Commit Graph
233 Commits
Author SHA1 Message Date
vince 19eacefaef - fixed armor row columns displayed/alignment if armor is marked as "magical" and Equipment tab was filtered to show "Magic" items only. 2025-11-23 10:29:41 -08:00
vince 08a1eb0c34 Fixed a layout alignment glitch with the Equipment sorting option buttons when viewed in FF. 2025-11-21 23:41:11 -08:00
vince bbfca71fb6 - removed unnecessary default values when calling the values inside sheetworkers for selects, checkboxes, and radio inputs.
- shaded background of spell_lvl_X|max fields
2025-11-14 01:07:08 -08:00
vince 69f26243e8 Added 'required' to spell cater fields with styling if invalid (ie empty) to "encourage" users to fil this is of the the sheet is a spell caster. 2025-11-09 14:27:44 -08:00
vince 4ca5aa332f - added an undo spell sort button (doesn't do anything yet)
- added getSectionIDsOrdered to save the previous spell order to spells_previous_order_array
2025-11-02 22:07:53 -08:00
vince 3b78a520de comments 2025-10-30 14:50:57 -07:00
vince 9d9b496f5d - {{freetext}} background-color override 2025-10-30 10:32:33 -07:00
vince 3c01d04c66 - added sort to equipment
- keep {{freetext}} background-color transparent
2025-10-30 10:19:53 -07:00
vince 6a576c6985 -added alphabetical sort option to spells 2025-10-29 23:57:59 -07:00
vince 25ae733df5 - Made a correction with the Spell Level Tab behavior when editing a Spell's Level while showing "All" levels. Tab would incorrectly change the Spell Level Tab to match the new Spell Level. Expected behavior is to stay on "All".
- "Spell Lvl" is now shown with the Spell Name and #Memorized/Prepared. Hidden when the Spell details is expanded.
2025-10-29 15:52:42 -07:00
vince cbfa693ea9 added a few more linear-background 2025-10-26 16:38:40 -07:00
vince 6ab9bb88aa - Updated the 'Equipment|Weapon|+Add' button to set all default weapon values for the attack row instead of just those synced from the Equipment's row. Fixes default hit-table info not being posted to chat (unless the selector was manually set) if the attack was created using the Equipment button.
- Added a very subtle linear-gradient background(top transparent to bottom light gray) to a few sections to help introduce a little contrast between sections.
- Fixed Equipment tabs for Carried|Not Carried|Mount|All not filtering.
2025-10-26 15:53:28 -07:00
vince 55a9468b8f added a Val. column to show the NWP ability value that's selected 2025-07-22 16:31:01 -07:00
vince 2522a3d052 announcement close checkbox adjustment 2025-02-23 23:01:58 -08:00
vince debd80cb28 - added "Magical" column and checkbox to equipment to indicated if an item has magical properties
- todo edit css to show these items with the Magic tab selections
2025-02-22 23:39:39 -08:00
vince 8380616d74 removed whitespace 2025-02-22 23:06:31 -08:00
vince 0e3815f89d spelling 2025-02-21 00:16:16 -08:00
vince 457ce2305e - added src files and build process 2025-02-20 23:09:49 -08:00
∇ince 4135e77577 adding autofill dex mod to thief skills 2025-02-10 23:16:41 -08:00
∇ince 359e7debb1 z-index adjustment for thief skills 2025-02-10 07:14:35 -08:00
∇ince 0ce467545d -adding sync class to thief skills 2025-02-09 21:47:51 -08:00
∇ince 5c96c2aa9f cursor pointer 2025-02-09 10:50:47 -08:00
∇ince c8adad48ef qol single gear icon to open class details from class entry section. 2025-02-09 10:48:03 -08:00
∇ince 2af0e51486 - adjusted hover for labels with checkbox 2025-02-04 00:17:04 -08:00
∇ince a90d3b61ea - added gear/settings on each class to open/close class details section 2025-02-03 23:47:35 -08:00
∇ince 7f61e4c1cf removed matrix background color 2025-02-03 22:51:55 -08:00
∇ince e1319c01f1 -adjusted grid for attack/thaco matrix 2025-02-03 21:56:02 -08:00
∇ince 5261e5d31c - Added an option to the Attack Matrix/THAC0 section to sync to-Hit values to a class. Table data will continue to auto-adjust whenever the class level changes. Multi/Dual-class characters should choose the most favorable class. Class names entered on the sheet need to match one of the core 1e classes in order for this option to work. 2025-02-02 18:08:56 -08:00
∇ince 1ffbc2283b - adding an option to sync hit tables to a class 2025-01-29 22:16:32 -08:00
∇ince 6e10750ea2 updated matrix to include a class picker 2025-01-27 22:43:48 -08:00
∇ince 0924fb9e45 - added an anchor to the attack matrix section.
- removed duplicate html
2025-01-27 21:27:05 -08:00
∇ince 4b7bc7d2d0 tidy up some unneeded css 2025-01-26 21:35:57 -08:00
∇ince 87c74d6695 - changed the Attack Matrix window to a normal attribute controlled element instead of a details/summary. Better to allow the sheet user to decide if they want it open or not with persistence. 2025-01-26 17:09:29 -08:00
∇ince ecb370f26d set attack matrix to open by default to help with visibility 2025-01-26 00:02:20 -08:00
∇ince 74f9f37b0e ensure inline rolls are centered 2025-01-24 23:58:49 -08:00
∇ince 8ad062ce4a - sheetworker checks if 5% is true and adjusts the fighter hit table data.
- added 5% toggle and table data
2025-01-24 23:31:20 -08:00
∇ince 9f81cf691a align left 2025-01-23 10:51:35 -08:00
∇ince 7eb68c9eb7 bailed on my flex column approach for all props. Going back to inline-block so that line breaks within the roll template work as expected without special handling. 2025-01-23 10:18:55 -08:00
∇ince 12e2359007 - further tweak for allprops and flex column
- added space to turn undead macro
2025-01-23 09:22:29 -08:00
∇ince 96472c456d this one 2025-01-23 08:20:03 -08:00
∇ince f80fe5c8ed tweak needed for non allprops 2025-01-23 08:19:31 -08:00
∇ince f934d3d790 removed outline from testing 2025-01-23 08:12:53 -08:00
∇ince e4300fded2 - tweak to all props
- prettier ignore for embedded parethesis (eslint prettier are arguing) I will probably move to "Eslint-Style" and drop prettier...
2025-01-23 08:08:08 -08:00
∇ince 27c90c1a3c - better link formatting for backtick menu buttons
- announcement text
2025-01-21 08:53:54 -08:00
∇ince 63eefd4be6 added colored borders to &{template:general} roll template for inlinerollresults. Green for success and red for fails. Used on the {{roll_high}}, {{roll_low}} and {{roll_target}}. ie Ability and Ability-based checks, Saving Throws, Thief Skills, etc. 2025-01-19 20:42:21 -08:00
∇ince c7327a0d27 bump specificity 2025-01-19 17:54:47 -08:00
∇ince ed65b751d0 adjustment made to ensure Success is on a white background, same as Failure 2025-01-19 17:45:06 -08:00
∇ince def5cd7538 bump success anf fail text size 2025-01-19 17:28:40 -08:00
∇ince 636882ae6a removed errant bottom border when {{bigname}} is used with {{name}} and/or {{subtag}} 2025-01-19 17:05:06 -08:00
∇ince f00a0b013d allprops should have same row height as the defined key=values rows for consistency. 2025-01-19 16:04:35 -08:00