David Maitland
b5d54acee1
Seperate stat & special-stat layout since stat grid now accomodates temp
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value; special-stat does not
2020-12-07 00:10:01 +00:00
David Maitland
fcaa90b75e
Implement -10 to all Base Stats Thresholds when Starving ( #17 )
2020-12-07 00:03:27 +00:00
David Maitland
bdbde90816
Add misc/temp initiative modifier input ( #5 ).
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Fixed number input padding (#20 )
2020-12-06 21:37:47 +00:00
David Maitland
acc7565ed8
Added indicators for abilities buffing Luck & Dodge
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- #15 Add indicator that Faith ability bonus applied
- #16 Add indicator that Reflex ability bonus applied
2020-12-06 00:09:36 +00:00
David Maitland
8f07d797ad
Issue fixes:
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- #6 - Add misc. threshold modifier input (player can check a box to get
prompted for roll's threshold modifier)
- #7 - Detect "Faith" special abilitiy and adjust luck uses per day
(added repeatPresence generic function to set attribute based on
presence of keyword in repeating group field)
- #8 - Detect "Reflex" special ability and adjust dodge threshold
- #12 - Special ability detection should work with translations
- #13 - Fix missing hunger border radius
2020-12-05 22:52:46 +00:00
David Maitland
6cbf21b1d4
Added roll buttons for all base stats, skills & special stats. Dice
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formula and roll template include:
- prompt/query for 0-3 advantages/disadvantages
- resulting keep/drop highest roll logic
- advantage threshold modifer
- skill proficiency threshold modifier
- disadvantage increase in degree of success target
- calculation of degree of success
2020-12-01 22:52:15 +00:00
David Maitland
513559a11a
Added rolltemplate (to show stat, 1/2, 1/4, proficiency, roll & degrees
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of success), attr's to encapsulate advantage/disadvantage roll modifiers
& initial buttons for Strength & Athletics.
2020-11-26 19:13:29 +00:00
David Maitland
2e1d6691de
Changed structure to allow room for longer names & descriptions. Added
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Initiative penalties to auto-calculation. Highlighting for hunger
conditions.
2020-11-22 23:04:18 +00:00
David Maitland
9d58ceb821
Completed auto calculation fields and replaced usage of Bangers font for
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numbers (1 & 7 look too similar)
2020-11-21 23:00:51 +00:00
David Maitland
6853613beb
Added Multiversal & repeatingSum standard script & defined script
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workers for values derived from stats & encumberance.
2020-11-20 19:37:33 +00:00
David Maitland
f20c5604a6
Fixed Firefox spacing issues and added sheet.json & preview image.
2020-11-18 00:02:33 +00:00
David Maitland
487bea9b5a
Clean up grid-area css classes.
2020-11-16 23:32:28 +00:00
David Maitland
260c3893d0
Cleared out default values & fixed half/quarter input field type & css
2020-11-16 23:13:09 +00:00
David Maitland
89e95a6235
Added encumbrance and experience. Corrected attribute names for current
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vs. max (as per Roll20 naming conventions). Fixed all proficiency values
to be lower case.
2020-11-16 22:51:12 +00:00
David Maitland
efe62e368c
Added build table
2020-11-16 20:39:05 +00:00
David Maitland
e5dadea0d3
Added resolve, infection & health sections
2020-11-15 19:16:00 +00:00
David Maitland
9322a0a252
Added resolve table
2020-11-11 23:38:21 +00:00
David Maitland
77b0a0e875
Added CP section
2020-11-11 22:20:27 +00:00
David Maitland
ba53d47642
Added attack, gear & abilities sections
2020-11-11 21:02:50 +00:00
David Maitland
e9558b7e4c
Special Stats v1 completed
2020-11-08 17:11:49 +00:00
David Maitland
5f7d447798
Added initial special stats
2020-11-06 19:57:03 +00:00
David Maitland
769568340d
Skills section v1 complete
2020-11-06 13:57:08 +00:00
David Maitland
2d4049997c
Character and stats section tidied up
2020-11-02 22:25:17 +00:00
David Maitland
2b26a699b9
First two sections plus images
2020-11-01 23:40:00 +00:00
David Maitland
dcc759f8b8
First version
2020-11-01 16:46:48 +00:00