Commit Graph
27 Commits
Author SHA1 Message Date
hylianux 88e4f0f6e2 Microlite20 - Fixed Rangers and Max HP
Fixed damage rolls for rangers, and added a max hp field
2015-10-04 11:27:48 -04:00
hylianux b4811763c3 Initiative Bugfix
Initiative is based on d20 + dexterity bonus, and I had it set to
dexterity MODIFIER (a miscellaneous modifier for dex... not the same
thing as the bonus).  This is now corrected.
2015-09-14 09:52:25 -04:00
hylianux 5bc34b5e00 AC Bugfix
Bugfix: Armor Class now accounts for the miscellaneous modifiers.
2015-07-13 19:41:12 -04:00
hylianux f35427235e updated names to avoid conflict
The names had changed, which would require people to re-enter stats and
the like.
2015-05-12 13:52:07 -04:00
hylianux 70a9f9e359 Microlite20 - Layout Change
- New layout with a tab-controlled interface
- Added miscellaneous modifiers to stats, skills, weapons, and armor.
- Moved all attack rolls to exist on a per-weapon basis.
- Reintroduced a spells section, now on a new tab.  Contains the full
breakdown of the spell rolls.
- Implemented inline rolls so hovering over results won't splash a big
wall of math at you.
2015-05-12 09:12:28 -04:00
hylianux ea9208c714 textarea resizing
For a starter pack, this size is more than adequate, but not overkill.
2015-03-17 16:28:21 -04:00
hylianux 330affbd71 height and weight
changed height and weight to text boxes
2015-03-17 15:02:02 -04:00
hylianux 8d44a134b9 Last change - Weapon Section
- Removed "Dice Type" and "Dice Number" in favor of 1 field that'll do
both: "Damage Dice"
- Retitled some things for better display
2015-03-17 14:26:20 -04:00
hylianux 21ddb1bb0e minor text edit
Changed "racial bonus" to "human racial bonus"
2015-03-17 00:39:54 -04:00
hylianux dfcdf0d73b Changed Look
- Rearranged the sheet to make more use of real estate.
- Added css for tables in order to better separate fields
- Standardized roll template output
2015-03-16 23:26:34 -04:00
hylianux 712f0b11f3 Cure for Text Walls
Moved all roll calculation explanations to title attributes.  Now the
explanations display when you hover over the buttons.  You are all now
delivered from the cursed wall of text.
2015-03-16 18:57:10 -04:00
hylianux e83270ea8b initiative explanation needed
- Added note to initiative roll to explain initiative roll calculation.
2015-03-16 18:28:09 -04:00
hylianux 4512412d16 initiative and roll templates
- Added Initiative roll (will automatically add to tracker)
- Changed all roll buttons to use roll templates
2015-03-16 10:48:09 -04:00
hylianux 7257c4147a changed a title 2015-03-14 21:54:34 -04:00
hylianux 8aa2206edc Added things, changed things
- Rearranged the sheet for easier readability
- Added Shield section to add to AC
- Added Stat rolls
- Changed Equipment section to a single textarea
2015-03-14 21:46:41 -04:00
hylianux 9a8783545a fixed ranger bonus calculation
was missing an ending parenthesis...
2015-03-12 23:06:13 -04:00
hylianux a1210bc6bc removed level modifier from attack roll
The rules are worded in a rather confusing manner in m20 purest essence
on page 2.  The level advancement states the changes you make to your
hp, skills, and attack rolls, but fails to mention that this is an
already calculated result.  thus, the added level modifier was adding
WAY more bonsues to attacks than was intended.  Easy misunderstanding of
the rules to make, with the way it's worded.
2015-03-12 22:27:01 -04:00
hylianux 28c99961db Microlite20 - Expert Rules Update
- Cut down on the verbosity of rolls (took up too much of the chat box)
- Removed Light Weapons from Missile Attack Roll
- Added a new section for special attack rolls: Light Weapons, and Dual
Wield
- Added in Microlite20 "Expert Rules"
- Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen
- Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard
- Added Paladin modifier to all save rolls (+1 at level 1, and +1 per
every 5 levels)
- Added Ranger modifier to ranged attack rolls, ranged damage rolls, and
dual-weild rolls
- Added an additional skill: Survival
2015-03-10 18:37:50 -04:00
hylianux 1d1ed5a17e forgot a hr tag
i completely missed this the first time...
2015-02-27 08:56:59 -05:00
hylianux ce8d794643 Changed the layout for more easier readability
The old sheet, while very functional, didn't look very pretty.  Also
removed the "test.html", because there was no way to get it to look the
way it does in roll20's interface.
2015-02-26 13:16:19 -05:00
hylianux 116335840d Disabled editing of DC for casters 2015-02-16 23:11:26 -05:00
hylianux 2ec625cbbe Modified Attack Rolls
Added logic for this rule: Every level adds a +1 to attack rolls.
2015-02-16 22:00:46 -05:00
hylianux 9f8053da31 Added Save Rolls and fixed Damage Rolls
There are 3 save rolls mentioned in microlite20 that I forgot to add
before (Fortitude, Reflex, and Will).  Additionally, all melee damage
rolls are supposed to add strength bonus, and 2x that strength bonus for
2-handed weapons.

Also updated the missile attack bonus text, since it can also optionally
be used for melee attacks with light weapons.
2015-02-16 21:53:03 -05:00
hylianux 3c1eec96af minor edit for titling
Microlite20 is probably the best rpg for newbies, and as a newbie once,
the incessant use of acronyms really put me off.  I added some context
to the acronyms here so people will know what they are when they see
them :)
2015-02-13 23:05:02 -05:00
hylianux cb3d1af9c6 New buttons and class/race skill incorporation
Changes:
-Flipped the order of female and male sexes... Not making a sexist
statement here, but the default option should be the more common option.
-Removed Spells functionality.  Microlite's rule is you can cast any
spell your level allows, and no player wants to painstakingly add every
single spell to their character sheet.
-Added buttons for attack rolls.  These rolls also incorporate the
fighter class's additional +1 (per 5 levels) paradigm.  These new
buttons appear beside the attack bonus section.
-Modified skill check buttons.  They now incorporate the human class
logic of an automatic +1 when human is selected as the race.
-Added descriptions to the rolls to explain, in chat, what they are, and
how they were calculated.
-Added an Armor section to define your armor and the armor class bonus
-Removed old Armor Bonus section in favor of new Armor section
-Modified Weapons section to include the fighter bonus to the damage
rolls, if fighter is selected.
2015-02-13 22:41:30 -05:00
hylianux 77cf36adec Fixed calculation and added more roll buttons
The calculation for armor class was incorrect, so I fixed it.  I also
added roll buttons for all the different skill checks you could have.
My only other recommendation for future upgrades is spacing, and of
course using the proper css and formatting that roll20 recognizes.  That
stuff's over my head right now.
2015-02-13 16:32:35 -05:00
Wolfgang Richter 587b0fc41b Microlite20: first commit 2014-08-12 17:33:24 -04:00