Lots of tracker updates
- Fix delete in the new tracker
- Set icon to safe default
- Put it at the bottom
- Add a toggle to hide/show created characters
- Fetch the inuse items when adding ones
- Add item for hte inuse item
- Hide unused tracker templates
- Correct message when adding to tracker
- Add tracker to PC sheet
- Add toggle to hide PC trackers
- Initiative button rolls initiative; and sends to pc sheet
- Add 'next' button to advance initiative.
- Refactor the status boxes for grapple, staggered, stun
- Show grapple correctly
- Have a delete grapple button
- Add BMR Crawl to front page.
- Tweak colors of the subbox on the tracker page
- Tracker now uses fixed boxes, easier than repeating sections.
- Show PP Mulitplier on front page
- Attribute is pp_multiplier
- Show height in feet'inches, inches and cm.
- Updates display of height on change
- Sheet version -> 18; upgrade height on load
- Fix initialisation setting vesion instead of version
- Tracker:
- Better layout
- Read NPC attacks
- Read parry/db etc from PCs and from tracker
- Make attacks from tracker.
- Inventory: Fix appearance of accordian
Still not really usuable, but it's at a stage people can see
the basic stuff it can do.
- Add tracker back
- Add general "asCharacter" helpers
- Tracker:
- Can add data using new as character
- Characters now remember their tracker
- for All Characters methods to tracker
- Tracker can set everyones AP/round message
- Tracker can roll everyones initiative (not to turn tracker though)
- Track base attributes
- Add option for non-tracker initiative.
- Clean up build so compiled/processed files go to build
First update of 2026.
- Expand rmuSafe to make errors harders to make
- Add Void & Mana Crit types (Arcane)
- Add Void and Mana balls and bolts
- Add Acid ball/bolts
- Sleep:
- Show dialog for sleep
- Heal hits based on hours
- Restore PP based on hours
- Lose PP if over limit
- Send message to the chat
- Do a little glow effect.
- Check that all injuries are treated before sleep
- Injuries:
- Calculate the dailyrecovery for injuries
- Show daily recovery for injries
- Heal injuries penalties on sleep
- Remove injuries with no penatlies
- Add a button to refresh injuries
- rmuSafe:
- don't check repeating sections (for now)
- Sheet: Disable print button. I've never got it to work
- Fancy new edit button on character sheet for attributes on the main list.
- Points
- Age
- Appearance
- etc...
- Can now edit varous creature properties:
- Creature stats (visual change only)
- Creature level (again, visual only)
- Attack: OB, size and type (full updates)
- Hits
- AT
- Base DB (others calculated normally)
- Make creatures use the same frame style as characters
- Fix an issue where using more than 1 AP per phase, staggered blocks attacks
(@JC Farlan, this is for you).
- Hack to try and make loading a little faster.
So last update of the year. I will need a new updates file.
- Get the active token id when rolling initiative
- Add field to set token id manually
- Add blood spurt effect if token ID is set.
- Add rmuSafe, a wrapper around the set/get calls that audits the fields
- Add internal support for PP multipliers.
- Test Framework
- Reset pending in tests
- Handle callbacks in setAttr
- Test for PP Multipliers
- Verboseness so people can check pending if needed
The post thanksgiving feast release
- Add Journal version 1. Track events in the game
- Add support for Journal calculated XP
- new option to enable at character creation
- Add support for xp variations (Game option)
- RMU
- Milestone (1 xp -> 1 level)
- RMSS / RM2
- OSE 1k/2k variants; great for people wanting to do quick conversions
- Add support for fixed RR bonuses: 50 + 2 * level (Game Option)
- Spell casting for creatures (just the list click)
- CSS fixes:
- Fix some missing ; in rules
- Work with newer VNU
- Filter out oklab errors
- Add target to token actions
- Races.js -> Galvinise it first.
- Add a HP Info box
- Sheet version updated to 15
- Move Racial Hits bonus to hp_misc
- Fixes issue where characters got Racial Hits as a bonus to Endurance.
- Thanks @frewfrux for the report!
- Force update to udpate Endurance, body dev and hp
- Add hp_info & display it
- Creation: Save HP in base hits
- Fix display of current phase when ending a turn
- Thanks @saramund for the report!
- Injuries:
- Ignore spaces in the injury string
- Misc: Add support for prefix search
- Skills:
- Add backend support for Character Companion Specialised skills
Compendium changes:
- Banecroft:
- Fix an NPC weapon
- Fix an NPC spell list
- Update creatures on maps
- Arcane: Spirits update
- Remove spurious ` in the sheet
- Fix some dependances hiding some old updates
- Fix "agibberish" -> gibberish
- Allow attacks to not have the numeric size
- Add table roller support for Spell failures
- Fix display of scaled hits.
- Reenable base spells during levelup
- Get rid of spell lists errors
- Banecroft:
- Fix creatures defenses
- Fix Giant A<redacted> attacks
- Fix template for spell lists to display notes
- Arcane:
- Start on Arcanist list
- Costs for Arcanist & Evoker
- Add Tap Addiction to sheet
- Validation
- Support Body,Head,Arms,Legs format for AT
- Validate attack sizes for creatures
- Stuff: Fix error in itemmaterial not saving
- Levelup:
- Don't try and levelup current_level/new_level
- Spell lists show the group in summary
- Recreate previous skill ranks correctly
- Misc: Make one of the errors more verbose
- Spells: Fix display of mixed armor penalties
- calculation was correct, display showed culmulative error
- Create: fix highest message for stat creation (@ixs)
- First version of token markers
- Sheet options
- Random colours
- Trigger on status change.
- Fix stacking of popups on main page
- Add helper to get total number of bleeds
- Add options for token makers
- Add options for FX (doesn't do much)
- Export to NPC now grabs spell lists.
- Inventory (Stuff)
- Fix Helmet perception penalty trashing other modifiers
- Apply Armor DB
- Removed Armor DB & Perception penalties when you remove items
- Fix for armor losing it's encumberance.
- Add support for "Sets" Armor without a helmet
- Add armor material to edit window
- Correctly support mixed material encumberances (metal != non-metal)