- set defaults for qty and carried to 0 and unchecked to help sheet
workers trigger for auto-calcing weights
- set default carrying capacity limits based on STR 8-11.
Some Highlights
1. removed the preset attack buttons(no longer necessary)
2. drag/drop sheet rolls to the quick bar
3. In accordance to the latest Roll20 update, old ability macros will
need to be updated to include "$X", where X is the row number of the
repeating item
4. added more ability-based skills/info and gave them rolls
5. added Surprise and Initiative rolls (both rolls use @SurpriseBonus as
modifier)
6. added editable macro-text for attacks (allows you to customize your
macros)
7. added many new sections;
8. Movement: with auto-calc rates and current load indicators based off
of carrying capacity vs total weight carried
9. Wealth: with coins total and carried
10. Equipment: repeating rows with auto-calc cost/weight. Armor, coins
carried, and weapons costs/weight are included elsewhere and do not need
to be included as equipment.
11. Sheet worker javascript was used for weight, cost, and encumbrance
(thanks to Aaron's TAS script)
12. The encumbrance function sets a checkbox to the current load.
Current load is determined by comparing the total weight carried to the
amounts entered for a character's carrying capacities (normal, heavy,
very heavy, and max). Currently these limits are entered by the sheet
user. These limits may be automated in future updates.
13. Special Abilities: repeating rows w/roll and macro-text
14. Spells: repeating rows w/roll and macro-text
15. Notes
16. added Footer with sheet info
17. option to /w gm to-hit table info to the DM when making an attack
18. option to toggle a parchment background (void of coffee or Jolt Cola
stains). ;-)
- fixed repeating sections to comply with new roll20 update
- removed preset attacks. No longer necessary with update.
- added a background option
- added a few new sections (wealth, equipment,special abilities, spells,
notes )
- movement and encumbrance(plan to add auto-calc weights from euipment)
- special abilities, and spells are only textarea now, but will updated
with more fields soon.
- created 6 sheet-roll buttons that match the first 6 repeatable attack items
- created sheet-roll buttons for Thief Skills
- changed the Thief Skills layout into a table for easier formatting
- added roll templates for attacks ( &{template:attacks} ) and a general template ( &{template:general} ) to be used for any key and value
- modified the sheet-rolls on the sheet to include roll templates
- added attrib_HitDice attribute.
- changed column layout to allow better placement of HitDice field.
- changed Multi-Class 2 and 3 to just Class 2, and Class 3 to help text
overlap of input fields when the sheet is decreased in size.
- Made a new screen shot of the sheet. Last image had an incorrect
modifier entry that included a "+". Should be numbers only.
- Added titles for the To-Hit table.
- added repeatable weapon attributes.
- added title="something" to help with macros
- made some minor cosmetic changes
- rearranged Thief Skills to more closely match the PHB table
- added attribute ToHitBonus
Added a logo, changed sex to gender as per roll20 request(I did not change the attribute name "attrib_Sex" so as not to break anyone's macros that pull that attribute), changed the multi-class label on the sheet to "Multi-Class 2" and "Multi-Class 3" accordingly. Rearranged a few of the attribute labels on the sheet to better organize sheet info. Added some section titles.