Commit Graph
58 Commits
Author SHA1 Message Date
OedonFormless 534c8d5df0 [Call_of_Cthulhu_7th_Ed] Update to v.4.0.0
- Version: 4.0.0
  Pull Request: 01/25/2025
  By: Oedon, Formless Father of the Abyss

	- NEW (Versioning System): Added versioning to the character sheet through its dedicated button and corresponding section. A control script prevents this section from being opened simultaneously with the Options section. The most recently opened section is retained, while the other is automatically closed.

	- ENHANCEMENT (Updated Instructions): Updated the sheet instructions to describe all the new features and incorporate new options.

	- ENHANCEMENT (UI Improvements): Minor changes to the user interface of the sheet to improve its functionality and/or aesthetics (Options Button, Table Sizes, Logo Image Sizes, etc.).

	- ENHANCEMENT (JavaScript Interaction and Max Value Calculation): Modified attributes to ensure their interaction capabilities and/or the automatic calculation of their maximum values through JavaScript (HP Max, MP Max, Luck Max, 4/5 Daily Sanity, Sanity Max).

	- ENHANCEMENT (DB and Build Calculation): Modified the calculation script for DB and Build to allow them to reach +10D6 and +11, respectively. If these values are exceeded, the word "Error" is displayed in the Build field.

	- NEW (Validation Scripts): Added validation scripts to certain sensitive input fields that could cause undesirable JavaScript behavior (Sanity Start, Malfunction, Range/Radius). If an incorrect value is entered, the text box is left empty or the value is modified to make it acceptable.

	- BUGFIX ("1D100" rolls): Set 1 as a Critical Success and 100 as a Critical Failure, highlighted by Roll20 with a green or red box around the dice result.

	- ENHANCEMENT AND BUGFIX (HP Attribute and Pulp HP Calculation): Now HP are stored in the same attribute on the sheet, regardless of whether the game is Purist or Pulp. The Pulp HP calculation has been separated from the "Pulp Cthulhu Overlay" checkbox and is now managed solely by the "Pulp HP" checkbox. This allows for Low Pulp games with the overlay active and prevents errors in assigning maximum HP when using a token.

	- ENHANCEMENT (Talent Section): Moved above the "Skills" section to provide an immediate view of the Pulp Hero talents, or to add brief descriptions for Pulp Antagonists, such as known spells, armor presence, gadgets, magical artifacts, etc.

	- ENHANCEMENT (Age-Related Modifications of MOV): Added a checkbox in the Sheet Options to enable or disable this feature, useful in Pulp Cthulhu.

	- NEW (Luck Recovery | Purist and Pulp): This feature has been added as a button with a black die to the left of the "Luck" text box.

	- NEW (Indefinite Insanity Chat Notification): The sheet automatically sends a message to the chat when a character enters Indefinite Insanity. A LED above the "Sanity Start" text box indicates the status of the message's sendability.

	- ENHANCEMENT (Bouts of Madness Roll Templates): Added to the 1920s, Modern, Icarus (and their corresponding Pulp Overlay) roll templates for Bouts of Madness:
	  - A 1D10 roll to indicate the duration of Underlying Insanity.
	  - A 1D100 roll to determine Phobias or Manias on the tables in the Keeper Rulebook.

	- NEW (Initiatives | Fixed and Rolled): Now it is possible to send both fixed DEX values (or DEX+50) and values calculated with dice rolls and success levels as per the optional rule (with or without bonus dice). Among the new features:
	  - Ability to use POW instead of DEX.
	  - Manual success level setting in case of errors or use of Luck.
	  - Rerolling initiative with a bonus die, comparing the result to the previous roll and taking the better result (In case firearms or instantaneous spells are used after initiative has already been rolled, as per the Basic Rules).
	  - For more details, please check the sheet instructions.

	- ENHANCEMENT AND NEW (Weapon Type Selection): If the "1920s" Era is selected, the combat section has been transformed to:
	  - Categorize weapons.
	  - Have each weapon category button feature a LED indicating the presence of at least one weapon of that category available to the character.
	  - Manage ammunition.
	  - Manage malfunctions in attack rolls.
	  - Handle rolls for shotgun attacks, explosives, and heavy weapons.
	  - Automatically calculate the maximum distance for throwing objects based on the "Throw" skill roll, with the distance determined as STR/5.
	  - Added "Old Combat Section" checkbox to ensure backward compatibility with the old "Combat" section, useful for retaining weapon data in games started before the update.
	  - Again, refer to the sheet instructions for additional details.

	- NEW (Mixed Bouts of Madness | Normal + Pulp): A checkbox has been added in the Sheet Options as an extra feature for more variety. When the "1920s" Era is selected, it combines Normal and Pulp Bouts of Madness. A control script prevents this checkbox from being selected simultaneously with the "Pulp Bouts of Madness" checkbox. The most recently checked option is retained, while the other is automatically unchecked.

	- NEW (Temporary HP | replacing "Major Wounds"): A checkbox has been added to the Sheet Options to toggle between the "Major Wounds" checkbox and the "Temporary HP" checkbox (This is useful, for example, when someone is the target of effects such as the "Flesh Ward" spell). When selected, the "Temporary HP" checkbox always displays its corresponding table. The "Major Wounds" checkbox retains its value but only displays its table if it is selected and the "Temporary HP" checkbox is not.

	- NEW (Changing attribute name): Added a feature that allows preserving the value of the "Major Wound" and "Pulp HP" checkbox after the update. No other attribute names have been changed in the sheet.

	- ENHANCEMENT (Sheet Preview Update): The major changes to the sheet required an update to the preview file "coc_7th_ed.png".

	- ENHANCEMENT (Translation File Update): The major changes to the sheet also required an update to the English translation file "translation.json".
2025-01-25 02:35:14 +01:00
LukeMc b20d783150 Retrigger full upload 2024-06-03 13:15:14 -04:00
LukeMc 46edad2122 New line added to all html to trigger full reload of all sheets 2024-05-24 13:16:24 -04:00
zeko 81b2c2b731 Call_of_Cthulhu_7th:Added translation order for icarus and end of times skill lists. 2021-03-30 15:40:02 +02:00
zeko 8a8130687d Call_of_Cthulhu_7th: Added translation order for old west sheet. 2021-03-30 13:21:30 +02:00
zeko e49f578b03 Call_of_Cthulhu_7th: Added translation order for Dark Ages Sheet. 2021-03-29 21:52:11 +02:00
zeko ef610212b2 Call_of_Cthulhu_7th: added translation order for Modern Era. 2021-03-29 20:51:34 +02:00
zeko 0db5092c86 Call_of_Cthulhu_7th: Added translation order for Invictus Era sheet. 2021-03-29 16:54:51 +02:00
zeko 2dca5b9ea1 Call_of_Cthulhu_7th_Ed: Added translation order for Spanish using i18n-list for 1920s sheet. 2021-03-29 15:59:18 +02:00
Douglas Leffert 1b21d2c8a6 De-dupe "Roll" text in Drive Auto skill use output 2021-02-17 21:59:39 -06:00
orphs dc70551f08 [Call of Cthulhu 7th Ed.] Additions and Adjustments (#5405)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-08-19 16:00:28 -05:00
orphs 1ba2ceaa04 [Call of Cthulhu 7th Ed.] Minor UI Tweaks (#5363)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-08-06 08:25:47 -04:00
orphs 1cc336ea37 [CoC 7th Ed.] Minor UI Adjustments (#5341)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-07-30 07:33:21 -05:00
orphs fcd7bb650e [Call of Cthulhu 7th Ed.] Minor UI Changes/Additions and Era Logos (#5319)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Era Logos
2019-07-22 17:06:23 -05:00
orphs 7fe7084f60 [Call of Cthulhu 7th Ed.] Minor additions and sheet.json changes. (#5116)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Update sheet.json

* Update coc_7th_ed.html
2019-05-28 07:23:41 -05:00
Cassie Levett d16dac5c27 Revert "[Call of Cthulhu 7th Ed] Adding ''NPC Sheet'' and minor additions. (#5086)" (#5099)
This reverts commit dfe9e25a17.
2019-05-20 19:33:55 -05:00
orphs dfe9e25a17 [Call of Cthulhu 7th Ed] Adding ''NPC Sheet'' and minor additions. (#5086)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Update coc_7th_ed.html

* Update sheet.json

* Update coc_7th_ed.css
2019-05-20 19:21:43 -05:00
orphs 587cb888bb [Call of Cthulhu 7th Ed.] Adding Invictus and Icarus Era Selections (#5035)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-05-06 18:10:14 -05:00
orphs 131b33b898 [Call_of_Cthulhu 7th Ed.] Adding Old West Era and Minor Changes to Companions (#4876)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-03-26 18:55:17 -05:00
orphs 4cfe9a8d17 CoC_7th_ed Expansion (#4807)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Delete coc_7th_ed.png

* Add files via upload

* Update coc_7th_ed.html
2019-03-11 18:08:09 -05:00
orphs 97149a42b5 Update coc_7th_ed.html (#4795) 2019-03-07 09:33:54 -06:00
orphs 9906bc762f [Call_of_Cthulhu_7th_Ed] Expansion for other Eras and Settings (#4786)
* Update coc_7th_ed.css

* Update coc_7th_ed.html

* Update translation.json

* Update sheet.json

* Update sheet.json

* Update sheet.json

* Update sheet.json

* Update coc_7th_ed.css

* Update sheet.json

* Update coc_7th_ed.html
2019-03-04 09:24:43 -06:00
orphs 2bf98e6203 Call of Cthulhu 7th Extension Update (#4757)
* Update coc_7th_ed.css

* Update coc_7th_ed.html

* Update translation.json

* Update translation.json

* Update coc_7th_ed.html

* Update coc_7th_ed.css
2019-02-25 18:24:54 -06:00
Abnim 5a0cf85488 [Call_of_Cthulhu_7th_Ed] translations Update (#4747)
* translations

Sheet Update : translations Code (i18n) Add
- Abillty Data
- New Update (Madess) Descript
- Translations Script (Attribute Translation Function)

Translations (Korean) Data Update

* Translation Add Update

Default Translation.json Update

* Space add

Space add
2019-02-25 18:23:52 -06:00
orphs 0ce6010466 Call_of_cthulhu_7th_ed extention (#4726)
* Commit for Extending coc_7th_ed.html

• Moved ''Mana Points'' to the left under ''Luck''

• Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable).

• Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates.

• Shortened the height of Backstory Textboxes.

* Commit for extended coc_7th_ed.css

• Added Background

• Made Inputs and Text Areas Translucent.

• Added another button designated for Bouts of Madness, Dice and Body Hit Location.

• Added Templates for Bouts of Madness, Dice and Body Hit Location.

* Update en.json

Added 
• "bouts-of-madness-u": "Bouts of Madness"
• "stable": "Stable"
• "dicerolls-u": "Dice Rolls"
• "custom-u": "Custom"
to accomplany the additions to the Char Sheet

* Add files via upload
2019-02-19 07:08:40 -06:00
zeteticl b6de68b828 Update translations 2018-02-28 11:22:52 +08:00
zeteticl d03a304f09 update combat box 2018-02-13 11:53:09 +08:00
zeteticl ca0e6fe156 update translate 2018-02-13 11:37:20 +08:00
zeteticl 12499ad201 update 2018-02-13 11:14:31 +08:00
zeteticl 59df0af885 update 2018-02-13 11:10:00 +08:00
zeteticl b03d1d8f09 bug fix 2018-02-12 15:09:54 +08:00
zeteticl 2e8cdb6d63 bug fix 2018-02-08 11:46:10 +08:00
Jihyun lee 3ea74d3a6b Update coc_7th_ed.html 2018-01-07 10:22:27 +09:00
John D 1e8e31d314 Fixed a typo, attr name stay the same 2017-08-08 23:43:35 +07:00
Alex Hart d3cbee4504 Add 2 roll buttons
1 roll button for simple single roll template and 1 button for complex
0 ,+1, +2 bonus and penalty dice
2017-05-17 19:52:23 +02:00
Alex Hart 04c1d66f61 Added some old roll templates back
Added the previous roll templates back, future change is to add 2nd roll
button to use the smaller roll templates for people only wanting to see
a single roll and result.
2017-05-02 23:59:55 +02:00
Alex Hart 994377834a removed useless entries on roll template
cleaned up toll templates, decreasing size of sheet
2017-04-19 23:56:36 +02:00
Alex Hart 5850eb25ea update workerscript to calc move
Updated worker script to now also calculate movement based on stats and
age
2017-04-07 00:30:16 +02:00
Alex Hart 153068a016 Add Workerscript and remove roll2 and roll3
created a Workerscript to enable autocalculation of Damage Bonus and
Build even for people without a Pro DM.
Severely reduced logic around attribute and skill rolls but need to
improve the rolltemplates further. Got rid of Roll2 and Roll3 as only
one roll is needed for comparison.
Added derived value for dodge and own Language
2017-04-06 22:03:38 +02:00
roric-123 b58225b41b made changes to the existing folder
In this version I modified existing coc 7th ed sheet, instead of
creadting new i18n coc 7e folder.
2017-01-07 00:42:34 +09:00
dstack1776 cb22bf73ec Added option for pulp hit points.
In the Hit Points section, a checkbox allows for a "Pulp HP" option. If
selected, the character's hit points are doubled, as per the optional
"Pulp Cthulhu" rules.
2016-09-28 20:55:53 -04:00
Matthew Carpenter 494706879c Patch to fix the selects referring to repeating sections in coc7 sheet 2015-12-22 15:15:40 -05:00
Matthew Carpenter 1d71a03ef7 Adding logic to roll templates in CoC7thEd sheet 2015-09-13 02:41:26 -04:00
Matthew Carpenter 8061d09b70 Adding rare and modern skill reminders and static otherskills, also fixing the headings for weapon tables 2015-04-20 14:04:39 -04:00
Matthew Carpenter adf31b92bf Fix repeating overflow in edit mode and fix char checks 2015-04-14 12:31:54 -04:00
Matthew Carpenter 134f3c340c Adding static weapons fields for coc7 sheet 2015-04-03 08:35:56 -04:00
Matthew Carpenter 8082f159c7 Adding roll templates to the coc 7th ed sheet 2015-03-16 01:39:01 -04:00
Matthew Carpenter 2255680491 Adding attribute names to assests and skill advancement checkboxes 2015-01-14 15:43:27 -05:00
Matthew Carpenter 355ea15282 Adding default values for characteristics and most skills 2015-01-14 15:24:26 -05:00
vince-roll20 75c87ef8f6 Added name attributes to textarea tags
The textarea tags did not have a name attribute defined.  Text that was
input into these sections was not being retained.
2014-12-26 23:59:30 -08:00