Commit Graph
85326 Commits
Author SHA1 Message Date
finderski cf2a6e84f0 Modified Label
Modified the XP label to include rank.
2014-11-26 04:56:56 -05:00
finderski 92ab7d03b5 Cosmetic Changes
Moved images around to make navigation easier.
Added an additional field for the Player’s Name.
2014-11-25 23:41:18 -05:00
Diana P. 6b02b0a1fd Increased size of Dev Point Box 2014-11-25 21:17:14 -07:00
Diana P. 92f5379873 Remove Calculation for development points
So can be used with 1E/2E and/or houserules.
2014-11-25 18:30:15 -07:00
finderski 2006c5313c Cosmetic And Navigation Changes
Modified the tabs so they are easier to work with.
Added Show/Hide buttons on various sections to make navigation a little
easier.
Updated the Preview image.
2014-11-25 17:07:10 -05:00
Diana P. 64636498c3 Updates and bug fixes
Removed some unused code, fixed bug with hybrid realm bonus calc, added
Arcane realm bonus calc, opened up race/culture inputs.
2014-11-25 14:33:44 -07:00
Steve Day 941d7c9682 Update 2.5
Combine Andrew's code with my new code updates.
2014-11-25 12:22:05 -06:00
SteveKoontz 62244ea8a6 Merge pull request #504 from finderski/master
Cleaned up Mook Section
2014-11-25 08:25:06 -08:00
finderski 9bb265c371 Cleaned up Mook Section
Fixed Attribute die types (removed d12+x options) so rolls with
attributes greater than d12 will function properly.

Fixed Melee Weapon die types (same as attributes)

Fixed section sizing so horizontal scroll is no longer necessary.
2014-11-25 05:08:18 -05:00
SteveKoontz d93f33ad2a Merge pull request #503 from alicia86/master
Fixes
2014-11-24 16:27:01 -08:00
SteveKoontz 8ad5812e9e Merge pull request #502 from finderski/master
Minor Mook Fixes
2014-11-24 16:26:04 -08:00
Alicia G 71074d9bef Merge pull request #19 from Roll20/master
update
2014-11-24 18:31:26 -05:00
finderski 00c5b5e10d Minor Mook Fixes
Found a couple of fields that were missed that need to be updated for
the Mook character sheet.  The changes should only affect the
rollm<Stat> attribute if using that to make a macro.  For example
@{rollmAgility}
2014-11-24 05:11:22 -05:00
SteveKoontz c2a5439edf Merge pull request #500 from kevinsearle/master
Fixed bug with Artist and Combat Unarmed skill using the same value
2014-11-23 17:31:53 -08:00
Kevin Searle 9995d96e1d Fixed bug with Artist and Combat Unarmed skill using the same value 2014-11-23 17:01:21 -06:00
SteveKoontz e186625ebc Update approved.yaml 2014-11-23 10:38:29 -08:00
SteveKoontz 2f46dac646 Merge pull request #499 from AndrewHolder/master
Bug fixes and new features (Star Wars EotE Dice)
2014-11-23 10:34:42 -08:00
SteveKoontz 2466288301 Merge pull request #498 from kevinsearle/master
Fixed repeating rows bug with Psychic section
2014-11-23 10:33:51 -08:00
SteveKoontz c4191b93ea Merge pull request #497 from finderski/master
Multiple Fixes
2014-11-23 10:32:00 -08:00
SteveKoontz 527e679e68 Merge pull request #496 from suldae/master
Character Sheets for RMSS (and RMFRP)
2014-11-23 10:30:09 -08:00
SteveKoontz 69cd38aa6f Merge pull request #495 from NMarrero/master
Fix display of numbers in stun/wound/shock/pp
2014-11-23 10:26:07 -08:00
SteveKoontz d717ec222f Merge pull request #494 from benchambon/patch-2
Preview picture added
2014-11-23 10:24:20 -08:00
Andrew Holder 07234e630c removed extra logging 2014-11-22 22:20:16 -06:00
Andrew Holder ed8d72650a Fixed 'random' dice being added to the pool
If the character ID had any dice parameters in it, for ex
characterID(-JMBFmYX1i0L259bjb-X), then those dice will be added to the
pool.  The solution is to remove the characterID from the command after
it is parsed.
2014-11-22 22:15:05 -06:00
Kevin Searle 0639a9af42 Fixed repeating rows bug with Psychic section 2014-11-22 21:53:23 -06:00
Andrew Holder 29536b6fa5 Forgot to save 2014-11-22 21:42:22 -06:00
Andrew Holder 44f04f8344 Added Threat and Failure to rolls
You can now add auto threat and failure to rolls
2014-11-22 21:41:58 -06:00
Andrew Holder 07f1e4e336 Removed unused code
Removed unused section from css
2014-11-22 20:40:46 -06:00
Andrew Holder e538e4a4de Current Speed
Added current speed to the ship/vehicle sheet
2014-11-22 20:36:45 -06:00
finderski 86a6dbb23d Rearranged Mook Edges Header Row
Moved the Header to be aligned with the Attributes header row.
2014-11-22 12:01:26 -05:00
finderski 25b369bce3 Mook Pace and Toughness Updated
Corrected the formula calculation for Mooks so that Toughness and Pace
calculate properly.
2014-11-22 01:37:38 -05:00
finderski 216a7542ad Mook Skill Macro Formula
Added the text area with the Skill Macro formula to the Mook section,
to make it easier to create macros for Toke Actions for a mook.
2014-11-22 01:22:01 -05:00
finderski 1c9236831e Mook Wounds and Fatigue
Corrected the wounds and damage modifiers for Mook repeating sections.
2014-11-22 01:10:07 -05:00
finderski 75d1f5c5d2 Mook Toughness
Corrected another minor issue with Toughness Calculation for Mooks.
2014-11-22 00:48:08 -05:00
finderski f8618a3b4b Mook Parry and Toughness
Corrected formulas for Mook Parry and Toughness
2014-11-22 00:44:44 -05:00
finderski 1bb273c843 Roll button Formulas
Because the Mook fields names changed, the button formulas needed to be
updated, too.
2014-11-22 00:22:15 -05:00
finderski 407007a286 Version Numbering
Established a version number, so people will know when updates have
occurred on the sheet.
2014-11-21 20:33:17 -05:00
finderski 221fc1a92d Mook Section Fields
The Mook section needed to be updated so that all field names were
different than the Wild Card section.  Without these changes, the Mook
section, under certain circumstances, seemed to overwrite the Wild Card
section, effectively resetting all skills to d4.  To protect against
other, similar, issues, I updated all Mook fields.
2014-11-21 20:22:42 -05:00
finderski 26e6412b71 Look Section Ability Roll Buttons
The roll buttons for the Mook section had the same name as the Wild
Card section. This could cause problems when using macros to roll
rather than the button itself.
2014-11-21 10:34:22 -05:00
finderski 09c4678b6f Fighting Skill Button fix
Somehow a \r\n\r\n was introduced into the Fighting roll value. This
caused a problem when using the button on the Character Sheet.  Also
fixed the Encumbrance penalty modifier on the Fighting Roll.
2014-11-21 04:36:44 -05:00
Alicia G 5f14b3fd59 Fixes
PC Deception skill mod was defaulted to Dex instead of CHA
Discovered double negative occurring in NPC Attacks causing them not to
calculate correctly.
2014-11-20 22:43:23 -05:00
Alicia G 0a20533975 Merge pull request #18 from Roll20/master
update
2014-11-20 22:35:54 -05:00
Diana P. ffeaf40162 Update RMSS Char sheets; ready for publishing
added image, added .json file, updated to current copy of .css and .html
files
2014-11-19 11:06:37 -07:00
suldae 5273491c8f Update charsheet_RMSS.css
Added a couple comments to help me remember what section affects what.
2014-11-19 10:37:09 -07:00
suldae 8d4f31069c Create charsheet_RMSS.css 2014-11-19 10:37:08 -07:00
suldae 0d73b7578b First pass at a RMSS char sheet. 2014-11-19 10:37:07 -07:00
Nico Marrero 4358e1436f Fix display of numbers in stun/wound/shock/pp 2014-11-18 21:40:18 +00:00
benchambon 68d611faf3 Add preview picture
Add preview picture & update JSON
2014-11-18 20:46:57 +01:00
SteveKoontz 1eac4ba78f Merge pull request #493 from bitspersecond/master
Son of Bug fix update
2014-11-17 16:18:45 -08:00
bitspersecond ed6ac6fdf4 Merge remote-tracking branch 'upstream/master' 2014-11-18 00:08:18 +00:00