- Changes the header of the talent checkboxes to Talent to make it easier for users to identify their purpose
- Sets value of each checkbox to 2 to eliminate the need to select talent in a particular order
- Updates the skill total sheet workers to add the extra +1 if both checkboxes are on
- Updates the skill total sheet workers to encapsulate some repeated code into a function to make the scripts section neater
- Updates skill total *(and other)* sheet workers to react to attribute mods, which ensures attribute changes have time to propagate to the mod before being used
- Updates the README
feature: Calculates stat modifiers using temporary bonuses
- Adds labelling to the sheet workers
- Removes superfluous comments
- Replaces fetching the various skill total components with just using the calculated skill total for adding to the dice in skill rolls via the template
- Adds sheet workers to calculate the total modifier for a skill based on stat, talents, and manually assigned bonuses
- Workers run on sheet open, and when any of the relevant stats are changed
- Updated the readme to tick off one of our tasks
- Combines the roll button with the name label to make it into a single control
- Adds styling to the button to make it display the same colour as the relevant stat field when hovered over
- Prepares the stat display box for use as the skill total
- Adds new `skillname_total` attributes
* Adds fields to the spans containing the Critical Threshold and the first Effect Threshold and Effect Drop-Down fields in each move
* Attaches a title to these new tooltip fields
* Styles fields appropriately to look like a tooltip
* Clarifies intent of the total damage field
* Adds field for indicating the accuracy roll in the same manner as the damage roll field
* Changes display for total damage field to show the base damage roll
* Corrects previous misnamed attribute in total damage sheet worker
* Adds options for setting thresholds for achieving additional effects such as status afflictions or greater critical hit ranges to the move information header
* Adds the display of additional effect success to the move roll template
* Configures the move roll template to take into account the different critical hit format when moves have a specific critical hit range
* Configures the move roll template to hide the damage field if the move would deal zero damage, saving real estate in the chat log
* Updates the move roll template verbiage to better resemble the pokemon video games
* Adds new readonly field - populated with a sheet worker - to the move section
* Re-arranges the second info header of moves so that critical threshold is next to accuracy modifier, and the damage bonus fields are together
* Updates the Readme
* Updates the previews... again.
* uses the `mix-blend-mode` CSS rule to colour the checkboxes similar to the background - incompatible with Safari and IE, so sorry to the peeps who use that.
* Updates the character sheet preview image
* Adds some helpful information to the instructions.
* Adds my ID and name to the authors
* Labels and placeholder text has been made to match the colour of the character sheet or move field
* User-entered text will be a dark grey such that it pops out of the page to highlight that this is in fact not placeholdered text
* Makes the skill labels bold
* Utilises the funky dice fonts to draw a d20 on-screen for the dice object
* Adds a circular border and shadow to make it stand out as not just an art asset.
* Adds new roll template and utilises it for the skill rolls
* Updates CSS to use similar colours to the skill fields
* Resolves issue with label width sometimes not being consistent
* Renames move-roll roll template table from result to mvoe-template
* Adds buttton next to the additional notes text area for rolling a move using the new template
* Aligns margins for the move header info, and the notes text area and button
* Removes the old attack rollers
* Uses a hidden text field and updates it when the move category is updated and the sheet is opened
* Corrects the `move_category` value for the _"Category"_ selection so that no modifier is selected with attacks
* Initial commit of Pokemon Tabletop Adventures version 3
* PTA3 - Reference the roll20 github directly for images
* PTA3 - Replace all visible uses of Pokemon so they have the accent