Commit Graph
11 Commits
Author SHA1 Message Date
Darth-John 8dc87b9b17 Merge branch 'BESM4eExtras_WIP' into BESM4eExtras_2021-12-13 2021-12-10 12:42:41 -08:00
Darth-John 3fbf12307f BESM4eExtras v1.3.0
Added support for the Swarm attribute.

Fixed Weapon Selection logic.

Temporarily removing Telekinesis attribute as an weapon.  Upon reading the Core rulebook on how this attribute can be used offensively, it was not implemented correctly.  Will address in a future update.
2021-12-10 12:36:56 -08:00
Darth-John 33f404204c BESM4eExtras v1.2.4
Fixed focused ACV attributes not applying their value correctly (was 1:1 instead of 2:1).

Fixed *Mastery attributes from not applying correctly to attack/defense rolls.
2021-12-08 15:07:05 -08:00
Darth-John 7adfbb92cc BESM4eExtras v1.3.0
Added support for Swarm attribute
2021-12-08 12:45:57 -08:00
Darth-John ffe512bff7 BESM4eExtras v1.2.3
Fixed bug where combat rolls were not using new charactername variable.
2021-11-30 16:50:16 -08:00
Darth-John 98ab26a022 BESM4eExtras v1.2.2
Added roll template for rollable attributes
Fixed power flux and power variation stat assignment
Removed stat assignment from attribute group (was not actually used for anything)
2021-11-30 14:14:09 -08:00
Darth-John 9d54a38bc5 Update BESM4eExtras.html 2021-11-22 22:17:43 -08:00
Darth-John b80a8cf3bc BESM4eExtras_v_1_2_1
Fixed attribute group bug where attributes created in group 10 would end up in group 1.
2021-11-22 14:35:53 -08:00
Darth-John 110a757b16 BESM4eExtras v1.2.0
Added weapon customizations to weapon attack roll templates.
Added protection layers to weapon defense roll templates.
Added shock value to weapon defense roll templates.
Few minor bug fixes.
2021-11-22 14:05:29 -08:00
Darth-John b431e3f9e4 Update BESM4eExtras.html
Fixed skill group max skill point allocation when activating/deactivating skill attribute.
2021-11-14 10:11:36 -08:00
Darth-John 3f4424c98c BESM4eExtras v1_1_2
Fixed attribute Power Variation group and pool cost accounting.
2021-11-14 09:53:18 -08:00