Microlite20 is probably the best rpg for newbies, and as a newbie once,
the incessant use of acronyms really put me off. I added some context
to the acronyms here so people will know what they are when they see
them :)
Changes:
-Flipped the order of female and male sexes... Not making a sexist
statement here, but the default option should be the more common option.
-Removed Spells functionality. Microlite's rule is you can cast any
spell your level allows, and no player wants to painstakingly add every
single spell to their character sheet.
-Added buttons for attack rolls. These rolls also incorporate the
fighter class's additional +1 (per 5 levels) paradigm. These new
buttons appear beside the attack bonus section.
-Modified skill check buttons. They now incorporate the human class
logic of an automatic +1 when human is selected as the race.
-Added descriptions to the rolls to explain, in chat, what they are, and
how they were calculated.
-Added an Armor section to define your armor and the armor class bonus
-Removed old Armor Bonus section in favor of new Armor section
-Modified Weapons section to include the fighter bonus to the damage
rolls, if fighter is selected.
added css to keep hyperlinks white inside the header. In case anyone wants to add a hyperlinked name in the spells header. Links will now remain white on black so they can be seen.
The calculation for armor class was incorrect, so I fixed it. I also
added roll buttons for all the different skill checks you could have.
My only other recommendation for future upgrades is spacing, and of
course using the proper css and formatting that roll20 recognizes. That
stuff's over my head right now.
Changed:
gifts into dotted boxes, with repeating
dice now explode on roll 10, and now repeating
primal urge dots now red
change gnosis to essence
rage to primal urge
Added:
renown
picture to forms
rite/ritual box
...and some other stuff. Minor overhaul, but an overhaul.
Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
Remove duplicate Charm/Impress attribute block
Addition of Initiative roller on Tab1
Addition of Perception Bonus and Roller on Tab 1
Complete rework of Tab 5 (Combat). This rework sets up for attack and damage rolls from any weapon (which change for each proficiency) by use of repeating fieldsets. It additionally reworks the Hand to Hand combat section to provide the appropriate bonus as well as adding rollers for each combat maneuver (including basic and martial maneuvers).
Added a line to take credit for updates and remove link code that doesn't appear to work.