Commit Graph
27 Commits
Author SHA1 Message Date
Thomas Young c65baa8b98 [Infinity 2d20] Improved readability of stress tracks
Removed the radio buttons from stress tracks; clicking on the labels will now select that value. Adjusted style to make it more obvious which value is selected.
2018-01-17 14:42:26 -06:00
Thomas Young ba76615054 [Infinity 2d20] Preparation to migrate
Added a section to each stress tracker that shows the old checkbox system, with a notification that the checkboxes will be done away with in the near future.
Also added a hidden <span> element that should properly set the STRESS_max attribute.
Corrected spelling of "Protocol".
2018-01-17 13:47:33 -06:00
Thomas Young b7c94668bf [Infinity 2d20] Fixed inputs and tables to not spill into next column
The last commit caused the stress tracks to spill over into the right column. The Momentum tracker was also wonky. This fixes those issues by:
1) Reducing the size of each stress track (still well over the reasonable maximum).
2) Combining the stress tracks into one table per track.
3) Making each td a %width rather than fixed width
Also added red indicator to more clearly show which number on a stress track is in focus. Red is probably a bad color but it works for now.
Also reduced maximum Momentum to 6. This is the maximum amount a single character can have in their pool, and it makes the table behave better. If a GM wants to give a character more than 6 Momentum, they can alter the Attribute. I recommend creating a "Party" character with macros that can add and subtract from @{Party|Momentum}, since baseline Infinity 2d20 has Momentum as a shared pool amongst all characters.
Also cleaned up CSS a bit, removed some redundant styling.
2018-01-16 02:17:51 -06:00
Thomas Young ec165f78ab Removed extra data
Removed the <head> and <body> tags that I added while editing in Notepad++.
2018-01-15 21:51:58 -06:00
Thomas Young 5d5d275161 [Infinity 2d20] Checkboxes to radio buttons; other minor additions
Changed the checkboxes in each stress track to radio buttons. This will allow the tying of token bars to each stress track.
Changed "Trauma" to "Metanoia" to reflect the change made when the RPG went to print.
Added a "Harm Effects" section and moved the "Traits" section to improve page flow.
Removed the "sheet-check-on" class: no longer used in sheet.
2018-01-09 23:43:04 -06:00
Rob 106e185f22 Update Infinity 2d20.html 2017-03-30 15:43:15 +01:00
Rob b291a2ce1e Update Infinity 2d20.css 2017-03-30 15:42:13 +01:00
Rob 6f0d2fcf20 Add files via upload
Added Graphics for first Pull Request , next PR will be link changes
2017-03-23 09:22:26 +00:00
Rob a51e5d8f91 Update Infinity 2d20.html
change of graphics link
2017-03-15 22:29:25 +00:00
Rob d76b1fc5a2 Update Infinity 2d20.css
Change of graphics link
2017-03-15 22:28:03 +00:00
Rob 09c5f41bcd Update Infinity 2d20.html 2016-07-29 19:27:11 +01:00
Rob b040a7d5c8 Update Infinity 2d20.html 2016-07-29 18:24:15 +01:00
Rob 1e406623b2 Update Infinity 2d20.html 2016-07-15 21:34:01 +01:00
Rob 42d036d500 Update Infinity 2d20.html 2016-07-15 17:59:00 +01:00
Rob 808f5e953b Update Infinity 2d20.css 2016-07-15 17:58:21 +01:00
Rob 9ec36d8a19 Update Infinity 2d20.html 2016-07-11 22:35:57 +01:00
Rob 736f3335d9 Update Infinity 2d20.html 2016-07-11 22:21:04 +01:00
Rob 620f230bda Update Infinity 2d20.html 2016-06-23 22:17:26 +01:00
Rob 8db75c3ef5 Update sheet.json 2016-06-21 08:44:00 +01:00
Phil Behreberg fc7cbba8eb fixing sheet.json 2016-06-14 15:32:30 -06:00
Rob 8928ca06c1 Update Infinity 2d20.html 2016-06-11 13:00:53 +01:00
Rob d17be44516 Update Infinity 2d20.html
bug fixes
2016-06-11 10:44:50 +01:00
Rob d00611061e Update Infinity 2d20.html
more typo's
2016-06-10 10:01:25 +01:00
Rob 6120e3b3ef Update Infinity 2d20.html
typo's
2016-06-10 08:55:34 +01:00
Rob 8d969c1107 Update Infinity 2d20.html
typo's
2016-06-09 11:34:35 +01:00
Rob 29f3e4ac68 Add files via upload 2016-06-09 10:05:09 +01:00
Rob d1adc900aa Create Infinity 2d20.html 2016-06-09 10:04:34 +01:00