Commit Graph
27 Commits
Author SHA1 Message Date
OedonFormless 534c8d5df0 [Call_of_Cthulhu_7th_Ed] Update to v.4.0.0
- Version: 4.0.0
  Pull Request: 01/25/2025
  By: Oedon, Formless Father of the Abyss

	- NEW (Versioning System): Added versioning to the character sheet through its dedicated button and corresponding section. A control script prevents this section from being opened simultaneously with the Options section. The most recently opened section is retained, while the other is automatically closed.

	- ENHANCEMENT (Updated Instructions): Updated the sheet instructions to describe all the new features and incorporate new options.

	- ENHANCEMENT (UI Improvements): Minor changes to the user interface of the sheet to improve its functionality and/or aesthetics (Options Button, Table Sizes, Logo Image Sizes, etc.).

	- ENHANCEMENT (JavaScript Interaction and Max Value Calculation): Modified attributes to ensure their interaction capabilities and/or the automatic calculation of their maximum values through JavaScript (HP Max, MP Max, Luck Max, 4/5 Daily Sanity, Sanity Max).

	- ENHANCEMENT (DB and Build Calculation): Modified the calculation script for DB and Build to allow them to reach +10D6 and +11, respectively. If these values are exceeded, the word "Error" is displayed in the Build field.

	- NEW (Validation Scripts): Added validation scripts to certain sensitive input fields that could cause undesirable JavaScript behavior (Sanity Start, Malfunction, Range/Radius). If an incorrect value is entered, the text box is left empty or the value is modified to make it acceptable.

	- BUGFIX ("1D100" rolls): Set 1 as a Critical Success and 100 as a Critical Failure, highlighted by Roll20 with a green or red box around the dice result.

	- ENHANCEMENT AND BUGFIX (HP Attribute and Pulp HP Calculation): Now HP are stored in the same attribute on the sheet, regardless of whether the game is Purist or Pulp. The Pulp HP calculation has been separated from the "Pulp Cthulhu Overlay" checkbox and is now managed solely by the "Pulp HP" checkbox. This allows for Low Pulp games with the overlay active and prevents errors in assigning maximum HP when using a token.

	- ENHANCEMENT (Talent Section): Moved above the "Skills" section to provide an immediate view of the Pulp Hero talents, or to add brief descriptions for Pulp Antagonists, such as known spells, armor presence, gadgets, magical artifacts, etc.

	- ENHANCEMENT (Age-Related Modifications of MOV): Added a checkbox in the Sheet Options to enable or disable this feature, useful in Pulp Cthulhu.

	- NEW (Luck Recovery | Purist and Pulp): This feature has been added as a button with a black die to the left of the "Luck" text box.

	- NEW (Indefinite Insanity Chat Notification): The sheet automatically sends a message to the chat when a character enters Indefinite Insanity. A LED above the "Sanity Start" text box indicates the status of the message's sendability.

	- ENHANCEMENT (Bouts of Madness Roll Templates): Added to the 1920s, Modern, Icarus (and their corresponding Pulp Overlay) roll templates for Bouts of Madness:
	  - A 1D10 roll to indicate the duration of Underlying Insanity.
	  - A 1D100 roll to determine Phobias or Manias on the tables in the Keeper Rulebook.

	- NEW (Initiatives | Fixed and Rolled): Now it is possible to send both fixed DEX values (or DEX+50) and values calculated with dice rolls and success levels as per the optional rule (with or without bonus dice). Among the new features:
	  - Ability to use POW instead of DEX.
	  - Manual success level setting in case of errors or use of Luck.
	  - Rerolling initiative with a bonus die, comparing the result to the previous roll and taking the better result (In case firearms or instantaneous spells are used after initiative has already been rolled, as per the Basic Rules).
	  - For more details, please check the sheet instructions.

	- ENHANCEMENT AND NEW (Weapon Type Selection): If the "1920s" Era is selected, the combat section has been transformed to:
	  - Categorize weapons.
	  - Have each weapon category button feature a LED indicating the presence of at least one weapon of that category available to the character.
	  - Manage ammunition.
	  - Manage malfunctions in attack rolls.
	  - Handle rolls for shotgun attacks, explosives, and heavy weapons.
	  - Automatically calculate the maximum distance for throwing objects based on the "Throw" skill roll, with the distance determined as STR/5.
	  - Added "Old Combat Section" checkbox to ensure backward compatibility with the old "Combat" section, useful for retaining weapon data in games started before the update.
	  - Again, refer to the sheet instructions for additional details.

	- NEW (Mixed Bouts of Madness | Normal + Pulp): A checkbox has been added in the Sheet Options as an extra feature for more variety. When the "1920s" Era is selected, it combines Normal and Pulp Bouts of Madness. A control script prevents this checkbox from being selected simultaneously with the "Pulp Bouts of Madness" checkbox. The most recently checked option is retained, while the other is automatically unchecked.

	- NEW (Temporary HP | replacing "Major Wounds"): A checkbox has been added to the Sheet Options to toggle between the "Major Wounds" checkbox and the "Temporary HP" checkbox (This is useful, for example, when someone is the target of effects such as the "Flesh Ward" spell). When selected, the "Temporary HP" checkbox always displays its corresponding table. The "Major Wounds" checkbox retains its value but only displays its table if it is selected and the "Temporary HP" checkbox is not.

	- NEW (Changing attribute name): Added a feature that allows preserving the value of the "Major Wound" and "Pulp HP" checkbox after the update. No other attribute names have been changed in the sheet.

	- ENHANCEMENT (Sheet Preview Update): The major changes to the sheet required an update to the preview file "coc_7th_ed.png".

	- ENHANCEMENT (Translation File Update): The major changes to the sheet also required an update to the English translation file "translation.json".
2025-01-25 02:35:14 +01:00
orphs dc70551f08 [Call of Cthulhu 7th Ed.] Additions and Adjustments (#5405)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-08-19 16:00:28 -05:00
orphs 1ba2ceaa04 [Call of Cthulhu 7th Ed.] Minor UI Tweaks (#5363)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-08-06 08:25:47 -04:00
orphs 1cc336ea37 [CoC 7th Ed.] Minor UI Adjustments (#5341)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-07-30 07:33:21 -05:00
orphs fcd7bb650e [Call of Cthulhu 7th Ed.] Minor UI Changes/Additions and Era Logos (#5319)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Era Logos
2019-07-22 17:06:23 -05:00
orphs 7fe7084f60 [Call of Cthulhu 7th Ed.] Minor additions and sheet.json changes. (#5116)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Update sheet.json

* Update coc_7th_ed.html
2019-05-28 07:23:41 -05:00
Cassie Levett d16dac5c27 Revert "[Call of Cthulhu 7th Ed] Adding ''NPC Sheet'' and minor additions. (#5086)" (#5099)
This reverts commit dfe9e25a17.
2019-05-20 19:33:55 -05:00
orphs dfe9e25a17 [Call of Cthulhu 7th Ed] Adding ''NPC Sheet'' and minor additions. (#5086)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Update coc_7th_ed.html

* Update sheet.json

* Update coc_7th_ed.css
2019-05-20 19:21:43 -05:00
orphs 587cb888bb [Call of Cthulhu 7th Ed.] Adding Invictus and Icarus Era Selections (#5035)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-05-06 18:10:14 -05:00
orphs 131b33b898 [Call_of_Cthulhu 7th Ed.] Adding Old West Era and Minor Changes to Companions (#4876)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json
2019-03-26 18:55:17 -05:00
orphs fcb34af322 Update coc_7th_ed.css (#4836) 2019-03-19 08:50:02 -05:00
orphs 4cfe9a8d17 CoC_7th_ed Expansion (#4807)
* Update coc_7th_ed.html

* Update coc_7th_ed.css

* Update translation.json

* Delete coc_7th_ed.png

* Add files via upload

* Update coc_7th_ed.html
2019-03-11 18:08:09 -05:00
orphs 9906bc762f [Call_of_Cthulhu_7th_Ed] Expansion for other Eras and Settings (#4786)
* Update coc_7th_ed.css

* Update coc_7th_ed.html

* Update translation.json

* Update sheet.json

* Update sheet.json

* Update sheet.json

* Update sheet.json

* Update coc_7th_ed.css

* Update sheet.json

* Update coc_7th_ed.html
2019-03-04 09:24:43 -06:00
orphs 2bf98e6203 Call of Cthulhu 7th Extension Update (#4757)
* Update coc_7th_ed.css

* Update coc_7th_ed.html

* Update translation.json

* Update translation.json

* Update coc_7th_ed.html

* Update coc_7th_ed.css
2019-02-25 18:24:54 -06:00
orphs 0ce6010466 Call_of_cthulhu_7th_ed extention (#4726)
* Commit for Extending coc_7th_ed.html

• Moved ''Mana Points'' to the left under ''Luck''

• Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable).

• Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates.

• Shortened the height of Backstory Textboxes.

* Commit for extended coc_7th_ed.css

• Added Background

• Made Inputs and Text Areas Translucent.

• Added another button designated for Bouts of Madness, Dice and Body Hit Location.

• Added Templates for Bouts of Madness, Dice and Body Hit Location.

* Update en.json

Added 
• "bouts-of-madness-u": "Bouts of Madness"
• "stable": "Stable"
• "dicerolls-u": "Dice Rolls"
• "custom-u": "Custom"
to accomplany the additions to the Char Sheet

* Add files via upload
2019-02-19 07:08:40 -06:00
Alex Hart b3a2708290 updated colour on 2nd button
Updated colour from BRIGHT green to DARK green
2017-05-22 19:27:19 +02:00
Alex Hart d3cbee4504 Add 2 roll buttons
1 roll button for simple single roll template and 1 button for complex
0 ,+1, +2 bonus and penalty dice
2017-05-17 19:52:23 +02:00
Alex Hart 04c1d66f61 Added some old roll templates back
Added the previous roll templates back, future change is to add 2nd roll
button to use the smaller roll templates for people only wanting to see
a single roll and result.
2017-05-02 23:59:55 +02:00
Matthew Carpenter 1d71a03ef7 Adding logic to roll templates in CoC7thEd sheet 2015-09-13 02:41:26 -04:00
Matthew Carpenter 8061d09b70 Adding rare and modern skill reminders and static otherskills, also fixing the headings for weapon tables 2015-04-20 14:04:39 -04:00
Matthew Carpenter adf31b92bf Fix repeating overflow in edit mode and fix char checks 2015-04-14 12:31:54 -04:00
Matthew Carpenter 8082f159c7 Adding roll templates to the coc 7th ed sheet 2015-03-16 01:39:01 -04:00
Matthew Carpenter aab8da507c no padding for selects 2014-11-27 01:16:06 -05:00
Matthew Carpenter 833d21f4b5 Replacing hard and extreme values with roll buttons. Also switched back to text for inputs as some browsers have an odd need to double-click out of a number typed input. 2014-10-14 23:48:07 -04:00
Matthew Carpenter acc5adbe34 Fixing custom fonts, fixing max SAN calulation, changing some inputs to number, adding auto-calc to fieldset values, removing number spinner from webkit browsers 2014-09-26 10:43:46 -04:00
Matthew Carpenter e48216b5ff Jazzing up the section heads with new fonts 2014-07-08 22:22:21 -04:00
Matthew Carpenter fb327f95ef Adding sheet for Call of Cthulhu 7th Edition. The newest edition demands changes to the sheet making it incompatible with with existing CoC sheet. 2014-06-08 19:59:17 -04:00