- Fix Resilience calculation missing Fort value
- Add damage dice to DC option tooltip
- Fix bug where threshold modifier was enabled by default
- Implement option to disable armor, dodge & special stat calculations
- Unarmed/Brawl attack text should be translated
- Add button to add initiative to tracker
- Use tracker macro to reduce initiative for "Full Dodge" and Riposte
- Add button to adjust initiative for next combat phase
- Add Parry & Riposte buttons for each weapon
- Add Luck Re-Roll button when using the API
- Optimise grid spacings for FireFox
- Add translation to roll template
- Add translation order for selects options
- Add translations for roll queries
- Collar
- Instinctive
- Added base stat action roll button below skills. Contort roll incorporates build modifier.
- For weapons with Unreliable trait, the roll template will show if weapon becomes jammed
- Added required food units below build
- Ensure all read-only fields have a grey background
- Add roll buttons for defense & build/repair checks (#26)
- Change weapon trait field font to match abilities & gear (#22)
- Build DC label should be "DC Modifier" (#28)
- Skill layout width should flex (#30)
- Skill proficiency changes should affect attack thresholds (#31)
- Change ability & gear table layouts so headings & content rows can use
same width percentages (#29)
- Fix weapon DC field so its not a number input (#23)
- Add button for weapon attack and damage rolls (#24)
- Unarmed attack should be Light damage + build DC modifier (#27)
- #6 - Add misc. threshold modifier input (player can check a box to get
prompted for roll's threshold modifier)
- #7 - Detect "Faith" special abilitiy and adjust luck uses per day
(added repeatPresence generic function to set attribute based on
presence of keyword in repeating group field)
- #8 - Detect "Reflex" special ability and adjust dodge threshold
- #12 - Special ability detection should work with translations
- #13 - Fix missing hunger border radius