- Allow set and brace to be used along with another maneuver (e.g., strike or haymaker) as per rules
- Separate the various kinds of combat maneuvers for cleaner look
- Bring Skill Levels to the top so that they are not overlooked
- Separate the range modifiers and called shots from the refined hit location areas
- Move "focus" to called shots
- Update combat maneuver notes
- Add dropdown for selecting number of attacks on Multiple Attacks maneuver
- Integrate that dropdown into the combat preview
The "hth" field was using traditional human notation for half dice, which was not properly parsed when passed to a dice roll. By switching it to "dice" format instead of "text" format, we get dice annotation that roll20 can parse.
- Made generic attack button on OCV provide hit location and body count as powers do
- Added a button to do the same thing at the end of the OCV line of the combat preview table
1. Added img folder with HeroSystem_6eLogos.png file for use with the HeroSystem6e Character Sheet.
2. Modified HeroSystem6e.htlm file to access new logo stored in github.