- Found/fixed a few additional syntax errors that were causing HTML minification to fail.
- Fixed Attack/CMB button text from overflowing. Added padding to roll template table category headings.
- Fixed the red border on the Conditions panel showing even when there were no active conditions. Also made the border thinner.
- Further refined the view mode, recalc and sheet settings buttons at the top of the sheet.
- copying the source files to the main repo
- Fixed a bug where adding a new spell would not show the spells #prep field. Found a typo in the PFSpells.js module that caused the caster type toggle from triggering the css to hide/show the #prep field for preppared casters. (thank you Polloneitor)
- Fixed a bug with a Buff to CMD(type:Dodge) that applied the Dodge bonus to Flat Footed CMD.
- Fixed a bug with all Skill tabs being shown regardless if the Unchained options state.
- Fixed which Menu Buttons should be displayed when Unchained Skills is enabled (ie Background/Adventure or Consolidated). Also updated the All menus chat output to match.
- Added Racial modifiers and Ability Score Increases to the Ability Score grid. Given these modifiers are already accounted for in the Base column either directly or through the Misc modifier, you will need to manually adjust these fields for existing characters if you would like to track these modifiers separately.
- Feat and Trait abilities will display their type2 value with the roll template subtitle in chat if provided on the repeating row.
- Feat and Trait datalist translation added.
- Fixed a bug with Temp hp that erroneously reset to max on triggered events.
- Added a 'blocked' image indicator over ACP and Max-Dex on the Defenses page to help show they are not applicable when encumbrance has been disabled from the settings page.
- Added a 'Death Threshold' macro-calculated field to the Hit Point calculations sub-section.
1. Fixed local casting type. Spell Class, 'Casting Type' now displays the #Prep, #Used, and #Cast fields per spell based on the Caster class selected. One-time sheet version check included to update existing spells.
2. Added popup text-input windows to many of the macro-text fields.
3. Fixed Ability Notes alignment issue when the sheet is in Compact mode.
4. Added 'Type' field for Feats and Traits.
5. Added an encumbrance option for Carried Currency. This can be toggled via Sheet Settings>Sheet Configuration>Encumbrance and/or using a checkbox on the Equipment tab>Carried Weight sub-section.
6. Added a Critical Confirm bonus to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all attacks.
7. The Critical Confirm bonus field (+Conf) on attacks has been changed into a macro field. The 'Val' field now shows the Total crit confirm bonus ie local bonus + attack-grid bonus and/or any buffs.
8. Added Mythic Abilities and Mythic Feats to the Rule dropdown selector to help with sorting abilities. Note: this does not convert non-mythic abilities or feats into a mythic version. It simply moves the ability or feat to the appropriate tab.
9. Added Spell DC Misc. field to Spells>Level and Caster Ability>Roll Adjustments. Any 'DC Misc.' modifier and/or 'DC Buff' will be included on the 'Save DC' column under Spells/Day as well as each spells' computed DC.
10. Added Spell DC Classes 0, 1, and 2 to the Buffs Bonus selector/dropdown. This is a global modifier that is applied to all spells under a given spell class.
11. Added HL Import attacks. **Consider this beta...** You may need to make adjustments to natural and weapon attacks after import, but this should be faster than creating the attacks from scratch.
- Fixed PC Initiative whisper option.
- Added an Ability Notes option. Found below the Ability Scores. Toggle including Ability Notes for Ability checks. Existing sheets must clear/reset the ability macro-text field manually (caution:this wipes the existing macro-text which will remove any macro customization) or simply add "@{ability_notes_toggle}" to the end of the macro-text to enable this option. New sheets will include the option automatically. No action required.
- Changed the Global Damage Type fields to textarea so that multi-line descriptions are possible.
- Fixed an attribute naming conflict with Roll20 that prevented the "Delete All" option found in repeating rows from functioning.
- Updated the NPC/Monster statblock to make it a little easier to use.
- Fixed the Abilities sub-tab header so that it matches the currently selected tab.
- Added ft/m (displays based on the metric setting) to NPC/Monster speed.
- Added error highlighting on macro field validation in the NPC/Monster tab.
- Misc. small adjustments; repeating row number alignment, updated translation text, moved NPC/Monster Ecology sub-section to the end of the page, converted macro text footer info into a detail/summary collapsible section, fixed the rounded corners option from settings for simple templates.
- Added common buff options for Power Attack, Deadly Aim, and Combat Expertise. Power Attack includes a new buff to handle the power attack damage. 'Power Attack Dmg' This was done so that the buff's bonus can be passed to each attack where the damage multiplier can be applied per attack to handle two-handed, off-hand, etc. (thank you player-03 for your help)
- Fixed; Tokenbar changes to HP should now trigger sheet events as expected.
- Added more emphasis to most of the "total" read-only fields
- Small adjustemnts to the rowID fields to make them easier to select and copy.
- Known Issue: linked attacks that have been generated from an Ability or Spell will have their 'Weapon Notes' reset to their 'sheet generated notes' if the "Include link..." sheet setting is toggled or the linked Ability or Spell is edited.
- making overall adjustments for CSE's css changes.
- Small adjustments to the regular roll template.
- Fixed; the 'Show' in chat menu column option, was not toggling Mythic Abilities and Feats.
- Inverted the order of fields for extra damage to match roll template output. Type then macro.
- Fixed; 3-column layout of the NPC skills list.
- updated the buff/cond damage modifier row on the attack grid
- fixed the skill options, number of craft/prof/misc rows to show
- small roll template adjustment for pf_attack to ensure the name of the attack row had the proper background-color on multi-attack rolls.
- Updated the sheet to work within Roll20's CSE update.
- Fixed; Spell Options show 'DC' toggle.
- Added a metric option to sheet settings>sheet configuration>accessibility. This option will show auto-calculated totals for weight and distance as metric(kilograms and meters). This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.
- Updated common buff macros for Divine Favor and Magic Vestment.(thank you EtienneLamoureux)
- Fixed; enabling the Energy Drain condition by applying negative levels also changes the appearance of "Energy Drain" label.
- Fixed; Skill "-misc" and "-misc-mod" columns were not being flagged with a red dashed border used to indicate a parsing error.
- Abilities; added "Other" as a Source basis option. "Other" includes full Level Basis options.