Updated names of Common Rolls.
Added description of General Perception roll including order of modifiers.
Added a Location roller separate from any particular attack/damage roll.
Added two common rolls (initiative and perception) to the Core tab.
Updated a few of the skills with concentrations to have their concentrations be separate classes rather than all linked with the same name (language) so they can be added/deleted separately.
Fixed roll name for survival (was performin).
Changed placeholder in Fightin to use (') rather than (`) like the rest of the sheet.
Replaced second instance of TN in arcane abilities with Hand.
* Ars Magica - Fixing formulas
Dice formula brackets were out of order.
* Update .gitignore
Co-Authored-By: Andreas J. <2890634+Anduh@users.noreply.github.com>
* Mostly aesthetic changes
Implementing font and layout changes.
* Deadlands Classic Information update
Dotting i's and cross t's
Co-authored-by: Andreas J. <2890634+Anduh@users.noreply.github.com>
-Completely revamped the Weapons section. The old ones were moved to Obsolete Data.
-Added ammo weapons
-Deleted the old Obosolete data.
-Fixed the font that was effected during the last update
-Fixed Guts & Grit common roll
Missed the Gizzards hit location in the combat tab. Also forgot to added the Bounty (XP) tracking fields to the sheet orginally.
The repeating field for gun damage was not working. Fixed that.
The original sheet was designed by [Kevin Justus (Rats)](https://app.roll20.net/users/129882/rats). The sheet was upgraded to include rolling, skill modifiers, multi damge die per weapon, and an improved layout.
This just removes the redundant repeating fieldset buttons, adds the
default values for some aptitudes in parenthesis next to the aptitude
name, and some other minor cosmetic fixes, on the Deadlands Classic
sheet.