Commit Graph
725 Commits
Author SHA1 Message Date
David 80158ce078 Merge pull request #14010 from BeautiDemise/Release-v0.7.1-fix
[ProjectMoonTRPG] Bugfix: Community icons not displaying correctly when Limbus style icons are enabled
2025-05-08 14:04:25 -04:00
BeautiDemise 0d132fe180 Bugfix: Community icons not displaying correctly when Limbus style icons are enabled 2025-05-08 04:22:18 +02:00
David 7c2327d0b1 Merge pull request #13965 from BeautiDemise/Release-v0.7.1-fix
[ProjectMoonTRPG] Bugfix: Community icons not displaying correctly in ailment update messages
2025-04-22 14:10:29 -04:00
BeautiDemise daf6adb25e Bugfix: Community icons not displaying correctly in ailment update messages 2025-04-20 16:15:50 +02:00
Nora Cahill 6980534d91 Merge pull request #13683 from BeautiDemise/Release-v0.7.1-fix
[Project Moon TRPG] Bugfix
2025-01-16 11:06:00 -08:00
BeautiDemise fb070474ac Bugfix: Community icons used for ailments were not displaying correctly in AutoEffects 2025-01-16 00:22:51 +01:00
Kayla Fischer 7ec74ad69e Merge pull request #13635 from BeautiDemise/Release-v0.7.1-fix
[Project Moon TRPG] Bugfix
2025-01-02 10:10:47 -08:00
BeautiDemise f71455453a Temp Bugfix: Bleed and On Action ailment AutoEffects were not applying correctly when possessing the ailment before an action
- Also causes status bar values to calculate incorrectly when multiple On Action ailments affect the same bar. This issue will be fixed in 1.0
- The fix causes On Action ailments to not update when the AutoEffect code encounters an error. This will be fixed in 1.0
2025-01-01 23:32:12 +01:00
Kayla Fischer 93321f8389 Merge pull request #13404 from BeautiDemise/Release-v0.7.1
[Project Moon TRPG] Bugfixes
2024-10-10 10:01:45 -07:00
BeautiDemise efd4abbdde Bugfix: Actions buttons were generated but not sent to char for the damage helper and challenge rolls
- They were also not getting an attribute required to generate the buttons
2024-10-10 06:02:07 +02:00
BeautiDemise 5008142aa0 Bugfixes:
- Give Ailments action button was not working
- FlatDamage could not use the target option
2024-10-09 03:13:36 +02:00
BeautiDemise a4544008fc Bugfix: CustomMessages could not use the target option 2024-10-09 02:46:26 +02:00
BeautiDemise a2950752c0 Bugfix: ChallengeRolls could not use the silent option 2024-10-09 02:11:52 +02:00
BeautiDemise 10d430ea76 Bugfix: Conditional AutoEffects from different AutoScripts were bit seperated by resets and could as such affect one another 2024-10-09 02:02:26 +02:00
Lucas Hall dde39ab95b Merge pull request #13396 from BeautiDemise/Release-v0.7.1
[Project Moon TRPG] Bugfixes & Improvements
2024-10-08 14:24:54 -04:00
BeautiDemise f6d7a7ecc8 Feature: Checks not using the #Scaling option can now use scaling set by other checks 2024-10-08 16:56:06 +02:00
BeautiDemise 1def78d85d Bugfixes/Cleanup: AutoEffect code improvements, part 1
- Fixes commas and quotes not being allowed in CustomMessage formats
- Begins work of improving the AutoEffect code. CustomMessage has so far been improved
2024-10-07 11:48:06 +02:00
BeautiDemise 57ad9b5425 Debug: Added custom log() function 2024-10-07 11:10:21 +02:00
BeautiDemise 6a16a3b08c Bugfix: autoScriptMain was not properly retrieving target values 2024-10-06 13:18:53 +02:00
BeautiDemise a2092b93bf Improved targeting, part 2:
- Reverted back to the old loop based update system. setAttrsById is very inconsistent
- All new setAttrsById code is preserved for potential later use
2024-10-06 13:02:23 +02:00
BeautiDemise dad821c84c Bugfix: The targeting display was not recieving stagger res updates 2024-10-05 20:33:24 +02:00
BeautiDemise ffd1e74f93 Improved targeting, part 1:
- Fixes and improves the targeting code, making it work for players (it was broken for everyone but GMs)
- The target display now updates in real time without the need for the "Auto: Update on Round end" setting
- Adds get/setAttrsById(), which retrieves or sets values to *any* sheet with a known character_id. Opens up a massive amount of potential new features
2024-10-04 22:24:38 +02:00
Lucas Hall bc4822eefa Merge pull request #13379 from BeautiDemise/Release-v0.7
[Project Moon TRPG] Bugfixes
2024-10-03 13:28:08 -04:00
Lucas Hall 6097aca8ee Merge pull request #13373 from Roll20/l10n_master
New Crowdin updates
2024-10-03 13:23:27 -04:00
BeautiDemise b945eae8f2 Bugfix/Feature: Made the Require and Consume AutoEffects be affected by failed checks, allowing nesting checks
- Must now use Reset to return to checkSuccess
- May break a few current AutoScripts. Most will however be fine as AutoScripts from different sources (weapon effects - skill effects - trigger 1 - trigger 2 - etc.) are already seperated by hidden resets
2024-10-03 07:35:49 +02:00
BeautiDemise 5d4e74d76a Bugfix/feature: Added #IgnoreFailure option for conditionals which makes the button be revealed even if a check fails. Does not affect any subsequent failures when using the button 2024-10-03 07:02:59 +02:00
BeautiDemise b9196e6876 Cleanup:
- Optimized updateBleed and updateCustomAilments code
2024-10-03 04:16:47 +02:00
BeautiDemise e6f1067500 Bugfix: The damage helper and challenge rolls were not supporting action buttons 2024-10-03 03:57:56 +02:00
BeautiDemise d1eafe8755 Cleanup/bugfix:
- Optimized updateAilments code
- Proc AutoEffect was triggering Round start AutoScripts
- Proc AutoEffect was hindering gaining Smoke or Charge from the same action
2024-10-03 02:02:05 +02:00
BeautiDemise dbe00dbc64 Merge branch 'Release-v0.7' of https://github.com/BeautiDemise/roll20-character-sheets into Release-v0.7 2024-10-02 22:35:06 +02:00
BeautiDemise d311f609d0 Bugfix: General sheet settings attribute in sheet.json has not been renamed from sheetSettingSource 2024-10-02 22:34:53 +02:00
roll20deploy 5ff17bc09b New translations translation.json (Portuguese, Brazilian) 2024-10-01 17:19:47 -04:00
roll20deploy 1de51ae98e New translations translation.json (English) 2024-10-01 17:19:46 -04:00
roll20deploy 701d73bdd6 New translations translation.json (Chinese Traditional) 2024-10-01 17:19:45 -04:00
roll20deploy 7b1324656f New translations translation.json (Ukrainian) 2024-10-01 17:19:44 -04:00
roll20deploy 71d6d69be9 New translations translation.json (Turkish) 2024-10-01 17:19:43 -04:00
roll20deploy f008980fde New translations translation.json (Swedish) 2024-10-01 17:19:42 -04:00
roll20deploy e8a14201c2 New translations translation.json (Slovenian) 2024-10-01 17:19:41 -04:00
roll20deploy f2607d6448 New translations translation.json (Russian) 2024-10-01 17:19:39 -04:00
roll20deploy 86729e1f9a New translations translation.json (Portuguese) 2024-10-01 17:19:38 -04:00
roll20deploy fe5db74c5e New translations translation.json (Polish) 2024-10-01 17:19:37 -04:00
roll20deploy e4b594f059 New translations translation.json (Dutch) 2024-10-01 17:19:36 -04:00
roll20deploy b742a878da New translations translation.json (Korean) 2024-10-01 17:19:35 -04:00
roll20deploy 9ffb5a07a3 New translations translation.json (Japanese) 2024-10-01 17:19:34 -04:00
roll20deploy 7552ff323a New translations translation.json (Italian) 2024-10-01 17:19:32 -04:00
roll20deploy cc2488263d New translations translation.json (Hungarian) 2024-10-01 17:19:31 -04:00
roll20deploy fb06c0e17e New translations translation.json (Hebrew) 2024-10-01 17:19:30 -04:00
roll20deploy bc4b8876e9 New translations translation.json (Finnish) 2024-10-01 17:19:29 -04:00
roll20deploy 462c90d8e9 New translations translation.json (Greek) 2024-10-01 17:19:28 -04:00
roll20deploy b758f1f13a New translations translation.json (German) 2024-10-01 17:19:27 -04:00