* Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed.
* Feature: Multiple level 0 characters in one sheet
* Fixup: Reorganized the lucky rolls section, and included all lucky rolls. Those not yet supported are marked with a caution sign
* Fixup: Fixed up some of the text on saving throws
* Ruling: Lucky Roll: Broken star (fumbles) does not apply to critical spell failures, only combat fumbles
* Ruling: Lucky Roll: Broken star (fumbles) / Warrior's arm (critical hits): Modifier is no longer doubled
Changes:
* Feature: When Turning Unholy, a bonus is now prompted for
* Feature: New "learning new spells" section for elves and wizards
* Feature: Added "reminders" to skill and saving throws - useful for those often forgotten special conditions (ie. +2 vs traps)
* Feature: Separate to-hit and damage sections for weapons
* Feature: Backstab damage for weapons
Features:
* Flavour text on saves/skill checks is now moved to a tooltip in the top right of the chatbox (saves space in the chat area)
* Added a reminder if a character has low stamina (<=5) when making a Stamina check or Fort save
* Added sensible default values when creating a new character (ie. 10 for all stats, 1 hp, 30 speed, weapon damage 1d4)
* Ability score max scores are set when setting the current value (unless max is already set)
Bug fixes:
* Monster sheet: special attack rolls save properly now
* Thrown weapons add strength modifier at short distance
* Missle weapons automatically calculate penalty at medium/long ranges
Fixing formatting with Melee and Ranged Weapons, fixed bug with Monster
ranged attack, fixed missing crit threat range for dual-wielders, added
in Wielded column for melee attacks, fixed missing css for blue labeling