Commit Graph
40 Commits
Author SHA1 Message Date
johnmoney-code 12eac0e76a Add "demeanor" to Comrades
I don't have Pro and none of my contacts texted back, so this change is actually completely untested! I'll try to fix any visual flaw with next week's update, but thanks for your patience in the meantime.

I wish Sheet Authors could at least get a single Sheet Sandbox just to test these changes.
2021-05-16 20:08:41 -07:00
johnmoney-code e8cadd687d starting up
added ChtiKenny's unedited json css, and Importer. We'll tailor this to fit in coming days

Added a movement mod, it's like an Agility Bonus modifier that only works on movement
2021-04-12 14:39:47 -07:00
johnmoney-code b0f30776bc fatigue penalty
adds a fatigue threshold. If current fatigue pts are above the threshold, all Tests get a -10
2021-04-11 01:30:32 -07:00
johnmoney-code ee20d9f8c7 added vehicle ranged options
separated statname and advancement

now can pick between BS and an Operate skill for vehicle ranged weapons
2021-04-06 14:07:45 -07:00
johnmoney-code a255c43f3a rolltemplate light fixes
changed rolltemplate border color
changed attack text slightly
2021-04-04 20:47:12 -07:00
johnmoney-code 7e8048972b many updates
refactored vehicle grid
vehicles now have left/right armor
vehicle Operate rolls take Limiter and Maneuverability into account
melee attacks now have Called Shot
removed erroneous "carry?" from vehicle weapons
added vestigial psy focus sheetworker, here's hoping i can get it to work before tonight's over
2021-04-04 20:25:38 -07:00
johnmoney-code b3c3d6b04d preliminary added cool stuff to psyker rolls
removed unused focus mod in rolltemplate

set psyroll to cf0 so fettered users don't see "psychic phenomena" on a nat 1

added "not an attack" to psy_multi, for the hypothetical hit counter

limiter, available on psy rolls

unnat WP is hardcoded, for now.
2021-04-04 14:17:01 -07:00
johnmoney-code bc34f25b8a refactored Psychic Abilities
changed psychic abilities grid structure to match weapons

psychic abilities now have collapse button

up next: revamp the attack button
2021-04-03 23:14:51 -07:00
johnmoney-code 5f1d5351b7 select-correction change to bottomless
While playing with the Inspector, I found out that the select menu ugliness was due to bottom margin. When they can run around bottomless, things just work.
2021-04-03 21:25:37 -07:00
johnmoney-code 81587d0e42 Made collapse buttons work on weapons
Finally! only took like 4 hrs of staring at the screen and comparing code screenshots back and forth.

Marks the first time I've perfected a weapon stat block change on Melee, then carried over to Ranged. Normally I get it the other way around.
2021-04-03 14:25:56 -07:00
johnmoney-code 12a814edd1 optional "AGI limited by armor" box
if you run those kinds of game.
Credit to ChtiKenny, that code commonality really helps with just lifting powerful features over.
(oh no i'm not fixing these grid locations, this might come back for me later)
2021-04-03 01:21:55 -07:00
johnmoney-code 18c7bc8a6c Revert "Revert "added carry button to inventory""
This reverts commit f816fcd5f5.
2021-04-03 00:46:15 -07:00
johnmoney-code f816fcd5f5 Revert "added carry button to inventory"
This reverts commit 182080fe72.
2021-04-03 00:46:06 -07:00
johnmoney-code 182080fe72 added carry button to inventory 2021-04-03 00:45:44 -07:00
johnmoney-code a32da77f3e another weapons template overhaul
Added a Carried button. If it's not checked, its weight doesn't count against carry limits.

Spray now counts into damage rolls, and will announce a jam on a natural 9.

What we don't have: working collapse buttons. (you'll know what those are if they ever get to work)

[we have the skeleton of that system though]
2021-04-03 00:12:46 -07:00
johnmoney-code 2859c47a90 assorted weapon section updates
Changed Shadowbane's Accurate DoS to match OW rules

Added special weapon dmg settings next to weapon Special bar

weapon attacks can now be dragged to macro bar, if you're into that
2021-04-02 21:11:14 -07:00
johnmoney-code 619ec18f9c assorted
correcting the attack rolltemplate, almost done

imported the ammo API script in case it's tied to the sheet's function

also testing if we can shrink the Special bar
2021-04-02 13:14:17 -07:00
johnmoney-code bb92d3cd44 Weapons unnat, and primitive/proven/vengeful
I got it working after like 4 hours.

In the course, I've incurred some technical debt: at least 3 other sheetworkers were glued in with no modification because I can't figure out where I'm going wrong. I hope I can get this sorted, and everything else handled, before next week
2021-04-02 01:44:27 -07:00
johnmoney-code d46be69593 Proven, Primitive, Vengeful, Accurate bar 2021-04-02 00:31:00 -07:00
johnmoney-code fecf4d5065 Weapons grids refactor
I've wanted to do this for so long, but wasn't confident enough in my code to do so. I hated needing to count to 40 every single time I added a feature. I'm not about that life.

Credit to me. I did this.
2021-04-02 00:13:34 -07:00
johnmoney-code 6838f89983 added new sections to Unnatural Stats
prepping new char_mod and char_bonus sections
2021-04-01 16:35:36 -07:00
johnmoney-code 5d7bb49ac0 added expand button to stats
it doesn't do anything yet, but I needed to do up a whole grid just to fit that bad boy in
2021-04-01 16:01:54 -07:00
johnmoney-code 8b1cf20ac2 psynotes conformity
styles this section like other parts of my sheet
2021-01-20 00:49:36 -08:00
johnmoney-code 7c14ab26f5 psyker notes
they're like notes for psykers
credit to that one guy who recommended it, and ChtiKenny for conveniently having the code on his Shadowbane sheet for me to copy
2021-01-19 16:46:28 -08:00
johnmoney-code 45ac74ee84 prepare melee weapons for overhaul 2021-01-17 00:21:46 -08:00
johnmoney-code 73fa15b4ed ranged weapons: expand RoF/Mag
makes those two sections fill out their row now that the hit/dmg buttons are moved to top

replaced some tabs with spaces
2021-01-12 17:46:29 -08:00
johnmoney-code c4fe6c424f ranged weapons overhaul
added a new first row, containing dropdowns for aim/range/attack

not using 1em for these parts because it makes everything scrunch up against the left instead of spread out
2021-01-12 14:04:03 -08:00
johnmoney-code fd53d64653 fix css ranged weapon row numbers
remember to change your variables after copying your code, lads
2021-01-12 12:52:44 -08:00
johnmoney-code d9be2f060c overhauled ranged weapon css
remapped CSS to account for an extra row in the ranged weapons.

Testing "1em 2em" for use, if the HTML works I'll be using it on all the rest of these sections

Also changed comment locations for weapons CSS
2021-01-12 01:41:19 -08:00
johnmoney-code 39c1e12770 Added an ability to hide part of a rolltemplate
preparing to steal CKenny's absolute overhaul of a rolltemplate
2021-01-10 00:41:19 -08:00
johnmoney-code 21f74ccdb0 remove rounded upper right corner from Range 2021-01-05 22:12:38 -08:00
johnmoney-code bbe91c15a8 fix dropdown positioning in weapon statblocks
Credit to ChtiKenny for figuring out how to lower their position, those TODOs have been there for months
2021-01-05 22:01:34 -08:00
Miguel Peres e60f81c8b9 Merge pull request #8005 from johnmoney-code/Only-War-(Enhanced)-update
Only war (enhanced) update
2021-01-04 11:04:48 -03:00
johnmoney-code 4bafa5f148 HTML tooltips for characteristics, etc
Added tooltips when you mouse over the stat names (WS, BS, etc)

Reverted the "more information" unicode emoji from 🔊 to 🗭 because neither of these show up on my browser anyways

refactored some tabs and spaces
2020-12-30 21:18:11 -08:00
Fraser Cormack 1eb0061903 Fix Firefox Skill rolls without compatibility mode
Firefox users were having issues rolling Skills because the buttons were behind disabled inputs (used to display custom text) which ultimately consumed the mouse click.

To fix this, use CSS to prevent the click from being consumed by the disabled input and instead have it fall through to the parent button.

Fix taken from here: https://stackoverflow.com/a/32925830
2020-12-29 18:21:47 +00:00
johnmoney-code e2d7c07adb update 08/16/20 (#7213)
Added Righteous Fury roller, tables.

added an option to toggle the crunch summary for Righteous Fury

Re-ordered the psychic abilities block to look better

Edited CS/CF thresholds to show when psy rolls fail or proc Phenomena

Re-ordered the melee weapon block to look better

Re-ordered the ranged weapons block to streamline function, make room for new Mishap Chance

Added dropdown for Mishap Chance for ranged weapons. Added "spray?" checkbox to change critfail marker to 9
2020-08-17 12:05:43 -05:00
johnmoney-code 91e8cb4cbc added rolltables, features (#7112)
Changed crit/critfail messages on to-hit rolls
Added a d100 function. Queries for a target number, then rolls a d100, then divides the difference by 10, showing all 3 numbers.
Changed Critical Damage attribute from attr_shields_max to attr_critical_dmg. Any existing number under Critical Damage will be deleted. On the bright side, clicking "Wounds" will now properly display information about current/max Wounds and Crit Dmg value.
Added a Force Field section to the Infographic. Has spots for a Name, Overload Rating, and Protection Rating.
Added a Shock roller. Queries for Fear DoF, then rolls Severity.
Psyker Focus Power Tests on Unfettered or Push will show a red number when it's time to roll for Psychic Phenomena
Phenomena and Perils buttons added. Will roll for Psychic Phenomena and Perils of the Warp respectively
2020-08-03 14:28:43 -04:00
johnmoney-code 14275f5b86 psyker sheetworker fixed (#6990)
CSS: added semicolons to all padding statements for consistency

HTML: changed "1 2 3" choices to "0 1 2"
fixed a bug in the sheetworker that had broken calculations in the Psykana tab
added (EPR * 5) to Focus Power Tests
2020-07-20 13:44:20 -05:00
johnmoney-code 37a862bf58 Only War (Enhanced) code improvements (#6960)
* refactoring and small corrections

changed page # in Advancements tab to type 'text'

code refactoring for carry-capacity switch statement and insanity/corruption range checks

fixed typo in sheet.json

* improved CSS, refactoring

changed "Page #" in the Advancements tab to input type: text
refactored range check for Insanity/Corruption
refactored Unnatural Characteristics styling
fixed incorrect comment in carryweight sheetworker
improved css grid for armor display overall
removed css grid in armor display cells
Added disclaimer next to Efffective Psy Rating
Added WIP framework for sheetworker psykana calculations
2020-07-13 11:04:58 -05:00
johnmoney-code 13631fef01 [Only War] overhauled character sheet (#6721)
* New Only War sheet

forked the Halo Mythic 3.5 sheet, mostly without incident. Comments show areas of further improvement.

* updated sheet code to reference attached files

* removed debug marks

roll20 might not be fond of seeing my extraneous code and plots to expand functionality. Since this sheet works as is, let's just do it now and revisit it after we get those features in
2020-06-08 15:23:54 -05:00