Added 3 missing skills.
Fixed display areas for role traits and weight/encumbrance.
Set up ability to change between feet / pounds and other units.
Added display for minimum maneuver penalty.
Removed autocalcs for weight penalty calculation, encumbrance calculations, and movement calculations, and replaced them with sheetworkers.
Removed Profession and Race indexes and reformatted sheetworkers to handle setting race and profession values and bonuses in a much better fashion.
Removed a bunch of attributes that weren't being used in the function from getAttrs calls.
Reformatted a bunch of calculations and setAttrs calls to streamline them and reduce the number of setAttrs used.
Added change:skillrecalc to a bunch of functions which should have it.
Attempt #2
Major update of the PRO-only Full-Calc-RMSS Sheet prior to pushing it to the main sheet.
Update includes:
Rewrite to use divs/spans instead of tables in most cases.
Added skill category and ranks to skill check rolls.
All-in-one macros updated to display skill category and ranks on the dropdown menu.
Removed most disabled inputs and replaced with read-only inputs for sheetworkers.
Added sheetworkers to total skills, copy stats to skills, copy category totals to skills, copy attack offensive bonus to combat page if attack names match, copy armor presets to active column, add coin-weight to encumbrance calculations, and force skill recalculations.
Additional CSS to support the divs/spans instead of tables as well as the checkboxes for the armor copy.
Added check boxes in Setup tab for OB copy and force skill recalculation.
Added rounding to equipment and power point fields.
Removed unnecessary sheet- from html classes.
Added 2 additional equipment location fields: armor and a second "stash" location.
Added locations to coins for encumbrance calculations.
Added ability to change number of coins per pound.
Separated npc close section code from pc close section code.
Updated translation.json for new fields etc.
Fixed 2 comments in the sheetworkers area so they are commented out correctly.
to fix math error in updating workerscript, add default values for
weight and height, add bonus base movement rate, add additional coding
to handle armor which is one AT but acts like a higher one, removed and
summarized some armor/defense-related info that was not really part of
DB calcs, Fixed several DB and AD calculations to use the new AT
variations as well as correcting ranged and ball-type attack defenses
for NPCs.
Add toggle and code to switch between std skill stats and alt skill
stats, toggle to calc dev points or not, added third stat to all skill
category rolls, fixed alt skill stat for 1handed edged weapons, fixed
order for pole arms vs thrown weapons, added titles for pronouns
section, fixed a couple of malformed data-i18n tags, added sheetworker
for development point calculation, updated sheetworkers calculating stat
bonuses, fixed typo in "occurring" in several sections. Updated css to
support the new toggles.
Sheet worker calculations for ability bonuses, skill rank bonuses,
profession bonuses, racial bonuses, power point and body development
progressions, etc.
not just temp version; remove depreciated files, update roll template
with highlight for 66 roll on live version, not just temp version.
Remove temp version so it won't get updated accidentally again. Add
version with no third stat bonus for skill in case it's wanted.