Initiative is based on d20 + dexterity bonus, and I had it set to
dexterity MODIFIER (a miscellaneous modifier for dex... not the same
thing as the bonus). This is now corrected.
- New layout with a tab-controlled interface
- Added miscellaneous modifiers to stats, skills, weapons, and armor.
- Moved all attack rolls to exist on a per-weapon basis.
- Reintroduced a spells section, now on a new tab. Contains the full
breakdown of the spell rolls.
- Implemented inline rolls so hovering over results won't splash a big
wall of math at you.
Moved all roll calculation explanations to title attributes. Now the
explanations display when you hover over the buttons. You are all now
delivered from the cursed wall of text.
- Cut down on the verbosity of rolls (took up too much of the chat box)
- Removed Light Weapons from Missile Attack Roll
- Added a new section for special attack rolls: Light Weapons, and Dual
Wield
- Added in Microlite20 "Expert Rules"
- Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen
- Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard
- Added Paladin modifier to all save rolls (+1 at level 1, and +1 per
every 5 levels)
- Added Ranger modifier to ranged attack rolls, ranged damage rolls, and
dual-weild rolls
- Added an additional skill: Survival
The old sheet, while very functional, didn't look very pretty. Also
removed the "test.html", because there was no way to get it to look the
way it does in roll20's interface.