33 Commits
Author SHA1 Message Date
LukeMc b20d783150 Retrigger full upload 2024-06-03 13:15:14 -04:00
LukeMc 6f100f128b Pulling updated github action in and triggers some sheets that need final update 2024-05-27 16:44:43 -04:00
LukeMc 46edad2122 New line added to all html to trigger full reload of all sheets 2024-05-24 13:16:24 -04:00
Zakarik c47970dd6f [Anima Beyond Fantasy] Fix Combat Aura 2022-11-13 18:01:37 +01:00
Nic Bradley 87e69c3805 Merge pull request #9427 from Zakarik/Anima
[Anima Beyond Fantasy] Bugfix
2021-08-30 15:02:23 -07:00
Zakarik 0ae4d85144 Bugifx #2 2021-08-27 13:06:09 +02:00
Zakarik 5749a3f219 [Anima Beyond Fantasy] Bugfix 2021-08-27 12:57:57 +02:00
Miguel Peres bb5fa6d7ae Merge pull request #8876 from Zakarik/Anima
[Anima] Bugfix
2021-05-17 14:31:36 -03:00
Zakarik 88a92f95aa [Bugfix] Anima 2021-05-11 23:47:49 +02:00
Simon CHANU 4d87b84720 Add turn tracker to init roll 2020-12-04 15:38:40 +01:00
Zakarik 1dcaf973ca [Anima Beyond Fantasy] Fame Update (#6360)
* [Anima Beyond Fantasy]

* Update A-BF.css

* Update fr.json
2020-05-04 17:25:05 -04:00
Zakarik 25714f315f [Anima Beyond Fantasy] Bugfix (#5875)
* Update fr.json

* Update A-BF.css

* Update fr.json

* Update fr.json

* Update fr.json

* Update A-BF.html

* Update A-BF.css

* Update A-BF.html

* Update A-BF.html

* Update A-BF.html

* [Anima Beyond Fantasy] Bugfix

* [Anima Beyond Fantasy] Bugfix
2020-02-24 13:45:24 -06:00
Zakarik 16cc39b561 [Anima Beyond Fantasy] Bugfix (#5853)
* Update fr.json

* Update A-BF.css

* Update fr.json

* Update fr.json

* Update fr.json

* Update A-BF.html

* Update A-BF.css

* Update A-BF.html

* Update A-BF.html

* Update A-BF.html

* [Anima Beyond Fantasy] Bugfix
2020-02-10 11:14:31 -06:00
Zakarik ee9c6a7c88 [Anima Beyond Fantasy] Bugfix Trad FR + CSS (#5802)
* Update fr.json

* Update A-BF.css

* Update fr.json

* Update fr.json

* Update fr.json

* Update A-BF.html

* Update A-BF.css

* Update A-BF.html

* Update A-BF.html

* Update A-BF.html
2020-01-27 13:29:45 -06:00
Zakarik 4f83667b6b [Anima Beyond Fantasy] Redesign (#5800)
* [Anima Beyond Fantasy] Redesign

* Update sheet.json
2020-01-20 09:44:32 -06:00
Lagnalok 9c57025e32 Update A-BF.html 2017-05-08 09:21:04 +02:00
Lagnalok 692561bd01 Damage type no longer showing up as numbers
Damge type now shows up as text as intended. Scriptworker takes care of conversion.
2017-05-08 09:19:28 +02:00
Lagnalok 572b4ead33 Fumble Range corrected
Default value from Fumble Range changed from 90 to 3
2017-05-06 14:31:51 +02:00
Lagnalok e6eab580ad Version 1.1.0
Restructured and brighter layout.
Changed Templates to go with he style form the new layout.
Option page to set whipser behaivour as well as open roll and fumble ranges.
Option page hold Roll Buttons for simple openroll/fumble rolling.
2017-05-02 09:21:23 +02:00
Lagnalok 7d1660d93c hotfix: agility final value
Fixed wrong name on dexterity final causeing agility final to be overwritten.
2017-03-20 13:09:14 +01:00
Lagnalok a0391b250d Conversion worker, Templates, Additions
Added conversion worker and version tracking.
Added Templates for everything. Might not look too good but better than the old inline rolls. They also contain more information and macro buttons for followup actions.
Added temperory values for most things for easy tracking of short term modification (like in combat).
All Action Mod affects everything as it should by rules.
Positive values are treated as all action bonus, negative values as all action penalties. Both affect only what they should as by rules.
Removed repeating field for ranged weapons and merged it into meele weapons. Conversion script will add ranged weapons into the weapon repeating section.
Upgrading from old sheet to this one should have no efffect on any value and should work as is. I highly recommend going ovr everything and filling the new fields as necessery thought.
2017-03-10 11:08:05 +01:00
Lagnalok cd17521717 reworked upper part of magic, added magic ability
Reworked magic projection and accumulation for ease of play.
Added temporary bonus fields to projection, accumulaion and zeon to keep better track of temporary and (semi-)permanent (special) bonuses.
Added "magic ability" defaulting to INT - this represents the characteristic used to determin limits for spell casting (int requirement / maximum zeon)
2017-02-24 12:03:11 +01:00
Lagnalok 3ae474fab0 finished reworking general tab
Overhauled characteristics to keep track of base values and bonuses, opposed checks bonuses and using templates.
Added all action modifier, covering all action penalties and all action bonuses in one field for ease of use.
Fixed wrong names/attributes in initiative repeating fields.
Added Description field for advantages and disadvantages.
Added Templates for all rolls in general tab.
Fixed base lifepoint and zeon calculation (was wrong for constituion/power of 1).
2017-02-23 17:45:59 +01:00
Lagnalok 108ecc20aa multi-language support, overhauled ki, new initiative
i18n translation hooks added.
Ki abilities restructured to be rule conform. (as by rule text, sheets are wrong even in the books)
Repeating section for initiativeoverhauled. (Works similar to repeating sections in the 5e OGL sheet)
Initiative gets tracked.
2017-02-21 16:58:07 +01:00
Lagnalok ef96f27b19 fixed name conflict, added disadvantage slot
Fixed name conflict in repeating section for armor layers.
Added 4th slot for disadvantages - as described in Gaia rule book.
2017-02-16 13:43:17 +01:00
Lagnalok 7744f8bfa6 Refit, layout update, core exxet update
Changed size of most titles and "cells" for better fitting and use of space.
Fixed tabs only showing large radio boxes instead of labels.
Added support for Core Exxet rules for Secondary Abilities. (N.A. column to place the +10s from levelups, then autocalc min(#Nat*Atr.+N.A.;100) into total)
Added a column to Secondary Abilities to show attribute for each + Rearanged column order for ease of play (putting name, total and roll closer to each other).
Rearanged some elements in Magic tab for better use of space when adding lots of free access/bought spells (which is the norm when using magic in ABF).
Added repeating section for free armor layers in addition to the 3 from normal layers - as gained by magic and similar means.
2017-02-16 13:25:35 +01:00
aRotondi1990 e501de8d7f Added Creature/Spell regen tracking
Added attributes for tracking daily Zeon Regeneration when active creatures/ spells are used. Declaring these attributes somehow missed the initial quality check.
2015-02-12 12:46:52 -06:00
aRotondi1990 8891d03fcf Martial arts and consistency corrections
-Corrected Martial Arts damage calculation for characters with ki abilities
-Added Ki abilities for elemental attacks based on Light and Darkness
-Added modifiers prompt for basic attack/block/dodge rolls to better work with martial arts
-Added modifier prompt for projection rolls for consistency w/ attack/block/dodge
-Corrected weapons to prompt for fatigue before other modifiers to reduce possible user confusion.
2015-01-30 11:05:40 -06:00
aRotondi1990 084e84be69 Additional Sections added
Added section to track Ranged weapons and their specifics
Added section to track the basic info of Ki Techniques for characters. Actions around ki techniques might be coming later with roll templates, but just storage for now
Added labels for Initiatives, since characters with 5+ options can have a hard time remembering which penalties associate with each weapon/armor combo.
Added section in Melee weapons to account for using shields as defined in the core rulebook.
2015-01-19 22:05:49 -06:00
aRotondi1990 59de3d7f34 Tweak resistances again
Corrected copy paste error in Magic Resist (MR) that made it based off of physical resist.
2015-01-13 20:49:04 -06:00
aRotondi1990 bc536f20cb Updated inaccurate fomulae
Corrected Weapon Attack damage calculation.
Corrected Weapon Fortitude calculation.
Corrected Ki Detection formula not properly using order of operations.
Corrected Weapon Breakage to allow negative values. Useful for some weapons such as the whip or net, which have negative breakage.
Corrected resistances to account for Body of Emptiness automatically.
2015-01-10 14:20:05 -06:00
aRotondi1990 bef5e741d5 Update A-BF.html
Reformat sheet to use tabs. Fixed several formula issues in autocalc and text fields. Removed or renamed several fields to better match overall structure and game flow.
2014-12-30 09:28:12 -06:00
John Myles 82fd11d6bb Rename A:BF.html to A-BF.html
To fix "difficulties" when using this repository on a windows based OS (doesn't allow colons in filenames)
2014-07-25 22:07:28 +01:00