Commit Graph
10 Commits
Author SHA1 Message Date
LukeMc b20d783150 Retrigger full upload 2024-06-03 13:15:14 -04:00
LukeMc 46edad2122 New line added to all html to trigger full reload of all sheets 2024-05-24 13:16:24 -04:00
Marcos Eduardo Crivellaro 99cd22a476 Smallfix - Fabula Ultima Sheet currency name input
Changed the width of the "currency name" input.
2024-02-23 14:02:38 -03:00
Marcos Eduardo Crivellaro cc765884d1 Adding Status Immunities
Adding Status Immunities markers which were forgotten on the third batch of updates.
2024-02-05 18:01:30 -03:00
Marcos Eduardo Crivellaro d32e647eaa Another Upgrade to Fabula Ultima Sheet
This commit has 11 changes among upgrades and corretions related to the sheet:

1) It now uses images hosted on the Roll20 sheet repository instead of outside sources.

2) Changed Inventory tab name to Backpack, and "Inventory" is now a section of Backpack for items that use Inventory Points.

3) Created slots on the Backpack tab for spare armor/shields, spare accessories, and other items.

4) Created a mechanism for fast swaping current equipment with those from the backpack spare (and weapons from the Other Weapons section).

5) Refactored the scripts that save attribute names to hidden inputs into one unique script, making it faster to add new sections that use this mechanism. Changed the Generic Rolls mechanism to use it.

6) Added spot button that shows formulas without rolling dice for weapons, offensive spells, and rituals.

7) Refactored Rituals section input names due to the previous names having no logic association. Added a Ritual Check roll and the possibility of informing the attributes and bonus the Ritual's Magic Check has. Also added a Cost input.

8) Fixed Tonic image on Inventory, which was broken. Added folding to Projects in the Backpack Tab.

9) Tweaked the sheet CSS to adapt to these changes, creating new stuff or improving existent ones.

10) Fixed some misplaced or broken elements on the sheet. Fixed the output of some show buttons.

11) Added a button to Spend and Declare the use of Fabula Points, as well as a input to write how it was spend. After the roll, the input clears and it lowers by 1 the current Fabula Points automatically. It also gives a message if the user has no more FPs to spend.
2024-02-01 17:50:21 -03:00
Marcos Eduardo Crivellaro e4b6a8a40f Small Update to the Sheet
- Simulated optgroup separation for Bonds.
- Changed Zero Powers structure to allow several ZPs and Effects while keeping only one trigger and clock (as per FU rules).
- Changing FU logo origin URL.
2024-01-15 12:41:33 -03:00
Marcos Eduardo Crivellaro c18f1ce63e Submiting upgraded character sheet for Fabula Ultima (smallfix).
This sheet is an upgraded version of the Fabula Ultima sheet, using the test sheet's as base but with several modifications applied and new content added. The layout was much improved in comparison, it is more user-friendly, more sections were added and the content was reorganized using a better logistic for information.

(Smallfix: changed Hit Points and Mind Points variable names, they were HealthPoints and MagicPoints, which would cause confusion when configuring tokens.)
2023-12-20 17:12:16 -03:00
Marcos Eduardo Crivellaro 0bf69338f7 Submiting upgraded character sheet for Fabula Ultima.
This sheet is an upgraded version of the Fabula Ultima sheet, using the test sheet's as base but with several modifications applied and new content added. The layout was much improved in comparison, it is more user-friendly, more sections were added and the content was reorganized using a better logistic for information.
2023-12-20 15:52:39 -03:00
aurelien chabani 65257b477f Update style to Legacy to fix css 2023-03-28 13:43:10 +02:00
Aurelien Chabani 2f816df02c FabulaUltima sheet added, awaiting valid 2023-03-25 20:13:13 +01:00