Commit Graph
78 Commits
Author SHA1 Message Date
BeautiDemise 43643636f0 Bugfix: Damage Resistance icon was not displaying 2024-10-01 01:32:27 +02:00
BeautiDemise 3185221e42 Bugfix: Extends the darkening effect on skill dropdowns to custom ailment setting dropdowns, making also these lists more readable 2024-09-30 23:46:34 +02:00
BeautiDemise b7f76643cd Feature: Made token instance display resizeable 2024-09-28 01:26:33 +02:00
BeautiDemise 983e5a4afd Bugfix: The skill type dropdowns now darken when used, allowing the text to be read (was white text on a white background) 2024-09-27 04:10:29 +02:00
BeautiDemise 62cb43d83e Bigfix: Auto Update indicator was blocking part of the button from being pressed 2024-09-27 03:54:33 +02:00
BeautiDemise 2fbae8a6ea Feature: Auto Update now displays a small indicator in the corner of the update button showing the current state of the function
- Green: Has found the initiative item. Active
- Yellow: Searching for the initiative item
- Red: Has not found the initiative item and is in standby. Requires toggling the setting or rerolling initiative
2024-09-27 03:54:05 +02:00
BeautiDemise 51a52df000 Icons: Added a couple of icons from Limbus Company and a bunch of community made ones 2024-09-27 01:10:04 +02:00
BeautiDemise fdc1b306f6 Bugfix: Reverted target bar display titles. Was working correctly but causing a swarm of errors in the console 2024-09-26 23:48:07 +02:00
BeautiDemise 6790cfd5ca Feature: Added titles to Combat Option UI elements 2024-09-26 22:14:35 +02:00
BeautiDemise 38f34570d2 Feature: Generic Tokens, part 10
- Added the Combat Options UI, a new interface for assorted combat tools and aids
   - Planed for the future: Action and reaction tracking. More settings for configuring exactly which options one wants enabled
- Added a targeting button. A characeter can now target a creature to have all action buttons apply to that target automatically. Also gives updated readouts of the creature's status bars and ailments, and allows for using these values as part of AutoScripts (Still WIP)
- Added Auto Update functionality. Enabled by a setting, this setting allow for sheets to automatically update when encountering a "Round end" item in the initiative order with a decrementing value. Also allows for periodically updating the status bars/ailments of a target
   - Requires a bit of setup. If the initiative item cannot be found, initiative must be rerolled or the setting must be toggled on and off to retry the setup process
- Added two new settings: one to hide the combat options, and one to hide sheet details being visible to other who target the character
   - Hide: Bar updates now also hides your bar values from others targeting you, but does not hide your name or ailments
2024-09-10 07:11:18 +02:00
BeautiDemise 445f557243 Feature: Generic tokens, part 5
- The name of token instances can now be pressed to change the selected instance
- Bars are now saved for generic tokens. Bar values for the selected token instance is synced with the sheet
- Ailments are now saved for generic tokens. Ailments for the selected token instance as synced with the sheet
   - A display of the four ailments with the highest count is shown for each token instance. The ailments can be adjusted even while the token is not selected
- Added functionality to add or delete multiple tokens instances at the same time
- When selecting a token without a token instance, the user is now asked if they wish to add the token as a new instance
- A bunch of token fixes as well as some assorted general bugfixes
2024-09-01 14:35:34 +02:00
BeautiDemise 33a76ff235 Feature: Generic tokens, part 4
- Added functionality to add and delete a token instance from the generic token display
- Added new game setting to configure what the token bars are set to (default is bar 1: hp, bar2: stagres and bar 3: sp)
   - This is only for the token instance display. It does not change the actual token bars of the token
- Cleaned up some duplicate code from the v0.7 merge
2024-09-01 05:53:49 +02:00
BeautiDemise c206e5c9ba Merge branch 'Release-v0.7-OLD' into Release-v0.7 2024-08-31 10:39:16 +02:00
BeautiDemise b106a2f275 Feature: Generic tokens, part 2
- Added setting to enable and disable the display
- Settings should also be used to disable all generic token features made in the future
2024-08-31 10:10:57 +02:00
BeautiDemise 1360c54740 Feature: Generic tokens, part 1
- Generic tokens is a new dispay for GMs for letting them track copies of the same character
- This adds a non-functional outline of the look of the display
2024-08-31 09:46:51 +02:00
BeautiDemise f89e01357b Bugfix: Moved temp bar valie styling from using JQuery to the old method
- Classes set by JQuery are cleared on closing and opening the sheet, leading to a very inconsistent display style
2024-08-31 05:29:35 +02:00
BeautiDemise d86e7ac4d0 Feature: Finalize THP functionality
- A blue border is displayed around the HP/ST bar when in possession of THP
- Hid the THP attribute elements
- Improved the AutoEffect temp HP/ST message format
- Fixed some assorted bugs
2024-08-28 16:51:49 +02:00
BeautiDemise 789eeebbef Bugfix: Apply damage button could be pressed without selecting a damage type 2024-08-28 05:35:00 +02:00
BeautiDemise 4cee5f0b69 Feature preview:
- Added a modified version of the Block automation feature that is to be released in v0.7
- Due to how heavily this feature has been requested an early preview of this feature has been added
   - This preview will be released with the full version after v0.7 is released
- Does not include any other combat options features
2024-08-27 05:55:09 +02:00
BeautiDemise a02741f000 Feature: Improved effect description code 2024-08-27 04:11:25 +02:00
BeautiDemise 14bc01a17f Feature: Added arrow to collapseable sections to indicate they can be opened 2024-08-23 22:27:06 +02:00
BeautiDemise ca095dad44 Feature: Settings improvements
- Collapsable AutoEffect sections now remain open for much longer when hovered over
- Added setting to disable the "created conditional buttons" alert functionality
2024-08-23 21:09:40 +02:00
BeautiDemise 2240d57f8d Feature: Settings improvements
- Sorted settings into sections
- Added "Collapse AutoEffect sections" setting. Enables  collapsable section  styling for *NEW* AutoEffect messages while enabled
- "Hide: Helper Text" now also disables helper text for the Damage Helper. Also moved the blunt icon up to fit the smaller format
2024-08-23 20:45:53 +02:00
BeautiDemise 88c984e5ba Icon: Added Blood icon from LoR 2024-08-23 19:18:05 +02:00
BeautiDemise bf04889dab Bugfix/feature: Fixed autoeffect messages without sections being collapsed
- Also added a small delay to opening a section to avoid sections opening when moving the cursor past the section
2024-08-23 18:45:42 +02:00
BeautiDemise 6a29a236c4 Feature: AutoEffect sections are now collapsed by default and are revealed by hovering over them
- Will look into adding a setting to enable and disable this fuctionality
2024-08-23 18:19:46 +02:00
BeautiDemise 4eb1bc4468 Fix: AutoEffect titles not use the entire header space and not only part of it 2024-08-17 13:34:36 +02:00
BeautiDemise 6c593b0eaf Bugfix: Action buttons not displaying correctly when the chat window is widened from it's default width 2024-08-16 14:14:10 +02:00
BeautiDemise 44f1927da0 Bugfix: Also whispers action buttons if whisper target is set. Also corrected the background of action buttons to reference the same color as the background (colour seems to differ across browsers?) 2024-08-16 13:28:40 +02:00
BeautiDemise 1d1609297e Cleanup: Sheet now displays correctly in light mode 2024-08-13 03:45:20 +02:00
BeautiDemise 04ddf41d1f Features and Cleanup:
- Added new Action" Buttons" called apply damage, apply ailment and gain ailment  below chat messages which automatically the damage of a hit, it's inflict effects or its ailment effects
- Bleed now triggers before AutoEffects are added
- Changes conditional options to just #Section, which works as an unconditional AutoEffect but prints in a seperate section as a conditional effect
- Added Target option to Require and Consume, making them apply to the ailments/bars of the target and not the user
- Also added Target option to CustomMessage, making it display when targetting an enemy
- Added support for picking a target instead of the current system of using the selected token. Currently not used
- Fixed a solid amount of bugs
2024-08-13 01:45:19 +02:00
BeautiDemise a9acb7a1ed Tiny CSS reformat 2024-08-11 07:50:37 +02:00
BeautiDemise f9f574aa5d Reworked conditionals:
- Old conditional options have been removed. Now have just #Action
- Non conditional effects execute automatically or generate action buttons
- Conditional buttons do not execute until the conditional button is pressed. Once pressed, action buttons for the conditional effects are now also generated
- Conditional AutoEffects with #Action do not generate conditional buttons, but instead generated conditional action buttons like Apply ailments (Clash Win). This options combines the best of both options, but can lead to a lot of buttons being generated
- Conditional buttons are now styled like other buttons and messages
- Conditional button styling does not support hex colors. Orange and black colors have been added to compansate
- Images added through markdown can now be of any size
- Require and Consume now check if enough count of an ailment is  available at the start of the action and not partway through it
- Includes a bunch of bugfixes
2024-08-11 07:44:06 +02:00
BeautiDemise 422cb7e342 Styling: Final damage helper and AutoEffect look improvement 2024-08-10 23:52:19 +02:00
BeautiDemise 3f7d54f898 Stling: Slight improvement to damage helper messages 2024-08-10 22:40:37 +02:00
BeautiDemise de4f18e8ff Stling: Improved look of the damage helper messages 2024-08-10 22:36:52 +02:00
BeautiDemise 1a7016ddca Styling: Improved look of AutoEffect messages 2024-08-10 22:19:38 +02:00
BeautiDemise 8405164a29 Feat + Bugfixes:
- AilmentList and BarList are not updated after every AutoEffect execution, leading to correct numbers being displayed in messages
- Tools now support Action Buttons
- Gain, Consume and Add now display the target value before and after the AutoEffect execution
- A bunch of smaller fixes
2024-08-09 00:10:52 +02:00
BeautiDemise c645a91a51 Feature: Added action buttons to chat messages letting characters automatically apply gain, inflict and damage effect to themselves
- Have a special interaction with weapon attacks, allowing others to automatically input the values of the roll into the Damage Helper
- Optimized some older code to use newer helper functions
2024-08-08 23:19:48 +02:00
BeautiDemise bf0d9d2c4a Cleanup: Corrected some more styling issues for Firefox browsers 2024-08-06 06:01:48 +02:00
BeautiDemise f4fb3df570 Cleanup: Fixed ailment display spinner buttons hiding text behind them 2024-08-06 03:13:36 +02:00
BeautiDemise 78134e374e Cleanup: Changed all image link to reference the master branch 2024-08-06 03:00:46 +02:00
BeautiDemise e0678fc4d6 Cleanup: Changed resized version of Endurance icon 2024-08-05 18:49:36 +02:00
BeautiDemise 1a00a6f3c7 Cleanup: Changed name of Endure icon to Endurance to match the name of the status ailment 2024-08-05 18:42:03 +02:00
BeautiDemise 932de80ef2 Cleanup: Added two new damage helper settings requested by the community 2024-08-05 18:04:01 +02:00
BeautiDemise dc8c3aff0e Cleanup: Modified all image links to reference the master branch 2024-08-04 06:29:30 +02:00
BeautiDemise c3ebc23cf7 Bugfix: Ailment display spinners weren't displaying correctly in Firefox browsers 2024-08-04 06:26:06 +02:00
BeautiDemise c4f2ed5df9 Bugfix: Special tool setting drop-down displaying below textfield 2024-08-04 05:08:24 +02:00
BeautiDemise 609de34878 AutoEffects: part 17.5
- Added default styling rules. Is for now hardcoded, but looking into ways of making this a configurable setting
2024-08-04 04:44:59 +02:00
BeautiDemise e3cd92d77c AutoEffects: part 17
- Added styling rules for the icons of conditional buttons and messages
- AutoScript editor has a button to view and edit the AutoScript styling rules
2024-08-04 01:05:49 +02:00