Brett Nash
535a6a27ea
RolemasterUnified Official: Bugfix bonanza
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So this is a lot of little bug fixes from various sources.
First is an update to consistant use the same name for the
injury and status penalties everywhere. Now they actually work
(and to roll20 staff; they are derived, they will get fixed
next time someone ends their turn, so no need to migrate them)
A fix to make crit rolls all work, a stupid typo for Healers casting
spells, you can manually remove stun effects.
Background updates include some tweaks to treasure law equipment...
and all of Creature Law creatures are now ready to rumble.
- Fix some typos in the skill roll messages.
- Fix crit roll lookups.
- Fix subtle penalty Channeling/Mentalism.
- Status and Injury penalty names were sometimes inconsistent.
- Move to statuspenalty and injurypenalty everywhere.
- Transitory data, so should not impact anyone.
- Fixes issue where penalties were not applying to attacks.
- Treasure Law:
- Fix sizes on some weapons.
- Correctly specify attack tables on weapons.
- Attacks:
- Add a button to remove target.
- Fix styling of the target drop downs.
- Staus
- Add a button (three actually) to remove stuns
- Creature
- Content complete
- Unscale creature hits.
2025-04-14 22:30:48 -07:00
vince
cb9b443d33
updated live sheet with production code
2025-04-14 22:29:15 -07:00
vince
884a8ae557
- added a fallback of "0" to buffsFFcmdOnlyTemp to prevent a sheet log warning for the buff_ffCMD-nododge attribute.
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- adding a missing key to translation.json
2025-04-14 22:26:08 -07:00
vincenzov01
6da2a78d48
Removed unused images
2025-04-14 11:56:28 +02:00
vincenzov01
001ea6bdaf
Added attribution section and fixed Inventory section.
2025-04-14 11:32:08 +02:00
vincenzov01
2de9ec3961
Built base structure tab and moved section in their assigned spaces
2025-04-14 11:12:07 +02:00
johndav2
ac7030bcd7
Fix capabilities width
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Applied a new class "force-width-83" to Capabilities section.
2025-04-13 22:54:11 -07:00
johndav2
ddc16c92e7
Fix repeating attributes width
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Added class "force-width-74" to address odd styling change of entire repeating attribute.
2025-04-13 22:48:45 -07:00
johndav2
03a32b4b28
Fixed repeating row padding
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Fixed styling on repeating rows so that the only or last repeating row does not apply padding, which is only necessary to provide a gap between repeating rows.
2025-04-13 22:25:43 -07:00
vince
7534c6bca3
- sheet version check that includes a recalc of attacks.
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- linter formatting
2025-04-13 22:05:30 -07:00
johndav2
995301b6a9
Stat Selection
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Added support to set Stat, and average stats.
2025-04-13 21:41:46 -07:00
vince
f41be8bbdf
- fixed crit_conf_mod recalc bug that was adding
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- more adjustment for webpack and --watch
2025-04-13 21:18:59 -07:00
vince
0da5ee2d25
- updated webpack and dependencies
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- refined webpack and '--watch' to properly detect local changes to /src/js and re-emit /dist/index.html
- linter changes to PFAttacks.js in order to help determine the cause of the crit_confirm recalc bug.
2025-04-13 15:11:47 -07:00
johndav2
0ef1f277f3
Roll Macro Attribute
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Added support for the attribute field in roll macros, presenting Attributes (sans skills and weapons) when roll type is Attribute, and only presenting Weapon Attributes when roll type is Attack.
2025-04-13 11:53:08 -07:00
Ian Merryweather
2c4a94e278
feat: Adds range label text to templates
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- Adds a range label to move roll templates to enable easier recognition of the range of used moves
2025-04-13 18:13:15 +01:00
vincenzov01
16b0f35d25
Hotfix to repeating sections
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Repeating sections overflow now works correctly
2025-04-12 14:47:16 +02:00
johndav2
d1ab86dd90
Roll Macro Target
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Added support for choosing Opposed Roll or Target Number.
2025-04-11 22:36:56 -07:00
johndav2
be23d16bb9
Roll Macro Types
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Added the ability to change roll types on a roll macro. Roll button icon changes to match roll type.
2025-04-11 20:16:27 -07:00
Augusto
915a41df6b
att anderson
2025-04-11 17:44:50 -03:00
dependabot[bot]
afd63f7301
Bump vite from 6.2.5 to 6.2.6 in /.actions/sheet-checks
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Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite ) from 6.2.5 to 6.2.6.
- [Release notes](https://github.com/vitejs/vite/releases )
- [Changelog](https://github.com/vitejs/vite/blob/v6.2.6/packages/vite/CHANGELOG.md )
- [Commits](https://github.com/vitejs/vite/commits/v6.2.6/packages/vite )
---
updated-dependencies:
- dependency-name: vite
dependency-version: 6.2.6
dependency-type: indirect
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Signed-off-by: dependabot[bot] <support@github.com >
2025-04-11 15:38:34 +00:00
johndav2
c6f9585e74
Roll Macro Name
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Added function for setting a roll macro name.
2025-04-11 00:52:01 -07:00
Gorthian
a13a49f2b5
Cleanup code
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Use Images from Github.
Remove unused images.
Cleanup Code
2025-04-11 09:42:12 +02:00
Kreuvf
06c92b4e01
* setCurrentVersion: Use 'const' and shorten access to last element
2025-04-11 08:46:11 +02:00
Kreuvf
ea08ef3dac
* Consider migration functions for non-initializable pre-initialization era sheets
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* Fixes kreuvf/roll20-character-sheets#168
2025-04-11 08:46:11 +02:00
Kreuvf
1387e3573a
* Add internal function for gathering migration functions
2025-04-11 08:46:11 +02:00
Kreuvf
d7865ecf46
* Convert var to const
2025-04-11 08:46:10 +02:00
Kreuvf
239fc69e2c
* migrateTo20250122: Adapt to current coding standard
2025-04-11 08:46:10 +02:00
Kreuvf
53e1a0ce9a
* migrateTo20241002: Adapt to current coding standard
2025-04-11 08:46:10 +02:00
Kreuvf
7f53a60b8e
* migrateTo20240519: Adapt to current coding standard
2025-04-11 08:46:09 +02:00
Kreuvf
77a4e7113a
* migrateTo20240510: Adapt to current coding standard
2025-04-11 08:46:09 +02:00
Kreuvf
0a40de0edd
* migrateTo20240414: Adapt to current coding standard, remove superfluous whitespace
2025-04-11 08:46:08 +02:00
Kreuvf
7024630311
* migrateTo20230618: Adapt to current coding standard
2025-04-11 08:46:08 +02:00
Kreuvf
071f529c06
* migrateTo20220821: Adapt to current coding standard
2025-04-11 08:46:08 +02:00
Kreuvf
1dc122ce41
* migrateTo20220604: Adapt to current coding standard
2025-04-11 08:46:07 +02:00
Kreuvf
55709bc786
* migrateTo20220116: Adapt to current coding standard
2025-04-11 08:46:07 +02:00
Kreuvf
6bfb7867e0
* migrateTo20211010: Adapt to current coding standard
2025-04-11 08:46:07 +02:00
Kreuvf
1bf72d42eb
* migrateTo20210718: Adapt to current coding standard
2025-04-11 08:46:06 +02:00
Kreuvf
f7d56000c3
* migrateTo20210413: Adapt to current coding standard, remove superfluous whitespace
2025-04-11 08:46:06 +02:00
Kreuvf
b4e5b59e9e
* migrateTo20200809: Adapt to current coding standard, remove superfluous whitespace
2025-04-11 08:46:05 +02:00
Kreuvf
d5b1bb5da4
* migrateTo20190427: Adapt to current coding standard, remove superfluous whitespace
2025-04-11 08:46:05 +02:00
Kreuvf
0ae509a092
* migrateTo20220604: Adapt (coding) style and remove superfluous whitespace
2025-04-11 08:46:05 +02:00
Kreuvf
0c6021a002
* Fix: Handle migrating to 20220604 from very old sheets by not assuming that an only slightly recently created attribute with a wrong name is actually present
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* Closes kreuvf/roll20-character-sheets#167
2025-04-11 08:46:04 +02:00
Kreuvf
f423ff5c52
* Fix: Correctly handle integer-typed attributes stored as strings backed by number type text boxes during migration to 20250122
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* Partially completes kreuvf/roll20-character-sheets#167
Prior to this commit a known "broken" value would be used to be assigned to an attribute leading to the attribute's value being empty. Unfortunately, this means irrecoverable data loss :( Mechanisms to prevent such things from repeating are currently planned.
2025-04-11 08:46:04 +02:00
Kreuvf
0bd6b0a71f
* Fix: Fall back to tab for sleep when deactivating magic/karma and the corresponding regeneration types
2025-04-11 08:46:04 +02:00
Kreuvf
be918f4fa0
* Fix: Hide rapture induced reduction of astral regeneration during sleep if the character does not accumulate rapture
2025-04-11 08:46:03 +02:00
johndav2
20182da4da
Roll Macro Component Styling
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Roll macro component styling now correctly formatted.
2025-04-10 14:21:44 -07:00
roll20deploy
95aa659650
New translations translation.json (Italian)
2025-04-10 16:21:47 -04:00
roll20deploy
d98f855b2c
New translations translation.json (Portuguese, Brazilian)
2025-04-10 15:26:12 -04:00
roll20deploy
65134552bf
New translations translation.json (English)
2025-04-10 15:26:11 -04:00
roll20deploy
f01238dad9
New translations translation.json (Chinese Traditional)
2025-04-10 15:26:10 -04:00