- Unique modifiers for each stat & skill
- Removed many of the circular 'roll' buttons. You can now click the stat & skill names to roll for them.
- Simplified derived stats column
- Added 'Focus' as a stat.
- Fine Arts & Performance now have sub-categories for variations of the skills.
- New 'Shield' slot under the weapon list.
- EV is now calculated into the affected stats & skills.
- New visualised armor section.
- New toxicity bar! Use the padlock symbol to change the 'maximum' percent.
- New currency tab.
- New & Reworked Diagram/Formula section.
* TheWitcher - QoL Improvements
New QoL features with this latest update.
- Improved combat skill buttons. Dropdown menu on these skills removing much of the time wasted with multiple query selections.
- Fast Strike now hits twice with one roll as heavily requested from players.
- Extended Quick Roll Buttons now includes Quick Weapon Buttons so players need not keep tabbing to the inventory section for damage rolls.
- Gear & Inventory now has a Diagram & Recipe category where players can set if they learn, know or have crafting recipe's and materials.
- Other code changes include new roll templates and tidied up obsolete HTML text.
* TheWitcher - QoL Changes (CSS)
- Companion CSS changes to the QoL update.
* Fixes, QoL improvements, Stun changes
+Added a checkbox to switch between a character-creation-style skill total and default.
+Death state now applies at zero as well as below zero
+Current Stun is now also updated based on stats.
+Split Death&Stun save rolls into two buttons. Death saves uses unmodified Stun, Stun saves uses current stun.
+Low stats are now prevented from dropping to 0 when a death state is incurred.
* New preview, Stat Total updated
Stat Total used current Reflex, rather than maximum. Updated.
* Current Stun value fixed.
The transition to an automated current STUN value meant that older versions of the character sheet might still be saving hard-coded stun values. This fixes that by changing the name of @{stun} to @{cur_stun}.
* Default values from 0 to 1
Set default values from 0 to 1 for Stats and Professional Skill (since you must always put at least one point in these anyway).
* Clarity on skill checkbox.
Added a tooltip for those who would likely be confused by awkward title I gave the Skill Checkbox.
* Update witchersheet.html
Fixed missing brackets introduced from max calculations in stats.
* Fix for 4th Focus
.css file was missing some code for the 4th focus.
* Update witchersheet.html
Removed the extra note regarding skill costs.
* Stun Changes
Reverting stun back to using a user-entered Current value and combining Death and Stun saves.
* Update witchersheet.html
Missing word in a tooltip, also clarified.
* Revert "Update witchersheet.html"
This reverts commit 4970688f68546728f722b033086ab96e73cd01f0.
* Update witchersheet.html
Missing word in a tooltip, also clarified.