When you use "Compile Sprite" (Technomancer, Matrix, Submersion) and follow up with the "Sprite Resist" macro, the next "Resist Fade" macro will not use Willpower+Charism (for compiling Fading) instead of Willpower+Logic (for normal Fading)
Added i18n values for translating many placeholders and some other labels throughout the Player facing sheet. Thanks to Christian for his hard work translating the sheet on Crowdin and compiling the list for me to add.
Added lwa spirits from Shadows In Focus: That Old Voodoo to the Spirit NPC sheet. (Agwe, Azaca, Damballah, Erzulie, Ghede, Legba, Obatala, Ogoun and Shango)
Bugfix - Found an issue with imports where items would be dropped mysteriously. This affected anything that was in a repeating list and was tied to unique ids within Roll20. Added another check to prevent duplicate ids.
Bugfix - Essence Mod works again
Added Omega, Exoware and Gammaware to Augmentation grade drop downs and essence calculations. They do not however add the bad luck quality or extra condition monitor boxes when selected.
This is step 1, standard roll buttons have been updated however arms, spells and maybe others generate the roll button on the fly and need to be tweaked.
New Feature - Beginning work on the GM Helper sheet, step 1 add an OS Tracker. I'm open to suggestions for other helpful GM tools to include in this sheet in the usual venues (Discord, Patreon, Roll20 DMs)
New Feature - GMs rejoice, select a token on the board and click the "Track Selected" button on the GM Helper character sheet to add the selected character's name and A/S/D/F to the tracker.
Update - Added Hack & Slash Matrix Actions to the Rolls Pane -> Matrix Roll Buttons
New Feature - Added Matrix Roll Buttons Legality Filter, this allows you to hide illegal actions. For pcs without a matrix persona or that are worried about OS
New Feature - Added Matrix Roll Buttons Access Level Filter, this allows you to hide actions that are not usable at a particular Matrix Access Level (outsider/user/admin)
NPC->Spirits make spirits awakened and now display the spells section for them. Dicepool does not auto-update when spirit force changes, that is an exercise for the user.
Another bugfix attempt on NPC (Grunt) weapon dicepool bug.
Added "uda" Universal Dicepool Adjustment to NPC sheets so GMs can add a universal bonus/penalty to all rolls the NPC makes should they choose to.
Bugfix - Final(?) fix to Spirit and Vehicle dicepool bug. Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on). Vehicle pools are set when the sheet owner sets them. They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly.