Version 0.4 changes:
General updates:
Sheet-Design and CSS updated
New Theme "Darkskin"
New alternate Header, with compact Layout
Wild-Dice rolling now working without using ability command buttons
Sheetworker optimization and bug fixing by changing Attributes and Skills
New Character-Tab
sections for general Information, Sins and Perks
Attributes-Tab
Style Bug fixes and small redesign
Skills-Tab
redesign and new Sections for Knowledge-Skills and Language-Skills
Combat-Tab
redesign and new Sections for Skills and Initiative
Firearms, selection of Ammo-Type now changing the Ammunition-Modifiers
new Buttons for Reloading and firering a Weapon
Magic-Tab
Redesign, new basic section for Rituals, Alchemy and Fokis
New Matrix-Tab
New Sections Initiative, Deck, Skills, Matrix-Actions, Programs, Complex-Forms and Sprites
New Rigger-Tab
New Sections Initiative, Rigger-Console and Vehicles and Drones
New Tab Connections
New Tab Gear
asic sections for Armor (with calculation for Defenserating), Cyberware and general Gear.
New Tab Notes for entering multiple Notes
New Optional Tab for creating Custom Rolls.
Added a Button to generate generic example rolls
Tab Config
New Section to Configure short header and the Tabs Magic, Matrix and Rigger, and enabling the Customrolls Tab
New Section for importing a JSON-export from Genesis-Rpgframework.
Added Optional Rule for Auto-Successes by hi Defenserating from Armor
* Update sheet.css
update textarea for gear raw template
* full preparation multi-language
adopted to new spans from robert, fixed some minor errors regarding plural names and dash vs underscore
* multi-language prep
* early august, adding wild dice
reverting foreign changes which lead to heavy malfunctions, adding wild dice for attributs, non-magical skills and combat tests
* correcture: headline button
forgot to remove a sample button - fixed