* Typo: Slash in equipment critical dropdowns had Crush headers
* Fix: Exploding dice should be >96 (means >=96 in roll20)
* Fix: Effective MM Bonus on NPC/Equipment only showed penalty,
not bonus+penalty. Display issue only.
* Fix: Orientation on NPC/Creature tab always being rolling 0
* Enhancement: Enable _max for hit points and power points
so token bars will work when attribute linked.
* Change languages back to text field.
* Change auto-calc mechanisms to JavaScript functions where applicable.
* Add optional professions from 1993 edition.
* Add martial arts skill category.
* Refactor weapon sheet and weapon attack template.
* Add weapon weight calculations.
* Fix ad hoc modifier for secondary skill (MM) rolls.
* Fix tracking skill stat from intuition to intelligence.
* Fix invalid HTML elements.
* Fix race bonuses.
* Adjust the development point display on skills sheet.
* Remove the half-baked background options.
* Update readme.
* Fix the issue with encumbrance penalty: negative strength bonus no longer yields MM penalty.
* Fix misaligned sheet elements.
* Fix too short text fields.
* Fix encumbrance calculation for NPC/Creature sheet
New Features
- Added all playable races
- Added stat autocalcs for races
- Added defense autocalcs for races
- Added development point fields for leveling
- Autoselect realm based on profession
Enhancements/Bug Fixes
- Fixed Language Headers
- Fixed Spell School Capitalization
- Fixed Appearance (AP) Calculation
- Added some tooltips
TODO
- Add original rolled vs modified stat columns (e.g. Background modifications)
- Add race adolescent bonuses
- Add race special skill bonuses (need new column in skills section).
- Add default secondary skills (new sub-tab?)
- More tooltips