* Tremulus RPG
Added a sheet for the Tremulus RPG. This is another one that is powered by the apocalypse
* Bug fix and translation start
Corrected a bug where many of the selected moves were linked. They should now all be individuals.
Also started down the path of adding translation support. Tags were added for the basic character details, as well as the left column of the playset.
The right column (moves) and all of the rolling macros still need marked up.
* Sheet translation
All the text on the sheet is marked up for translation.
None of the sheet macros are done though, need to look into how those would work.
* Translation done
All the translaction text should be in place. All sheet values as well as visible macro text is accounted for.
* Delta green bug fix
Adding a fix for one of the bugs posted on the Roll20 Char Sheet git hub
* Fixed move attributes
The attr_ prefix on the checkboxes for moves had a type, using a hypen instead of an underscore. This prevented the values from being saved.
* Translating Monsterhearts
Adding a translation file for the monsterhearts 2 sheet. Updated lots of the HTML to have the needed tags.
Missing magic moves (witch hexes and infernal bargains), darkest self text, and all the stuff for experience and advancements.
* Sheet JSON rename
Had a file named wrong.
* Finished all sheet translactions
THe macros still need some work, both in the prompts as well as the displayed text. Since images are used for some of the roll stuff that might be much trickier.
* Translation done
Corrected the sheet macros to use translatable text. That should be the end of the translation work for Monsterhearts 2
Fix spelling error
Fix CONX5 roll
Fix problem with strenght mod on firearms
Add critical damage on roll
Add lethality roll (it activates if lethality is greater than zero)
Modified attr_sex into attr_gender
Modified attr_v1 and attr_h1, into attr_violence_1 and attr_helpness_1
Modified attr_name into attr_character_name and attr_player_name
Add modifiers to role (difficulty/general/combat/status)
Add auto-computation of bond projection, breaking point computation, attr X5.
Add attack and skill rolls for all skill/attack/stats
Add attack modifier based on strength for melee and unarmed attack
Add WP reduction when using stimulants
Autocheck death/unconsciousnell/low wp status when HP/WP goes below a treshold
Modified layout and add tabs