Restructured and brighter layout.
Changed Templates to go with he style form the new layout.
Option page to set whipser behaivour as well as open roll and fumble ranges.
Option page hold Roll Buttons for simple openroll/fumble rolling.
Added conversion worker and version tracking.
Added Templates for everything. Might not look too good but better than the old inline rolls. They also contain more information and macro buttons for followup actions.
Added temperory values for most things for easy tracking of short term modification (like in combat).
All Action Mod affects everything as it should by rules.
Positive values are treated as all action bonus, negative values as all action penalties. Both affect only what they should as by rules.
Removed repeating field for ranged weapons and merged it into meele weapons. Conversion script will add ranged weapons into the weapon repeating section.
Upgrading from old sheet to this one should have no efffect on any value and should work as is. I highly recommend going ovr everything and filling the new fields as necessery thought.
Reworked magic projection and accumulation for ease of play.
Added temporary bonus fields to projection, accumulaion and zeon to keep better track of temporary and (semi-)permanent (special) bonuses.
Added "magic ability" defaulting to INT - this represents the characteristic used to determin limits for spell casting (int requirement / maximum zeon)
Overhauled characteristics to keep track of base values and bonuses, opposed checks bonuses and using templates.
Added all action modifier, covering all action penalties and all action bonuses in one field for ease of use.
Fixed wrong names/attributes in initiative repeating fields.
Added Description field for advantages and disadvantages.
Added Templates for all rolls in general tab.
Fixed base lifepoint and zeon calculation (was wrong for constituion/power of 1).
i18n translation hooks added.
Ki abilities restructured to be rule conform. (as by rule text, sheets are wrong even in the books)
Repeating section for initiativeoverhauled. (Works similar to repeating sections in the 5e OGL sheet)
Initiative gets tracked.
Changed size of most titles and "cells" for better fitting and use of space.
Fixed tabs only showing large radio boxes instead of labels.
Added support for Core Exxet rules for Secondary Abilities. (N.A. column to place the +10s from levelups, then autocalc min(#Nat*Atr.+N.A.;100) into total)
Added a column to Secondary Abilities to show attribute for each + Rearanged column order for ease of play (putting name, total and roll closer to each other).
Rearanged some elements in Magic tab for better use of space when adding lots of free access/bought spells (which is the norm when using magic in ABF).
Added repeating section for free armor layers in addition to the 3 from normal layers - as gained by magic and similar means.
Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
-Corrected Martial Arts damage calculation for characters with ki abilities
-Added Ki abilities for elemental attacks based on Light and Darkness
-Added modifiers prompt for basic attack/block/dodge rolls to better work with martial arts
-Added modifier prompt for projection rolls for consistency w/ attack/block/dodge
-Corrected weapons to prompt for fatigue before other modifiers to reduce possible user confusion.
Added section to track Ranged weapons and their specifics
Added section to track the basic info of Ki Techniques for characters. Actions around ki techniques might be coming later with roll templates, but just storage for now
Added labels for Initiatives, since characters with 5+ options can have a hard time remembering which penalties associate with each weapon/armor combo.
Added section in Melee weapons to account for using shields as defined in the core rulebook.
Corrected Weapon Attack damage calculation.
Corrected Weapon Fortitude calculation.
Corrected Ki Detection formula not properly using order of operations.
Corrected Weapon Breakage to allow negative values. Useful for some weapons such as the whip or net, which have negative breakage.
Corrected resistances to account for Body of Emptiness automatically.
Reformat sheet to use tabs. Fixed several formula issues in autocalc and text fields. Removed or renamed several fields to better match overall structure and game flow.