Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
-Corrected Martial Arts damage calculation for characters with ki abilities
-Added Ki abilities for elemental attacks based on Light and Darkness
-Added modifiers prompt for basic attack/block/dodge rolls to better work with martial arts
-Added modifier prompt for projection rolls for consistency w/ attack/block/dodge
-Corrected weapons to prompt for fatigue before other modifiers to reduce possible user confusion.
Added section to track Ranged weapons and their specifics
Added section to track the basic info of Ki Techniques for characters. Actions around ki techniques might be coming later with roll templates, but just storage for now
Added labels for Initiatives, since characters with 5+ options can have a hard time remembering which penalties associate with each weapon/armor combo.
Added section in Melee weapons to account for using shields as defined in the core rulebook.
Corrected Weapon Attack damage calculation.
Corrected Weapon Fortitude calculation.
Corrected Ki Detection formula not properly using order of operations.
Corrected Weapon Breakage to allow negative values. Useful for some weapons such as the whip or net, which have negative breakage.
Corrected resistances to account for Body of Emptiness automatically.
Updated CSS to align with HTML changes. Corrected float problems in many areas of the character sheet when resizing. Added numerous quality of life changes to repeating areas of the character sheet.
Reformat sheet to use tabs. Fixed several formula issues in autocalc and text fields. Removed or renamed several fields to better match overall structure and game flow.
finished initial version. much cleaning needs to be done for the last 2 sheets and the overal css class structure.
Deadlines demanded sacrifices. looks pretty good though.