I re-worked the armor and weapons sections so that they appear more consistent and appealing across different browsers. The basic philosophy is now a set of column flex-containers of weapon and armor row flex-containers. Previously, I used the opposite approach, but different browsers rendered container heights differently. This made the roll buttons and readonly inputs a real pain to position consistently.
Added roll buttons for powers. The buttons roll a basic 3d6 check if needed, roll the effect dice, and show the advantages and limitations provided as a description.
Re-wrote the normal damage attack buttons (shield attack, weapon attack 5, and basic attack) to display both BODY and STUN damage using the new roll parsing feature.