A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
• Removed the “Rolled Under 1/2” Sections of the Roll Template.
• Change Attribute Rolls to Easy (x10), Normal (x5) and Hard (x5/2)
o Normal-x5,Easy-x10,Difficult-x5/2,x4, x3, x2, x1
• Remove number from First Aid, Knowledge, Literacy, Pilot, Psychotherapy, Ride, and Technical Skill on Alphabetical Skills as they have variable base numbers.
• Add Default Number to Repair (15%) on Alphabetical Skills
• Remove number from Knowledge and Technical Skill on Categorical Skills as they have variable base numbers.
• Removed Repeating Shields due to problems when Repeating Armor is deleted. Will be re-added in another update.
• Accidently left Alphabetical Skills checked when it should have been unchecked. My Apologizes for that mistake.
• Added a drop down menu for attribute rolls
• Swapped the HP Counter on the bottom of the sheet. It was putting the Max HP value on the top instead of the bottom.
• Added a “Roll Under Half” Section for Skill Roll Template. Due to there being some rules for them.
• Increased the size of the number box in order to handle triple digit skills in alphabetical skills.
• Created a drop down menu for the multiplier input when rolling in alphabetical and categorical skills.
• Added a default value for skills in alphabetical and categorical skills
• Made the number box bigger to take 3-digit numbers
• Added drop down menu for the multiplier input in hand-to-hand weapons and ranged weapons
• Added Default skill values, weapon length and attack type for Brawl and Grapple Attacks
Minor Edits and Fixes on Existing Basic_Roleplaying Character Sheet
• You now input your damage bonus instead of choosing one from a drop-down list.
• Changed Modifier to Multiplier in the Attribute rolls
• Changed Magic Pts to Power Pts in Characteristic Box
• Flipped Max HP, Max MP, Max Fati. Max San with Cur HP, Cur MP, Cur Fati, Cur San respectively.
• Fliped Max MP and Cur MP in the powers section.
• Fixed the extra Ranged Weapons section so that it uses the roll template
• Changed Ranged Weapon Type to Damage Bonus? (Y/N)
• Fixed Ranged Damage Bonus so that the modified Bonus is rounded up. Instead of the allowing fractions.
• Fixed the Persuade skill, the special success section was using the Etiquette skill instead of the persuade skill.
• Added Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in alphabetical skills
• Fixed the problem with the combat skills where deleting one deletes all the others by changing repeating_meleeskill to repeating_rangeskil and repeating_artilleryskill
• Change SR/Attks to a text box to allow fractions
• Aligned the combat skills in the Skills by Category
• Add Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in categorical skills
• Change Magic Pts to Power Pts in Magic/Powers Section
• Modify First Aid (30%) or INT x1 to First Aid (30% or INT x01%), Brawl (50%) to Brawl (25%)
• Add a Multiplier Modifier for every Skill Roll in Alphabetic Skills.
• Add Multiplier Modifier for Combat Skill Rolls.
• Fixed the grapple skill since it used the brawling skill.
• Change Perform from a single skill to a repeating skill in alphabetical skills.
• Fixed the fly in skills by category, added fumbles, critical and special success.
• Skills by Category now adds the category bonus automatically.
• Made Combat a skill category under the skills by category tag
• Changed the general armor section to make it easier to read and be more like the character sheet. Added an energy charge counter for energy shields and other magical defenses.
• Fixed the Repair Skill’s Fumble on the Categorical Skills List
• Add (Stat) section for Skill Categories
• Have the Skill Categories sections receive a bonus based on stats.
• Add a Multiplier Modifier for every Skill Roll in Categorical Skills