Initiative is based on d20 + dexterity bonus, and I had it set to
dexterity MODIFIER (a miscellaneous modifier for dex... not the same
thing as the bonus). This is now corrected.
- New layout with a tab-controlled interface
- Added miscellaneous modifiers to stats, skills, weapons, and armor.
- Moved all attack rolls to exist on a per-weapon basis.
- Reintroduced a spells section, now on a new tab. Contains the full
breakdown of the spell rolls.
- Implemented inline rolls so hovering over results won't splash a big
wall of math at you.
Moved all roll calculation explanations to title attributes. Now the
explanations display when you hover over the buttons. You are all now
delivered from the cursed wall of text.
The rules are worded in a rather confusing manner in m20 purest essence
on page 2. The level advancement states the changes you make to your
hp, skills, and attack rolls, but fails to mention that this is an
already calculated result. thus, the added level modifier was adding
WAY more bonsues to attacks than was intended. Easy misunderstanding of
the rules to make, with the way it's worded.
- Cut down on the verbosity of rolls (took up too much of the chat box)
- Removed Light Weapons from Missile Attack Roll
- Added a new section for special attack rolls: Light Weapons, and Dual
Wield
- Added in Microlite20 "Expert Rules"
- Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen
- Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard
- Added Paladin modifier to all save rolls (+1 at level 1, and +1 per
every 5 levels)
- Added Ranger modifier to ranged attack rolls, ranged damage rolls, and
dual-weild rolls
- Added an additional skill: Survival
The old sheet, while very functional, didn't look very pretty. Also
removed the "test.html", because there was no way to get it to look the
way it does in roll20's interface.
There are 3 save rolls mentioned in microlite20 that I forgot to add
before (Fortitude, Reflex, and Will). Additionally, all melee damage
rolls are supposed to add strength bonus, and 2x that strength bonus for
2-handed weapons.
Also updated the missile attack bonus text, since it can also optionally
be used for melee attacks with light weapons.
Microlite20 is probably the best rpg for newbies, and as a newbie once,
the incessant use of acronyms really put me off. I added some context
to the acronyms here so people will know what they are when they see
them :)
Changes:
-Flipped the order of female and male sexes... Not making a sexist
statement here, but the default option should be the more common option.
-Removed Spells functionality. Microlite's rule is you can cast any
spell your level allows, and no player wants to painstakingly add every
single spell to their character sheet.
-Added buttons for attack rolls. These rolls also incorporate the
fighter class's additional +1 (per 5 levels) paradigm. These new
buttons appear beside the attack bonus section.
-Modified skill check buttons. They now incorporate the human class
logic of an automatic +1 when human is selected as the race.
-Added descriptions to the rolls to explain, in chat, what they are, and
how they were calculated.
-Added an Armor section to define your armor and the armor class bonus
-Removed old Armor Bonus section in favor of new Armor section
-Modified Weapons section to include the fighter bonus to the damage
rolls, if fighter is selected.
The calculation for armor class was incorrect, so I fixed it. I also
added roll buttons for all the different skill checks you could have.
My only other recommendation for future upgrades is spacing, and of
course using the proper css and formatting that roll20 recognizes. That
stuff's over my head right now.