* V20 Sheet Grammar and Cleanup
Fixed a few spelling errors as well as an issue with data-i18n causing everything to be funky.
* Fixed issues with input boxes missing
Noticed that the translation tags were placed in heading tags, moved them to span tags to return the input boxes that were missing.
This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.
Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.
Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.
* Attempt to fix GitHub conflict
* Tweaking css
-Changed roll template css to keep the roll template hard set instead of percentage based, looks much cleaner.
-Fixed the issue with Main Dice Pool rolls not having attributes properly named.
-Fixed the issue with the Vinculum section putting the To Target and To Me sections to 10 if the user chose 3 or higher as the rating.
- Fixes a number of bugs including those issues found within the Dice section that were simply not functioning at all. The bug was due to the test campaign that was already previously hosting the old sheet did not allow me to spot the issues. Lesson learned and a huge apology again to everyone.
-Moved some tabs and reorganized some sections though it shouldn't have any affect on data as names were not altered in this change, just their location on the sheet.
Fixed version of the V20.html supporting i18n.
After a first pull request i got noticed about two potential issues that i fixed.
This should be fine now.
I also created a new .json file to permit translations.