Cypher System Sheet v1.1: Layout changes: larger stat pools and
slightly smaller buttons.
Addition of 2 API buttons: reset Action parameters, and reset/complete
rest of the character. The API script must be updated.
Cypher System Sheet v1.1: Layout changes: larger stat pools and
slightly smaller buttons.
Addition of 2 API buttons: reset Action parameters, and reset/complete
rest of the character. The API script must be updated.
Added repeatable weapons, intimacies, charms, spells, merits, specialities, and crafts. Also added the survival ability.
Everything should work out okay, though charms and spells are a bit wonky if you have more then four intimacies or more then one weapon, I'll try to figure out how to make that flow better next time.
In FFX, repeating items with flexboxes below floating content weren't
beginning below the floated content. Additionally, "header" widths for
several repeating sections had incorrect widths, and intimacy repitems
weren't flowing correctly..
Requirements originally stated that stat rolls need to roll under (which
is how OD&D worked), but Moldvay specifically calls out:
"There's always a chance." The DM may want to base a character's chance
of doing something on his or her ability scores. To perform a difficult
task, the player should roll the ability score or less on 1d20.
*Fixed the Stat Rolls so that they are in line with the Moldvay rule.
*Added better Crit Success, Crit Failure messages
*Now show bonus for Backstab Attack in the character sheet so players
won't accidentally add it twice
*Finished making the Roll Templates nicer through color-coding, and
centering
*Updated ReadMe with all the changes from 11.2 update
*Updated Json with newest picture of sheet and MUCH better instructions