* fix data-i18n for input
* activate more fields for IZ 3.0
* disable fields for IZ 3.0
* add spaces where needed
* add spaces where needed
* fix small typo
* add Interface Zero 3.0 in the settings
* fix translations for Powers
* fix layout
* fix layout
* fix layout
* fix layout - no more movements on mouse over
Co-authored-by: zgsuppo <dsuppo@kooomo.com>
* Update .gitignore
* 4.0.1
Updated author credits.
* common-knowledge fix
Changed references to the "Common Knowledge" stat to be more consistent instead of sometimes hyphenating the variable
* Renaming common-knowledge
cleaning up the rename
* Condensing with dynamic translations
Condensing linked attributes
* Renaming linked skills
from "...attscore" to "...att"
* Linked Attribute Formatting
Ensuring the dynamic translations display properly
* Renaming Academics (Derived stat) to Scholarship
In accordance with ETU SWADE, plus cleans up the duplicate naming.
* Academics Update
Academics the derived stat is now scholarship
Academics the skill is now consistently just "academics"
* Fighting refactor
Renaming several fighting attributes from Fi to Fighting
* Refactor Update
Shouldn't need the special cases for Fighting, Academics, Common Knowledge, or Language now.
* Typos and Fixes
Minor fix ups
* Versioning fix
Restructured to avoid asynch issues
* Misc Modifiers not adding to knowledge/other skills
Simply added + @{traitmods} to the rolls
* Typo fixes
Scholarship!
* Name fixes
* Fixing bugs with attscore displays
Still hoping the academicsskill->academics is fine
* Logging versions
More logging!
* Commented out character sheet
Hopefully this fixes versioning
* Necessary Comma
buggg
* Exists but not prescribing value
Bug fixxx?
* Hopefully cleaning up
Since i already have the versioning earlier
* Syntax fixes
Hopefully last of the bug fixes until I do the repeating section
* fixed missing <
oop
* Going mad
I don't understand versioning at all
* Logging
the issue is somewhere in the setattrs call
* Logging the object
Let's see how this works
* Deleting undefined keys
Hopefully a fix
* Reverting extended skills
Not going to mess with repeating attribute editors
* Cleaning up for release
* Reverting .gitignore change
accidental root change
* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
* Typo fix
Show Arhcetype->Show Archetype
* Rules modifications Dice Smoothing
First step, added dice smoothing to rules modifications
* Dice Smoothing translation, config sheet
Adds dice smoothing as an option to translation and the config sheet
* Started 3.10 Release Notes
Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are.
* Prepping IZ 3.0
Starting work on IZ 3.0 update
* Release 3.10 section
starting to set things up
* Dice Smoothing Implemented
Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked.
* Minor design fix
now that I've got the dF in the skill call, the checkbox can just be 0 and 1
* IZ3.0 Strain and Street Cred UI
Building out the basic UI work for IZ 3.0's Strain and Street Cred
* UI elements cont.
Added the proper hiding controls for Strain & Street cred 3.0
* More UI work
CSS hiding
* Typos and fixes
Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers
* Interface Zero 3.0 work
Trying to get Strain & Street Cred to work
* Highlighting StrainThree
Added highlighting CSS for IZ 3.0 Strain
* Reverting strain changes
Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain.
* Display Fix
Street cred should properly show now
* Comment Label
* Update .gitignore
* problem fix
deleted stray comma
* Typo fix
Inconsistent attribute naming wasn't letting dice smoothing work
* 3.10 notes
added translation key
* Version validation
Going to need to figure out how to deal with JS comparisons putting 3.9>3.10
* CSS work
setting up street cred to go just above wealth
* Button fix
Fixed up so a button should show
* Adding mod
Turns out 1d12+1! doesn't play nice
* Naming fix
TIL the ^ is for translation keys
* Fixed up main display
The character sheet now properly shows off the street cred value
* Trying to fix wild die
The display
* Wild die for Street Cred Three
Now can change the wild die for street cred from IZ 3
* Config-side naming
Renaming the configuration entry to be clear.
* Augmentation toggling
Set up formatting & sheetworker. Will likely need to modify CSS to accomodate.
* Fixing up CSS
Making room for the new enable column
* Aug enable header
* Show Conditions
Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top.
* Versioning fix
Versioning is now forward compatible
* More versioning update
Trying to make the versioning nice and clean
* Minor adjustment
Changing which release notes are default shown
* Default street cred IZ 3
Fixing up
* 4.00.00
Incrementing up to 4.00.00 in relevant version spots
* Update .gitignore
* Cleaning Json
Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text.
* Removing legacy CSS
Added this when I thought IZ 3 would need its own strain, now removing
* more strainthree cleaning
strainthree is no longer needed due to just reusing base strain from iz2
* Removing offending issue
Hopefully clean pull request next
* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* removing merge compare files. (x.orig)
* Enable skills on by default for all skills.
* Fix Soak Button description
* Make it easier to check/uncheck skill to use for the Setting. (now can click on the label)
* Fix Show Modifier not working until your unclick and reclick it.
* Mark version as 3.10
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Trait Wild Die and Boost/Lower Trait
Added the functionality to Boost/Lower Trait and have use a different Wild Die for each Trait.
Additionally, there are some breakfixes included.
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Savage Worlds 3.8
Added new functionality...
* Updated JSON Files
Updated the sheet.json and en.json translation file.
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* Fix French translation for Rename Climbing and Piloting in game settings
* Ability to show Soak button from the game settings page
* Clicking to disable skills for a setting is now easier
* Attempt to fix "Allow Skill" checkboxed not being check by default on gaming page, by replacing them with selects.
* Ability to change linked attribut for any skill
* added 3.8 version info
* Update translations entry for all languages
* Allow linked attribute set up from game settings.
* Updated version number on game settings page.
* Enable translation for linked attributs in game settings.
* Fix Show Modifiers option not working (until you unset and set it again) despite being on by default.
* oops, mistake during merge. sorry.
* Thanks to MagooChris, changed AllowSkills back to checkboxes with the checked option on.
Also, added an explain section, trying a similar approach with readonly option.
* Attempt to fix sheet.json, by declaring in the HTML the "fake" attribute used as section title.
* Canceling changes to sheet.json until we find out what's wrong with it.
(will isolate changes into another branch)
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* Fix French translation for Rename Climbing and Piloting in game settings
* Ability to show Soak button from the game settings page
* Clicking to disable skills for a setting is now easier
* Attempt to fix "Allow Skill" checkboxed not being check by default on gaming page, by replacing them with selects.
* Ability to change linked attribut for any skill
* added 3.8 version info
* Update translations entry for all languages
* Allow linked attribute set up from game settings.
* Updated version number on game settings page.
* Enable translation for linked attributs in game settings.
* Fix Show Modifiers option not working (until you unset and set it again) despite being on by default.
* oops, mistake during merge. sorry.
* Thanks to MagooChris, changed AllowSkills back to checkboxes with the checked option on.
Also, added an explain section, trying a similar approach with readonly option.
* Attempt to fix sheet.json, by declaring in the HTML the "fake" attribute used as section title.
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* Fix French translation for Rename Climbing and Piloting in game settings
* Ability to show Soak button from the game settings page
* Clicking to disable skills for a setting is now easier
* Attempt to fix "Allow Skill" checkboxed not being check by default on gaming page, by replacing them with selects.
* Ability to change linked attribut for any skill
* added 3.8 version info
* Update translations entry for all languages
* Allow linked attribute set up from game settings.
* Updated version number on game settings page.
* Enable translation for linked attributs in game settings.
* Fix Show Modifiers option not working (until you unset and set it again) despite being on by default.
* oops, mistake during merge. sorry.
* Thanks to MagooChris, changed AllowSkills back to checkboxes with the checked option on.
Also, added an explain section, trying a similar approach with readonly option.
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
- Added a Soak roll button
- Fixed unshake rolls when failing with same skill and wild rolls
- Fixed wounds/fatigue mod input when translation too long
- Allowed Academics stat and Academics skill to get different translations
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
Corrected a typo in the translation files. Fixed the API Tooltip so it
displays properly. Updated the sheet.json file to be less wordy,
hopefully making the Default Configuration on the Game Settings Page
more readily apparent. Updated the Sheet Image.
Merged Mook fields back into the WC fields to allow for a more
streamlined codebase and make universal macros a thing. Also set the
sheet up so it can be translated to other languages.
Updated the character sheet to support Rifts and Rippers settings.
Modified the ttmod and dmgmod fields to accommodate text (such as d6!).
Fixed the configuration window formatting problems.
Improved support for Interface Zero 2.0 and All For One settings. Added
support for Skill Specialization. Improved the Roll Template Layout.
Streamlined the Configuration Window Layout.
Fully implemented the configuration system to allow a user to choose
which background to display, which logo to display and to select from
various setting specific fields. The overhaul included design layouts
to enhance readability on darker backgrounds and the removal of various
tables (replaced them with DIVs for enhanced functionality in regards
to different fields and UI options.
Corrected the Skills die types to remove d12+* and made it more in line
with the way Attributes are handled with two fields.
Additionally, added all of the Core Skills to the character sheet, and
a configuration section to show which skills should be shown and which
should not be.