Two bug fixes: default characteristic value now 8 from 0, and corrected Movement and Sprint calculations. Added anticipated functionally to total bulk in repeating_weapons section.
- Adds collapsible section for skills
- Adds collapsible skills
- Adds collapsing functionality to skills section as a whole
- Adds new design for the skills in the trainer sheet
- Adds collapsing functionality to individual skills
- Consolidates individual skill configuration into the character page
- Fixes bug with skills not updating the roll template colour based on the attribute selected to roll for that skill
- Updates capture pokemon to new skill visuals
- Updates visuals of the capture pokemon field to match the new skill visuals
- Updates configuration of the capture pokemon field to surface the selected pokeball name
- Displays the selected pokeball in the capture pokemon button to indicate which is used when collapsed
- Updates the calculation of the modifier to parse in the custom ball value if the default is a number
- Updates the total field to indicate the current total capture modifier instead of the skill bonus
- Adds a configuration option to not make the skill roll to hit a target pokémon
- Adds the selected ball to the capture roll title for easy checking after an attempt is thrown
- Removes the now-unnecessary skill attribute selection from the configuration page
- Resolves bug with trainer stats and natures
- Resolves a bug where trainer stats would be affected by a selected nature if the character sheet has any pokémon configuration
- Adds a sheet-worker to recalculate the stats when the character-type is changed
When you use "Compile Sprite" (Technomancer, Matrix, Submersion) and follow up with the "Sprite Resist" macro, the next "Resist Fade" macro will not use Willpower+Charism (for compiling Fading) instead of Willpower+Logic (for normal Fading)
- Added Monthly Salary to finances
- Added Mod. to weapons for e.g. HUD or scopes or similar
- Updated translation key for personal Armour for translations
- Allow custom characteristics to be dragged to macro bar
It's the rare Thursday RMU update. Enable token actions for
attacks and fix a few little bugs.
Thank you all for the bug reports.
- Fix old 'condole.log' problem with ranged weapons (alpinecowboy)
- Fix ranged weapon penalties applying to everything (!)
- Fix partial block not being set (Major Havoc & others)
- Enable Primary/Secondary attack token actions
- Enable End Turn token action
- Use ISO 8601 for dates.
- Action tracking improvements
- Use a drop down instead of multiple actions
- Use a single AP track
- Many more actions
- Up to 20(!) phasee support
- Add token actions for AP tracking
- (Compendium) Creature data update
- Investigate Beacon -> no go