- Fix for the stat abbrievations used in skill summaries
- Add test too
- Spell message nits:
- Remove the trailing . in the PP message
- Fix unbalanced brace in message for grace
- Uses; clear per level count on level up
- Skills:
- forEachSkill has a completion callback
- Remove old (unused) purchase module
- Was used before we had Compendium integration.
- Generate default tokens for creatures
- Incorporate talents in talen file for Creature law.
## Inventory Modified
- Contains better spacing
- field descriptions added to header
- Antiquated gold field hidden but not removed.
## Advanced Attacks
New functions added to advanced tab for
each weapon:
- Twin Talon
- Crack Shot
- Deadly Assault
Optimized scripts with the insight of the Omnisiah (chatGPT)
Updated Insanity Points section, including scripted "degrees of madness"
Updated Corruption Points section, including scripted "degrees of corruption"
Added simple dice roll next to gm rolls
Updated the Armour Points section to include a checkbox for Bionic limbs + visuals
Added new Armour Equipped section with fields for Power Armour augments
Fixed bug on NPC melee macros
Added 1d5 to the scatter diagram
Updated multi-hit macro based on feedback and more logical allocation
Added a toggle section for Notes in the skills tab
Replaced "Fancy" buttons with the Improved Baleine version
Total Wounds are now auto-calculated
Removed Vehicle tab, now vehicle statistics can be found in the Combat tab
*The reason for this is to reduce clutter, both in code and visually, also allows a more unified layout for weapons and vehicles, the now obsolete vehicle weapons fields have been relocated to the Extras tab.
No information lost, only obsolete macros were removed from the code.
As long as the user does not delete the repeating section, the info is preserved, a very explicit message is placed on the Extras tab to warn against this.
These fields will Eventually be removed, maybe next year...
Version 1.1.01
- Implemented Traveller compendium drop to character sheet for equipment etc.
- Minor css styling changes to remove inconsistent orange text
- Added and fixed compendium buttons for new compendium structure
- Added hover animation when dragging items from compendium to character sheet
- Animals drag and drop
- Vehicles drag and drop
- Green ticks on trained skills
- Improved visibility of PC sub-tab buttons (Prime, Skills etc.)
- Removed some orange borders as we had border overload!
- Changed Skill 'Trained' to a (pseudo) checkbox and styled in green for visibility when ticked
- Study period and history/allies etc. textareas now resizeable
- Rolltemplate made slightly more compact
- Fixed broken animal skills
- Added NPC Weapon and Armour drop targets and updated drag and drop as these categories have changed
- Added Lifepath section to Prime
- Added 'Custom' to Skills when using extended characteristics like Luck (Misc Mod is used for the modifier)
- Added repeating Study Periods
- Added Bonus/Penalty attributes to Ship components
- Added Ship's Locker sub-tab to Ship
- Added simple Crew sub-tab to Ship, auto-calculates total salaries on Ship details
- Fixed bug where Effect was not being added to damage for Dexterity weapons