- Add roll buttons for defense & build/repair checks (#26)
- Change weapon trait field font to match abilities & gear (#22)
- Build DC label should be "DC Modifier" (#28)
- Skill layout width should flex (#30)
- Skill proficiency changes should affect attack thresholds (#31)
- Change ability & gear table layouts so headings & content rows can use
same width percentages (#29)
- Fix weapon DC field so its not a number input (#23)
- Add button for weapon attack and damage rolls (#24)
- Unarmed attack should be Light damage + build DC modifier (#27)
- #6 - Add misc. threshold modifier input (player can check a box to get
prompted for roll's threshold modifier)
- #7 - Detect "Faith" special abilitiy and adjust luck uses per day
(added repeatPresence generic function to set attribute based on
presence of keyword in repeating group field)
- #8 - Detect "Reflex" special ability and adjust dodge threshold
- #12 - Special ability detection should work with translations
- #13 - Fix missing hunger border radius
formula and roll template include:
- prompt/query for 0-3 advantages/disadvantages
- resulting keep/drop highest roll logic
- advantage threshold modifer
- skill proficiency threshold modifier
- disadvantage increase in degree of success target
- calculation of degree of success