This commit has 11 changes among upgrades and corretions related to the sheet:
1) It now uses images hosted on the Roll20 sheet repository instead of outside sources.
2) Changed Inventory tab name to Backpack, and "Inventory" is now a section of Backpack for items that use Inventory Points.
3) Created slots on the Backpack tab for spare armor/shields, spare accessories, and other items.
4) Created a mechanism for fast swaping current equipment with those from the backpack spare (and weapons from the Other Weapons section).
5) Refactored the scripts that save attribute names to hidden inputs into one unique script, making it faster to add new sections that use this mechanism. Changed the Generic Rolls mechanism to use it.
6) Added spot button that shows formulas without rolling dice for weapons, offensive spells, and rituals.
7) Refactored Rituals section input names due to the previous names having no logic association. Added a Ritual Check roll and the possibility of informing the attributes and bonus the Ritual's Magic Check has. Also added a Cost input.
8) Fixed Tonic image on Inventory, which was broken. Added folding to Projects in the Backpack Tab.
9) Tweaked the sheet CSS to adapt to these changes, creating new stuff or improving existent ones.
10) Fixed some misplaced or broken elements on the sheet. Fixed the output of some show buttons.
11) Added a button to Spend and Declare the use of Fabula Points, as well as a input to write how it was spend. After the roll, the input clears and it lowers by 1 the current Fabula Points automatically. It also gives a message if the user has no more FPs to spend.
- Simulated optgroup separation for Bonds.
- Changed Zero Powers structure to allow several ZPs and Effects while keeping only one trigger and clock (as per FU rules).
- Changing FU logo origin URL.
This sheet is an upgraded version of the Fabula Ultima sheet, using the test sheet's as base but with several modifications applied and new content added. The layout was much improved in comparison, it is more user-friendly, more sections were added and the content was reorganized using a better logistic for information.
(Smallfix: changed Hit Points and Mind Points variable names, they were HealthPoints and MagicPoints, which would cause confusion when configuring tokens.)
This sheet is an upgraded version of the Fabula Ultima sheet, using the test sheet's as base but with several modifications applied and new content added. The layout was much improved in comparison, it is more user-friendly, more sections were added and the content was reorganized using a better logistic for information.