* Added new 'Die of Fate' macro buttons, which simply roll a d6 and display red green or yellow depending on the result. One button appears on the Skills, Gear, Magic, and Rogues tab respectively to reduce page flipping when the player needs a DoF.
* Fixed 'delete' and 'move' overlay visual bug for repeating segments, though this fix now results in them both being on the left of every element.
* Slightly fixed font color discrepancies.
* Removed the old scroll background at the request of BWHQ for a cleaner look that more resembles the new paper [character folio](https://forums.burningwheel.com/t/burning-wheel-expanded-character-folio/22043), but also added a little BW logo.
* Changed macro wordings to include more official terms, like 'Advantages' 'Help' and 'FoRKs', which also makes it clearer to new users that when making Stat or Beginner's Luck tests you cannot use FoRKs.
* Partially-automated Clumsy Weights for armor in macro prompts, checks whether the piece is equipped for stat tests. (Minor destructive change, since this forces all Ob penalties to be `number` inputs not `text`).
* Fixed bug that meant you couldn't move Relationships up or down with the 'Modify' button selected.
* Changed the 'You are Incapacitated' error message to 'You may be Incapacitated', so that things like 0 Resources can still be rolled with the aid of cash dice.
* Added a new 'Journal' tab to store old beliefs, instincts, and traits (with a trait vote tracker), and to keep additional campaign notes.
* Added repeating armor and weapon segments. (Minor destructive change, since this replaces the last weapon slot for melee and ranged, but these two slots were added recently in version 2.2, so few very current users are likely to be affected).
* Updated preview image.
* Added new 'Rogues' tab for tracking PC bodyguards and animal companions, multiple NPCs within an organisation, or simple creature stat-blocks as described in BWG pp 565-571.
* Updated image hosting links to official Roll20 repo.
* Fixed Attribute 'routine tests needed' incorrect calculation, and added special case for second emotional attribute that stays at 5 once you're at exponent 5 and above, for Greed and Corruption
* Added new 'quote' macro template that lets you quote parts of the sheet to the chat log, such as beliefs, special traits, and magic spells. (Look for the 'thought bubble symbol'). You can also style the quoted text with basic formatting `**bold**` and `*italic*`.
* Slightly altered appearance of belief, instinct, and trait artha trackers, and added two new repeating segments for bonus beliefs and instincts
* Moved old belief and instinct 4th slots to the 'Character Burner' tab for posterity, so that there are no breaking changes for existing users
* Added roll button to repeating magic segment, so that they can be better used for elven spell songs with less page flipping
- Fixed formatting issues with rolltemplates and 'shrugging it off' dropdown
- Changed Luck button to include shade
- Made stats & attributes renamable
- Fixed some other minor bugs
* Users in the public test of the preview build reported browser incompatibility issues with Chrome. Specifically, the difficulty tracker buttons for stats and wounds couldn't be selected properly. In the process of fixing this bug, it was required to fit most stats and attributes into <div>s, and generally beautify the HTML code and CSS to be more legible (many long sections of code were written on one line which looked horrible) (this is also the main reason that the number of lines of code in this PR basically just doubled)
* Fixed a styling issue where columns would wrap onto themselves and look very bad at certain browser zoom levels.
* Put test trackers in separate boxes, and a few other things for a prettier general aesthetic.
* Added some non-proprietary fonts to the stack for better Mac and Linux support. The new default font is an open-license font called 'Crimson Pro' by Jacques Le Bailly, which fits in with the style and theme of BW quite nicely. But there are plenty of fallback fonts now too.
* Changed page tab style to newer sheet-worker format, as recommended in the Roll20 CSS Wizardry wiki
* Fixed background image stretching on long page tabs by splitting it into a top, middle, and bottom segment, where the middle repeats until it reaches the bottom.
* Corrected an implementation of the 'Being Learned' autocalc that would use the average Aptitude as your skill total, rather than the first chosen Root (see BWG pg 49). And also made tax affect these rolls.
* User request fulfilled: Added option to make every stat and attribute taxable to support more homebrew mechanics
* Added some non-proprietary fonts to the stack for better Mac and Linux support
* Fitted stats and attributes into <div>s for broader browser compatibitly
* Added dropdown menu in the wound tolerance scale that can actually go grey or white
* Improved injury tracking with automated segments
* Added a dropdown menu in the Combat tab to remind players how 'Shrugging it Off' works
* Separated trait names from description and added tags and a 'used' checkbox
* Added Hesitation and Reflexes modifiers
* Added base Mortal Wound modifier in the Char Burner, and a Stature dropdown on main sheet (nb. these are deliberately not linked, because the answer to how much base MW each stature grants changes with editions)
* Made Beliefs and Instinct slots renamable
* Slightly better organised the layout of the Character Index
* Expanded 'Additional Notes' section and moved 'Gear Notes' to Combat tab
* Added a taxable emotional attribute slot for things like Corruption, and made them open-ended by default
* Added a repeating segment to Cash, so that players can better organise their monies
* Slightly altered appearance of the weapons tables, and made editing them easier
* Moved Artha trackers to the top of the sheet for ease of access on every tab
* Added new repeating segments for Fatigue and Tools
* Added extra Stride options
* Added a 'luck' macro button for exploding 6s after a roll next to the Fate tracker
* Updated the wording of and moved the 'Earning Artha' dropdown to the Information tab
* Added a semi-hidden command symbol "⌘" checkbox on the far right of each skill list that turns the skill into a renamable skill 'group / type' separator, which will be useful for organised players with many skills
* Reformatted skill layout to be clearer and look better with the above-mentioned skill groups. Basically every skill is on one line now, but every (n*2)th row is lightly shaded gray
* Changed the 'open-ended' checkbox to a more magical looking "✦" star symbol
* Made the roll-dice macro button invert on hover to more clearly indicate to the user that it's actually a button
* Altered the 'Test Difficulty' dropdown segment to fit the width better, and added useful table for quickly calculating arbitrary test difficulties
* Moved the 'Old text practice log' into the 'Practice Times' dropdown menu
* Changed the default selected stat for learning new skills and the Char Burner to Perception (the most common stat Root)
* Added passive steel tests dropdown
* Added an extra armor and missile weapon slot, and made the 'Bare-fist' weapon renamable
* Created a new 'Magic' tab and moved spells lists and notes into it. In addition, spell fields are now renamable to better accommodate elven spell songs and alternate magic systems from the Codex (and there is still plenty space here for perhaps more additions and improvements in the future)
* Added numbers to the weapon Lengths for ease of making numerical references
* Added dropdown check-boxes for Training skill effect descriptions
* Adjusted Character Burner section to make transferral of skills and traits easier
* User request fulfilled: Added Age-Table support for Great Spiders (from the old Monster Burner) and the Kerrn and Kukhadish (from Burning Empires)
Changelog:
- Added dropdown menu in wound tolerance scale that can actually go grey
- Separated trait names from description and added tags
- Added Hesitation and Reflexes modifers
- Renamable Beliefs and Instinct slots
- A taxable emotional attribute slot
- Slightly altered appearance of the weapons tables, and made editing them easier
- Moved Artha to the top of the sheet
- Improved injury tracking
- No breaking changes
Changelog:
- Added dropdown menu in wound tolerance scale that can actually go grey
- Separated trait names from description and added tags
- Added Hesitation and Reflexes modifers
- Renamable Beliefs and Instinct slots
- A taxable emotional attribute slot
- Slightly altered appearance of the weapons tables, and made editing them easier
- Moved Artha to the top of the sheet
- Improved injury tracking
- No breaking changes
- Fixed Chrome compatibility issues (mostly related to number input widths)
- Fixed a few typos and poor attr_ name choices
- Re-ordered the rules & macros section to be more sensible