Commit Graph
354 Commits
Author SHA1 Message Date
David e973a76747 Merge pull request #14522 from jaculpiii/ShadowrunSixthWorld_v.92
[Shadowrun Sixth World] New Feature: Added Patterncraft skill from Deus Ex Arcana splatbook
2025-11-13 14:19:26 -05:00
James Culp 242a0dc415 Added Patterncraft skill 2025-11-13 10:22:48 -05:00
Karovex 7493066db9 [Shadowrun Sixth World] Bugfix: Hide what's still visibile of act_fade_registering button 2025-09-25 20:34:40 -07:00
James Culp dda987a05e Added new sprite type data definitions 2025-07-15 23:37:13 -04:00
James Culp badc8ecd5a updates for os translation 2025-07-15 23:01:09 -04:00
James Culp 674f60d832 A few minor bugfixes
A few minor bugfixes.
2025-07-15 22:22:15 -04:00
Karovex 0dfcc1cbb7 [Shadowrun Sixth World] New Feature: Add 'Register Sprite' macro chain 2025-07-13 07:43:37 -07:00
Karovex afe687e1c0 [Shadowrun Sixth World] New Feature: Add sprite_resist_dv_modifier for Technoshamans 2025-07-12 16:27:22 -07:00
Karovex 86a0dc290d [Shadowrun Sixth World] Bugfix: Use correct attributes for resisting fading from compiled sprite template
When you use "Compile Sprite" (Technomancer, Matrix, Submersion) and follow up with the "Sprite Resist" macro, the next "Resist Fade" macro will not use Willpower+Charism (for compiling Fading) instead of Willpower+Logic (for normal Fading)
2025-07-12 15:49:17 -07:00
Karovex 15d2ee993a [Shadowrun Sixth World] New Feature: Add CM and OS trackers for each sprite 2025-07-12 08:48:18 -07:00
Karovex a02d95c0e8 [Shadowrun Sixth World] Bugfix: Add 5 new sprite types to main and custom sheets 2025-07-11 19:52:42 -07:00
Karovex aef6a4ed51 Shadowrun Sixth World: Add new Sprite types, levels, Fade modifier 2025-07-01 15:04:43 -07:00
James Culp c33cdedef9 Fix nuyen symbol 2025-06-09 11:24:32 -04:00
James Culp 0ef74a9910 Translation work
Added i18n values for translating many placeholders and some other labels throughout the Player facing sheet.  Thanks to Christian for his hard work translating the sheet on Crowdin and compiling the list for me to add.
2025-03-16 12:41:50 -04:00
James C (aka Chuz) 1d8e3d939d quickfix for version displaying 2025-01-12 10:05:22 -05:00
James C (aka Chuz) 8767c77222 v.88 - add lwa spirits from Shadows in Focus: That Old Voodoo
Added lwa spirits from Shadows In Focus: That Old Voodoo to the Spirit NPC sheet.  (Agwe, Azaca, Damballah, Erzulie, Ghede, Legba, Obatala, Ogoun and Shango)
2024-10-10 20:49:24 -04:00
James C (aka Chuz) 166e774dfc Bugfix to character data imports.
Bugfix - Found an issue with imports where items would be dropped mysteriously.  This affected anything that was in a repeating list and was tied to unique ids within Roll20.  Added another check to prevent duplicate ids.
2024-06-05 12:53:16 -04:00
LukeMc b20d783150 Retrigger full upload 2024-06-03 13:15:14 -04:00
LukeMc 46edad2122 New line added to all html to trigger full reload of all sheets 2024-05-24 13:16:24 -04:00
James C (aka Chuz) 1d21ca0a4e 1 Bugfix, 1 New Feature
Bugfix - Essence Mod works again
	Added Omega, Exoware and Gammaware to Augmentation grade drop downs and essence calculations.  They do not however add the bad luck quality or extra condition monitor boxes when selected.
2024-03-03 19:50:38 -05:00
James C (aka Chuz) 4f7ffb0357 New Feature - GM Helper sheet, added extended test and d6 roll buttons so GMs can roll from the sheet if needed. 2023-09-02 16:04:42 -04:00
James C (aka Chuz) ad2eb7f4d3 Bugfix - GM Helper sheet, incrementing OS using the + button was doing strange things, this has been fixed. 2023-09-02 14:44:17 -04:00
James C (aka Chuz) ea5e76e2dd Begin v.85
Bugfix - PC Vehicles tab, handling mod was only reflected on the onroad handling value not the offroad value when settings mode was turned off.
2023-09-02 14:32:04 -04:00
James C (aka Chuz) ed44b93e5f 2 bug fixes
Bugfix - AoE Spells weren't adding the right amount of drain for 12m and 14m
	Bugfix - Attribute+Attribute selections were missing Strength
2023-07-11 09:27:14 -04:00
James C (aka Chuz) 555bc19e63 Updated changelogs and forced display of changelog. 2023-07-06 11:59:44 -04:00
James C (aka Chuz) 64b8e39e42 New Feature - skill mods in the repeating skill list now should update those skills everywhere in the sheet. 2023-07-04 17:37:15 -04:00
James C (aka Chuz) d9e6b5b577 Revert "New Feature - Making repeating skills modifier value modify dicepools using that skill"
This reverts commit 2671253f16.
2023-07-04 09:33:58 -04:00
James C (aka Chuz) 2671253f16 New Feature - Making repeating skills modifier value modify dicepools using that skill
This is step 1, standard roll buttons have been updated however arms, spells and maybe others generate the roll button on the fly and need to be tweaked.
2023-07-03 12:22:33 -04:00
James C (aka Chuz) f01957affa Sprint rolls now include -1 skill modifier if the PC doesn't have an Athletics skill
Also added a function to resynch the hidden skill attributes any time a skill name is changed (via the drop down changing) or a skill is deleted.
2023-07-02 13:50:45 -04:00
James C (aka Chuz) ab9363be80 Initialize v.84
Changed character type (flag_special) from checkboxes to a select in PC->Options pane
2023-07-02 11:22:21 -04:00
James C (aka Chuz) e78869cce1 Add new Feature, "GM Helper" sheet with OS Tracker
New Feature - Beginning work on the GM Helper sheet, step 1 add an OS Tracker.  I'm open to suggestions for other helpful GM tools to include in this sheet in the usual venues (Discord, Patreon, Roll20 DMs)
	New Feature - GMs rejoice, select a token on the board and click the "Track Selected" button on the GM Helper character sheet to add the selected character's name and A/S/D/F to the tracker.
2023-06-14 21:20:56 -04:00
James C (aka Chuz) fb2574f1bb 1 Update, 2 New Features
Update - Added Hack & Slash Matrix Actions to the Rolls Pane -> Matrix Roll Buttons
	New Feature - Added Matrix Roll Buttons Legality Filter, this allows you to hide illegal actions.  For pcs without a matrix persona or that are worried about OS
	New Feature - Added Matrix Roll Buttons Access Level Filter, this allows you to hide actions that are not usable at a particular Matrix Access Level (outsider/user/admin)
2023-05-29 12:44:09 -04:00
James C (aka Chuz) 40f0c6e89e Initiate v.82 2023-05-29 09:16:44 -04:00
James C (aka Chuz) c09823d600 Updated changelog 2023-05-21 00:04:54 -04:00
James C (aka Chuz) f1112212da Added Critter Powers drag and drop 2023-05-20 18:10:04 -04:00
James C (aka Chuz) a8f5636eb5 NPC->Spirits now can have spells!
NPC->Spirits make spirits awakened and now display the spells section for them.  Dicepool does not auto-update when spirit force changes, that is an exercise for the user.
2023-05-20 10:18:35 -04:00
James C (aka Chuz) b32dafdb61 Initialize v.81
Bugfix - More weapon dicepool tweaks
2023-05-20 09:44:54 -04:00
James C (aka Chuz) 469bda1395 2 Bugfixes
Bugfix - PC Qualities were always showing up as Negative regardless of the actual type.
	Bugfix - PC->Spells Ranges of Touch were showing up as LOS.
2023-05-18 17:10:04 -04:00
James C (aka Chuz) 6a0e12d55d Initialize v.80
Bugfix - PC/NPC Defense rolls throwing an error for the armor_rating, updated PC sheets to use defense_rating so they match NPC sheets.
2023-05-05 14:30:03 -04:00
James C (aka Chuz) db7df694aa Updated Sprite and Spirit skill roll attribute query
Added Magic/Force for spirits
Added Resonance/Level for sprites
2023-04-30 21:18:19 -04:00
James C (aka Chuz) a6c8e21f93 Added Magic AR to combat spell templates 2023-04-30 20:53:38 -04:00
James C (aka Chuz) 7c630060fd Added DR to Defense roll template 2023-04-30 19:50:41 -04:00
James C (aka Chuz) dec02647d3 updated changelog 2023-04-30 16:18:50 -04:00
James C (aka Chuz) 9ad2d55577 Initiate v.79
Another bugfix attempt on NPC (Grunt) weapon dicepool bug.
Added "uda" Universal Dicepool Adjustment to NPC sheets so GMs can add a universal bonus/penalty to all rolls the NPC makes should they choose to.
2023-04-30 16:15:13 -04:00
James C (aka Chuz) 27dcb6d9b9 Initiate v.78 + spirits/vehicles dicepool bugfix
Bugfix - Final(?) fix to Spirit and Vehicle dicepool bug.  Spirit ranged/melee dicepools are set when the spirit is created (when force/type are changed and reset toggle is on).  Vehicle pools are set when the sheet owner sets them.  They will only change now if/when they are in grunt groups and the number of grunts change or the sheet owner changes the dicepool directly.
2023-03-25 12:19:07 -04:00
James C (aka Chuz) 205ca6b19d Bugfix - NPC/Vehicle/Spirit melee/ranged dicepool issues attempted fix
Bugfix - Vehicle physical and matrix condition monitors weren't updating right on drag and drop
2023-03-19 23:44:23 -04:00
James C (aka Chuz) bf75c25749 Removed spirit astral init from auto-calculations 2023-03-09 10:36:37 -05:00
James C (aka Chuz) 0efcb523ef Fixed Spirit Astral initiative dice had been reduced to mere metahumanity levels, they've been returned to their previous exceptionalism. 2023-03-09 09:21:08 -05:00
James C (aka Chuz) 4a1b3e95fb updated the changelog 2023-03-05 00:04:35 -05:00
James C (aka Chuz) 43c4828bd0 Added Grenade dicepool calculations 2023-03-05 00:03:35 -05:00