LukeMc
b20d783150
Retrigger full upload
2024-06-03 13:15:14 -04:00
LukeMc
6f100f128b
Pulling updated github action in and triggers some sheets that need final update
2024-05-27 16:44:43 -04:00
LukeMc
46edad2122
New line added to all html to trigger full reload of all sheets
2024-05-24 13:16:24 -04:00
seregrauko
63ed3fb346
[Castles&Crusades] Bug fix
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**2023-06-05 ** v.2.5 Paul V
Fixed issue with the weapon rolls, they will now correctly add the total mod, if 'modifiers on rolls' is disabled
Fixed issue with stat rolls, they will now correctly add the modifier if 'modifiers on rolls' is disabled
2023-06-05 18:14:29 +01:00
seregrauko
0795d75483
[Castles&Crusades] Bug fixes and improvements
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**2023-05-29 ** v.2.4 Paul V
Added Primary/Seconday, Teritary target onto the Settings tab
All saving throws now show base target based on associated stat
Spells now have an Info button this displays all the spell info in chat
Spells now have a Roll button, if the Spell does damage this will roll the damage of the spell and even calculate damage per level correctly
New option on the Settings tab allowing Modifier to be added to every roll or not
Fixed Skills so that the correct target appears dependiing of the statistic selected from the drop down, also attr mod is updated with the selected attribute modifier
2023-05-29 16:41:31 +01:00
seregrauko
b574c3c1f9
[Castles a& Crusades] New functionality
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==============================================
**2023-05-15 ** v.2.3 Paul V
Add in the Name of the character/monster into the all the rolls
Auto Adding modifiers for Attribute scores
Adding modifiers for all dice rolls
Added Spells Saving throw to the character sheet
Saving Throws. - Auto populating the saving throws with the information from the appropriate attribute (Spells having a drop down for all attributes)
Added Spells tab with hooks to the compendium (once the compendium entries are edited - only create water and acid arrow currently work)
Add in difficulty base for Stat rolls 12 for Primary 18 for other
2023-05-15 15:51:05 +01:00
seregrauko
aa3e6cfc44
[Castles&Crusades] bug fixes
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**2023-03-05 ** v.2.2 Paul V
Bug fixes - fixed AC macro accessibility - rewrote the method AC is updated
2023-03-05 18:31:59 +00:00
seregrauko
49b3f10ca7
[Castles&Crusades] Bug fixes
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**2023-02-14 ** v.2.1 Paul V
Bug fixes - fixed weapon buttons for weapons 3,4,5 and main AC visible to macros
2023-02-14 05:17:48 +00:00
seregrauko
3e6747b4c9
[Castles&Crusades] sheet rewrite
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**2023-01-31 ** v.2.0 Paul V
New Sheet Version
Rewritten to use DIV instead of Table
Added new tabb for Settings - Allowing Critical Damage optional rule
2023-01-31 19:48:33 +00:00
soconnell77
c51826635b
Update C&C.html
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Minor Bug Fixes. Added Misc. Inventory freetext section.
2022-08-03 12:22:41 -04:00
Donald Smith
219a5278ee
Added monster tab
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Added tab for monsters and moved journal to notes
2021-07-23 14:47:08 -04:00
Donald Smith
a4efc25056
Zherbus's updates to C&C sheet
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Numerous updates and fixes.
2021-07-23 12:31:28 -04:00
Rom Elwell
80986a78e3
Update C&C.html
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Modified Attributes by adding check box for Secondary and Ternary attributes. Moved text of Attribute Category to the title attribute for each Attribute label.
2017-07-21 22:29:24 -04:00
Rom Elwell
fe357e7717
Update C&C.html
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Corrected the cut/paste error in calculation for Weapon 4 damage.
2017-03-23 10:35:28 -04:00
Zach Pierce
35b9c3fef9
Add Inventory Section
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This adds a repeating inventory input section on the character sheet.
2016-06-23 11:09:13 -05:00
David Berkompas
7b72b452bd
C&C - Keep finding tweaks I want to incorporate
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More moving of formatting from HTML to CSS, trying to make the sheet
more appealing.
2014-07-26 19:12:17 -07:00
David Berkompas
3506334573
Castles & Crusades - Removing more formatting from html, moving to CSS
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Updating HTML/CSS to move formatting that was in HTML to classes in CSS
2014-07-26 18:06:10 -07:00
David Berkompas
31aad154dc
Stripping formatting from HTML and putting into CSS
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Castles & Crusades - Cleaning up HTML/CSS
2014-07-25 21:19:19 -07:00
David Berkompas
89d421e480
Castles&Crusades - Spell boxes to number
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The spells, bonus and total were type="text" so the up and down arrows
didn't work. Fixed.
2014-07-18 23:01:34 -07:00
David Berkompas
964831bed3
Castles&Crusades - Updating number of spells list
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Added auto-calc to spell totals, as well as changing names of fields to
accommodate the Hero Lab character importer.
2014-07-18 19:40:33 -07:00
David Berkompas
2095aa2330
Castles&Crusades - Removed debug tag
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Castles&Crusades - Had left in a table border that was used to debug
spacing and borders.
2014-07-15 00:52:31 -07:00
David Berkompas
717387d4c7
Castles&Crusades - Added rolls for attribute checks, updated weapon rolls
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Added button to roll attribute check, rolls d20 + level + mod, also
updated hit/damage rolls
2014-07-15 00:46:27 -07:00
David Berkompas
0b517a2f95
Castles&Crusades - Auto-calculate AC & Hit/Damage totals
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Added auto-calculate to AC as well as each weapon hit/dmg
2014-07-14 22:54:34 -07:00
David Berkompas
a81d7355c5
Castles & Crusades - Added text to hit rolls to display weapon used.
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Character sheet changes to add text to PC to-hit dice rolls
2014-07-13 19:58:26 -07:00
David Berkompas
1928ad8931
Castles&Crusades - Damage rolls were always using d20
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Updated dmg rolls to use correct die type based on weapon instead of
hard-coded d20
2014-07-13 16:45:16 -07:00
David Berkompas
e1fea9b4c2
Typo/Sytax fix for abilities
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Castles&Crusades update for abilities
2014-07-12 12:13:29 -07:00
David Berkompas
da69d95492
Widen out abilities
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Castles&Crusades update abilities display
2014-07-12 11:42:03 -07:00
David Berkompas
38e6660e26
Adding weapons data
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Failing, but commit so can work on it from home.
2014-07-11 16:59:45 -07:00
David Berkompas
34a61e6a72
Updated Undead display
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Undead boxes updated per character sheet from Hero Lab PC importer.
2014-07-11 01:19:04 -07:00
David Berkompas
9cb8850a91
Adding Turn Undead entries
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Castles&Crusades, updating HeroLab import, adding fields for turning
Undead
2014-07-11 00:37:09 -07:00
David Berkompas
188d795bd1
Fixing HP/Max
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Updating Scripts and charsheet
2014-07-10 20:25:49 -07:00
David Berkompas
dad96ac9ce
Fixed Primary checkboxes
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Major updates to Hero Lab character importer
2014-07-10 16:44:08 -07:00
David Berkompas
c9b32cb2ec
C&C - Added Starting Hero Lab import
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Also added HitPoints boxes
2014-07-10 01:48:59 -07:00
David Berkompas
66a95aa357
C&C: More aesthetic changes
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Castles&Crusades - Will be making move eventually away from tables and
utilizing CSS more.
2014-07-09 13:06:59 -07:00
David Berkompas
161b97af3f
Adding default values for most entries
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Added value="XX" for most input data
2014-07-09 12:04:56 -07:00
David Berkompas
97e8d1b4cd
Adding hit/dmg buttons to weapons
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Added click buttons to roll to-hit and damage rolls
2014-07-09 11:34:49 -07:00
David Berkompas
9619a9c792
Adding plus/equal to weapon entries
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Making appearance more like official character sheet
2014-07-09 11:05:54 -07:00
David Berkompas
3d4e58bd28
Removed weapon fieldset
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Couldn't find elegant way to use weapons/tables in repeating fieldset.
2014-07-09 10:09:04 -07:00
David Berkompas
16e9725e01
Failed Fieldset w/ multiple td's
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Tried to line things up better.
2014-07-09 00:07:37 -07:00
David Berkompas
d77682ca49
Adding senses, more aesthetic changes
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Update weapons, update thumbnail
2014-07-08 22:42:11 -07:00
David Berkompas
ac69b2bcd8
Added spell levels 3-9
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Also game attribute names more descriptive
2014-07-08 21:42:27 -07:00
David Berkompas
0e547e2eea
Adding abilities
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Added racial and class abilities, plus the start of number of spells.
2014-07-08 16:58:51 -07:00
David Berkompas
6fc120ccfd
Added weapons
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Weapon added w/ repeating fieldset
2014-07-08 15:52:24 -07:00
David Berkompas
e25894dc00
Revert "Merge remote-tracking branch 'origin/master'"
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This reverts commit 195b95c9ff8527e0ce8bc2170c8b5d3c9435e4c2.
Merge remote-tracking branch
'origin/master'
Conflicts:
Castles&Crusades/C&C.html
Spaced out AC
lines
Made aesthetic changes to AC
2014-07-08 11:20:14 -07:00
David Berkompas
56ac0aa86f
Initial commit
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Roll20 Character sheet for Castles & Crusades
2014-07-06 20:10:53 -07:00