:31 -07:00
Nora Cahill
dc62a67a80
Merge pull request #13369 from BeautiDemise/revert-13313-Revert-0.6.3
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Revert "[Project Moon RPG] Revert from v0.7 back to v0.6.3"
2024-10-01 11:54:48 -07:00
Nora Cahill
c0b0f9b087
Merge pull request #13364 from Ponytwister/Prowlers-and-Paragons-UE]-Spelling-fix-and-small-UI-bugfix
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[Prowlers-and-Paragons-UE] UI fix for Transformation Power and Summoning Power
2024-10-01 11:51:30 -07:00
Nora Cahill
f07db9c2a7
Merge pull request #13363 from headdrop/master
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[Please Rule the North with me, Grand Duke!/FIX] modify crisis print system
2024-10-01 11:50:39 -07:00
Kayla Fischer
c4b276b818
Merge pull request #13360 from olafvantol/minor-fix
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[Harnmaster3] Bugfix - Minor html typo correction
2024-10-01 11:39:06 -07:00
Lucas Hall
43b6b2d040
Merge pull request #13356 from Villain1nGlasses/experimental
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[HeroSystem6eHeroic] Styling update for improved readability. Minor bug fix.
2024-10-01 14:23:03 -04:00
Kayla Fischer
a415b989e9
Merge pull request #13350 from TrinitysEnd/Temp-Fix-for-Dark-Mode
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BugFix for Dark Mode for Open Legend Sheet
2024-10-01 11:22:23 -07:00
Kayla Fischer
d16ad9b985
Merge pull request #13349 from Roll20/l10n_master
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New Crowdin updates
2024-10-01 11:17:59 -07:00
Kayla Fischer
75f671589e
Merge pull request #13344 from akibi90/patch-44
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Update Arc Doom translation.json
2024-10-01 11:14:50 -07:00
Villain1nGlasses
ed43b9218d
Version 3.4
2024-10-01 11:40:48 -06:00
roll20deploy
6de74d66f0
New translations translation.json (French)
2024-10-01 05:17:46 -04:00
CuracaoGold
6e99a92a4a
Bugfix brigandyne_2e_edition.html
2024-10-01 09:46:57 +02:00
Villain1nGlasses
74b16d79f5
Added multiple attack variable OCV input.
2024-10-01 00:32:50 -06:00
Villain1nGlasses
8f66450662
Maneuvers update OCV and DCV displays to mirror CVs used in Rolls.
2024-10-01 00:32:49 -06:00
Villain1nGlasses
8f73897786
Added a CV display at the top of the Gear page.
2024-10-01 00:32:49 -06:00
Villain1nGlasses
6ab6f2eedf
Armor sets implemented. Testing point.
2024-10-01 00:32:49 -06:00
Villain1nGlasses
d3099e2409
A-B Sets implemented for weapons, added option to carry all sets.
2024-10-01 00:32:49 -06:00
Villain1nGlasses
49b2169aff
Conversion of movers to functions. Started adding second weapon set.
2024-10-01 00:32:49 -06:00
Villain1nGlasses
64cd75a6d1
Merge branch 'Roll20:master' into experimental
2024-10-01 00:31:38 -06:00
BeautiDemise
f3d82da2d2
Feature/bugfix: Damage Resistance and Protection now apply to after resistance damage (Fragile, Smoke, Rupture etc.)
2024-10-01 07:51:59 +02:00
BeautiDemise
e303307bb0
Clanup: Optimized Damage Helper code
2024-10-01 06:03:23 +02:00
BeautiDemise
36ff73b6ee
Cleanup: Optimized some code
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- Removes a few dozen getAttrs and setAttrs across the v0.7 code
- Also removes one getAttrs and a couple of setAttrs from autoScriptMain
- Many functions can now return their output instead of setting the attributes themselves, allowing for multiple outputs to be set in one setAttrs
- Functionality remains unchanged
2024-10-01 05:41:19 +02:00
BeautiDemise
43643636f0
Bugfix: Damage Resistance icon was not displaying
2024-10-01 01:32:27 +02:00
BeautiDemise
d68a4a2ed5
Bugfix: Consume using the Target option was not properly consuming custom ailments from the target
2024-10-01 01:25:44 +02:00
BeautiDemise
9c7ac86038
Cleanup: Removed a console.log()
2024-10-01 01:15:09 +02:00
BeautiDemise
d16f05fb7e
Feature: Updated the name of the new "Sheet settings" functionality to "General settings" to avoid confusion with Default sheet settings
2024-09-30 23:46:42 +02:00
BeautiDemise
3185221e42
Bugfix: Extends the darkening effect on skill dropdowns to custom ailment setting dropdowns, making also these lists more readable
2024-09-30 23:46:34 +02:00
BeautiDemise
ed06948777
Bugfix: When using targeting, the target's name was not being displayed in messages for Defense and Evade actions
2024-09-30 23:46:26 +02:00
BeautiDemise
0eb612087b
Bugfix: Apply ailment action button would display messages with the title "Give ailments"
2024-09-30 23:46:13 +02:00
BeautiDemise
53c0556f7e
Bugfix: "Hide: Details from targeting" setting was still showing the character's bar values when targeted
2024-09-30 23:45:34 +02:00
BeautifulDemise
256f7b5e4b
Revert "[Project Moon RPG] Revert from v0.7 back to v0.6.3"
2024-09-30 22:48:46 +02:00
Jakob
96f51e134b
Add Sphere Child 3rd Edition character sheet (German)
2024-09-30 22:21:11 +02:00
Kreuvf
494b705056
* Add general rule for paragraphs inside the character sheet
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* Add class for not implemented features
2024-09-30 16:12:58 +02:00
Kreuvf
1b7658654f
* Remove no longer needed redirection hint
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* Remove superfluous heading
2024-09-30 12:34:30 +02:00
Kreuvf
1acd03a56d
* Consistently name perception talent
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* Closes kreuvf/roll20-character-sheets#156
2024-09-30 12:33:03 +02:00
Kreuvf
4c24dac432
* Add link to video for latest version
2024-09-30 12:26:12 +02:00
Kreuvf
67f31a4dc8
* Fix: Update info texts to better match reality
2024-09-30 12:15:40 +02:00
roll20deploy
88a6ccc66a
New translations translation.json (Portuguese, Brazilian)
2024-09-30 04:53:38 -04:00
Brett Nash
76b6cf5747
RolemasterUnified Offical: Inventory Improvements and other fixes
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Work continues on improving 'stuff' (aka Inventory or items). So first
up we have casting penalties for armor calculated and working. This may
may the spell casters in your group most unhappy. I hope they stocked
up on Transcendance. We have also added a 'pack' and 'store'. A pack
is backpack or similar item you can drop if in combat. Or maybe on
your horse. There is a toggle button to carry or not carry it.
Encumberance pnealties are calcualted depending if carried or not. Store
is for stuff you character doesn't have with them. Homewares or buried
treaures. You can move items between the three lists easily.
Then there is a pile of small items; Spells persist previous ranks on
lealup is the most notable. Lots of people have asked for this - Enjoy!
- Stuff (aka Inventory)
- Spell equipped correctly.
- Items only count to encumberance% if equipped (w/ test)
- Add Store & Backpack sections
- Add toggle for backpack carried
- Allow items to move between sections with a click
- Add support for transcendance and spell Enc% penalties
- Make bleed a local (internal change)
- Reset current round/phase on new combat.
- Show the current round in the action box
- Don't set negative PP on the character sheet (min 0)
- Spells remember how many you got on level up.
2024-09-29 23:42:38 -07:00
roll20deploy
84e7818337
New translations translation.json (Portuguese, Brazilian)
2024-09-29 20:55:50 -04:00
roll20deploy
e55cd734f6
New translations translation.json (Portuguese, Brazilian)
2024-09-29 02:15:41 -04:00
roll20deploy
1eaffde94d
New translations translation.json (Portuguese, Brazilian)
2024-09-29 01:15:07 -04:00
roll20deploy
2769722d86
New translations translation.json (Portuguese, Brazilian)
2024-09-29 00:14:46 -04:00
roll20deploy
e7ba41e719
New translations translation.json (Portuguese, Brazilian)
2024-09-28 23:14:47 -04:00
roll20deploy
13c4aa5a55
New translations translation.json (Portuguese, Brazilian)
2024-09-28 22:17:02 -04:00