Removed the radio buttons from stress tracks; clicking on the labels will now select that value. Adjusted style to make it more obvious which value is selected.
Added a section to each stress tracker that shows the old checkbox system, with a notification that the checkboxes will be done away with in the near future.
Also added a hidden <span> element that should properly set the STRESS_max attribute.
Corrected spelling of "Protocol".
The last commit caused the stress tracks to spill over into the right column. The Momentum tracker was also wonky. This fixes those issues by:
1) Reducing the size of each stress track (still well over the reasonable maximum).
2) Combining the stress tracks into one table per track.
3) Making each td a %width rather than fixed width
Also added red indicator to more clearly show which number on a stress track is in focus. Red is probably a bad color but it works for now.
Also reduced maximum Momentum to 6. This is the maximum amount a single character can have in their pool, and it makes the table behave better. If a GM wants to give a character more than 6 Momentum, they can alter the Attribute. I recommend creating a "Party" character with macros that can add and subtract from @{Party|Momentum}, since baseline Infinity 2d20 has Momentum as a shared pool amongst all characters.
Also cleaned up CSS a bit, removed some redundant styling.
Changed the checkboxes in each stress track to radio buttons. This will allow the tying of token bars to each stress track.
Changed "Trauma" to "Metanoia" to reflect the change made when the RPG went to print.
Added a "Harm Effects" section and moved the "Traits" section to improve page flow.
Removed the "sheet-check-on" class: no longer used in sheet.