From ffba6a3a3c0390fafffe897407b4dbe21d299caa Mon Sep 17 00:00:00 2001 From: Quintol Date: Mon, 25 May 2020 16:07:22 +0200 Subject: [PATCH] Update de.json (#6595) German translation-file for Shadowrun 5th Edition based on previous commit by sychron with minor fixes/changes --- Shadowrun5thEdition/translations/de.json | 672 +++++++++++------------ 1 file changed, 336 insertions(+), 336 deletions(-) diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index 55189c760d..51751dacd2 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -1,11 +1,11 @@ { - "a": "GES", + "a": "A", "acc": "Präz.", "accel": "Beschl.", "acceleration": "Beschleunigung", - "acid": "Aäure", + "acid": "Säure", "acidprotection": "Säureschutz", - "actinggroup": "Handelnde Gruppe", + "actinggroup": "Schauspiel-Gruppe", "active": "Aktiv", "aeronauticsmechanic": "Luftfahrtmechanik", "age": "Alter", @@ -17,412 +17,412 @@ "arcana": "Arkana", "archery": "Bogenschießen", "armor": "Panzerung", - "armorer": "Rüstungsmacher", - "armorrating": "Panzerungswert", + "armorer": "Waffenbau", + "armorrating": "Panzerungsstufe", "arms": "Waffen", "artisan": "Handwerk", - "assensing": "Assensing", + "assensing": "Askennen", "astralcombat": "Astralkampf", "astralini": "Astrale Ini", "astralinitiative": "Astrale Initiative", - "athleticsgroup": "Athletik Gruppe", + "athleticsgroup": "Athletik-Gruppe", "attack": "Angriff", - "attribute": "Attribute", - "attributearray": "Attribute Array", + "attribute": "Attribut", + "attributearray": "Attributsanordnung", "attributes": "Attribute", - "augmentations": "Augmentations", - "augs": "Augs", - "automatics": "Automatik", - "automotivemechanic": "Fahrzeugmechanik", + "augmentations": "Verbesserungen", + "augs": "Verb.", + "automatics": "Automatics", + "automotivemechanic": "Automechanik", "awakened": "Erwacht", "b": "B", - "banishing": "Vertreiben", - "base": "Base", + "banishing": "Verbannen", + "base": "Basis", "baseslider": "Base slider", "bf": "BF", - "binding": "Binding", - "biotechgroup": "Biotech Group", - "biotechnology": "Biotechnology", - "blades": "Blades", - "body": "Body", - "bonuses": "Bonuses", + "binding": "Binden", + "biotechgroup": "Biotech-Gruppe", + "biotechnology": "Biotechnologie", + "blades": "Klingenwaffen", + "body": "Konstitution", + "bonuses": "Boni", "c": "C", - "character": "Character", + "character": "Charakter", "charisma": "Charisma", - "chemistry": "Chemistry", - "close": "Close", - "closecombatgroup": "Close Combat Group", - "clubs": "Clubs", - "cold": "Cold", - "coldprotection": "Cold Protection", - "combat": "Combat", - "combatskill": "Combat Skill", - "combatskills": "Combat Skills", - "combattype": "Combat Type", - "compiling": "Compiling", - "complex form": "Complex Form", + "chemistry": "Chemie", + "close": "Nah", + "closecombatgroup": "Nahkampf-Gruppe", + "clubs": "Knüppel", + "cold": "Kalt", + "coldprotection": "Schutz vor Kälte", + "combat": "Kampf", + "combatskill": "Kampffertigkeit", + "combatskills": "Kampffertigkeiten", + "combattype": "Art des Kampfes", + "compiling": "Kompilieren", + "complex form": "Komplexe Form", "composure": "Composure", "computer": "Computer", - "con": "Con", - "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", - "conditionmonitor": "Condition Monitor", - "conditionmonitorm": "Condition Monitor (M)", - "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", - "conditionmonitorpm": "Condition Monitor (P/M)", - "conditionmonitorps": "Condition Monitor (P/S)", - "conjuring": "Conjuring", - "conjuringgroup": "Conjuring Group", + "con": "Überreden", + "conditionfooter": "Für jeweils 3 Kästchen Schaden auf einem Monitor erleidet der Charakter -1 auf alle Würfelpools.", + "conditionmonitor": "Zustandsmonitor", + "conditionmonitorm": "Zustandsmonitor (M)", + "conditionmonitormodifiers": "Zustandsmonitor-Modifikatoren (P/S): ", + "conditionmonitorpm": "Zustandsmonitor (P/M)", + "conditionmonitorps": "Zustandsmonitor (P/S)", + "conjuring": "Beschwören", + "conjuringgroup": "Beschwören-Gruppe", "connection": "Connection", - "contacts": "Contacts", + "contacts": "Kontakte", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", "core": "Core", - "corecombatinfo": "Core Combat Info", - "counterspelling": "Counterspelling", - "crackinggroup": "Cracking Group", - "cybercombat": "Cybercombat", + "corecombatinfo": "Core Kampf-Infos", + "counterspelling": "Antimagie", + "crackinggroup": "Cracken-Group", + "cybercombat": "Matrixkampf", "cyberdeck": "Cyberdeck", - "cybertechnology": "Cybertechnology", - "d6": "d6", - "dam": "Dam", - "damage": "Damage", - "damagetype": "Combat Damage", - "data_processing": "Data Processing", - "dataproc": "Data Proc.", - "decompiling": "Decompiling", - "default": "Default a skill", - "defense": "Defense", - "defense attribute": "Defense Attribute", - "defense matrix attribute": "Defense Matrix Attribute", - "demolitions": "Demolitions", - "detection": "Detection", - "device": "Device", - "devicerating": "Device Rating", - "dice": "Dice", - "direct": "Direct", - "disenchanting": "Disenchanting", - "disguise": "Disguise", - "diving": "Diving", - "drain": "Drain", - "drain-2": "Drain 2", - "drone": "Drone", - "duration": "Duration", + "cybertechnology": "Cybertechnologie", + "d6": "W6", + "dam": "Sch", + "damage": "Schaden", + "damagetype": "Kampf-Schaden", + "data_processing": "Datenverarbeitung", + "dataproc": "DV", + "decompiling": "Dekompilieren", + "default": "improvisieren", + "defense": "Verteidigung", + "defense attribute": "Verteidigungs-Attribut", + "defense matrix attribute": "Matrix-Verteidigungs-Attribut", + "demolitions": "Sprengstoffe", + "detection": "Entdeckung", + "device": "Gerät", + "devicerating": "Gerätestufe", + "dice": "Würfel", + "direct": "Direkt", + "disenchanting": "Entzaubern", + "disguise": "Verkleiden", + "diving": "Tauchen", + "drain": "Entzug", + "drain-2": "Entzug 2", + "drone": "Drohne", + "duration": "Dauer", "e": "E", "echos": "Echos", "edge": "Edge", "elec": "Elec.", - "electricalprotection": "Eletrical Protection", - "electronicsgroup": "Electronics Group", - "electronicwarfare": "Electronic Warfare", - "emerged": "Emerged", - "enchantinggroup": "Enchanting Group", - "engineeringgroup": "Engineering Group", - "escapeartist": "Escape Artist", + "electricalprotection": "Schutz gegen Elektrizität", + "electronicsgroup": "Elektronik-Gruppe", + "electronicwarfare": "Electronische Kriegsführung", + "emerged": "Resonant", + "enchantinggroup": "Verzaubern-Gruppe", + "engineeringgroup": "Mechanik-Gruppe", + "escapeartist": "Entfesseln", "ess": "Ess", - "essence": "Essence", - "ethnicity": "Ethnicity", - "etiquette": "Etiquette", - "exoticmelee": "Exotic Melee", - "exoticnote": "Exotics are not linked to skills. Use modifier Dice input to set skill dice.", - "exoticrange": "Exotic Range", - "extended": "Extended", + "essence": "Essenz", + "ethnicity": "Ethnie", + "etiquette": "Gebräuche", + "exoticmelee": "Exotische Nahkampfwaffe", + "exoticnote": "Exotische Waffen sind nicht an Fertigkeiten gebunden. Benutz die Eingabe für Modifikatoren, um die Fertigkeitswürfel einzutragen.", + "exoticrange": "Exotische Fernkampfwaffe", + "extended": "Erweitert", "f": "F", "fa": "FA", - "fade": "Fade", - "fadevalue": "Fade Value", - "fakeid": "Fake ID", - "fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses", - "far": "Far", - "favor": "Favor", - "file": "File", - "fire": "Fire", - "firearmsgroup": "Firearms Group", - "fireprotection": "Fire Protection", + "fade": "Schwund", + "fadevalue": "Schwund-Wert", + "fakeid": "Gefälschte ID", + "fakeidsrelated": "Gefälschte IDs / Dazugehörige Lebensstile / Vermögen / Lizenzen", + "far": "Weit", + "favor": "Gefallen", + "file": "Datei", + "fire": "Feuer", + "firearmsgroup": "Feuerwaffen-Gruppe", + "fireprotection": "Schutz gegen Feuer", "firewall": "Firewall", - "firstaid": "First Aid", + "firstaid": "Erste Hilfe", "flight": "Flight", - "forgery": "Forgery", - "freefall": "Free Fall", - "funds": "Funds", - "gear": "Gear", - "gm": "To GM", - "gm-whisper": "Whisper Roll to GM", + "forgery": "Fälschung", + "freefall": "Freier Fall", + "funds": "Geld", + "gear": "Ausrüstung", + "gm": "an den Spielleiter", + "gm-whisper": "Wurf an den Spielleiter flüstern", "/w GM": "/w GM", - "grunt": "Grunt", - "gunnery": "Gunnery", - "gymnastics": "Gymnastics", - "hacking": "Hacking", + "grunt": "Gegner", + "gunnery": "Geschütze", + "gymnastics": "Akrobatik", + "hacking": "Hacken", "hand": "Hand", "handling": "Handling", "handoff": "Hand (Off)", "hardware": "Hardware", - "health": "Health", - "heavyweapons": "Heavy Weapons", - "height-u": "Height", + "health": "Gesundheit", + "heavyweapons": "Schwere Waffen", + "height-u": "Größe", "host": "Host", - "host_rating": "Host Rating", + "host_rating": "Host-Stufe", "i": "I", "ic": "IC", - "ic limit": "IC Limit", - "idslifestylecurrency": "IDs/Lifestyles/Currency", + "ic limit": "IC-Limit", + "idslifestylecurrency": "IDs/Lebensstile/Bargeld", "illusion": "Illusion", - "impersonation": "Impersonation", - "indirect": "Indirect", - "industrialmechanic": "Industrial Mechanic", - "influencegroup": "Influence Group", - "initiate": "Initiate", + "impersonation": "Verkörpern", + "indirect": "Indirekt", + "industrialmechanic": "Industriemechanik", + "influencegroup": "Einfluss-Group", + "initiate": "Initiat", "initiative": "Initiative", - "initiativedice": "Initiative Dice", - "instant": "Instant", - "instruction": "Instruction", - "intimidation": "Intimidation", - "intrusioncountermeasures": "Intrusion Countermeasures", + "initiativedice": "Initiative-Würfel", + "instant": "Sofort", + "instruction": "Unterricht", + "intimidation": "Einschüchtern", + "intrusioncountermeasures": "Intrusion Countermeasures (Gegenmaßnahmen)", "intuition": "Intuition", - "item": "Item", - "judgeintentions": "Judge Intentions", + "item": "Gegenstand", + "judgeintentions": "Menschenkenntnis", "karma": "Karma", - "know": "Know..", - "knowledgeskills": "Knowledge Skills", + "know": "Wissens-", + "knowledgeskills": "Wissensfertigkeiten", "l": "L", - "lang": "Lang..", - "languageskills": "Language Skills", - "leadership": "Leadership", - "level": "Level", - "licenses": "Licenses", - "liftcarry": "Lift & Carry", + "lang": "Sprach-", + "languageskills": "Sprachfertigkeiten", + "leadership": "Führung", + "level": "Stufe", + "licenses": "Lizenzen", + "liftcarry": "Heben und Tragen", "limit": "Limit", "limits": "Limits", - "locksmith": "Locksmith", - "logic": "Logic", - "longarms": "Longarms", + "locksmith": "Schlosser", + "logic": "Logik", + "longarms": "Gewehre", "los": "LOS", "los (a)": "LOS (A)", - "loyalty": "Loyalty", + "loyalty": "Loyalität", "m": "M", - "magic": "Magic", - "magicalskill": "Magical Skill", - "magicalskills": "Magical Skills", - "magicres": "Magic/Resonance", + "magic": "magicres", + "magicalskill": "Magische Fertigkeit", + "magicalskills": "Magische Fertigkeiten", + "magicres": "Magie/Resonanz", "mana": "Mana", "manipulation": "Manipulation", - "martialarts": "Martial Arts", + "martialarts": "Kampfkünste", "matrix": "Matrix", - "matrixdevice": "Matrix Device", - "matrixinit": "Matrix Ini", - "matrixinitiative": "Matrix Initiative", - "matrixsoak": "Matrix Soak", - "medicine": "Medicine", - "melee": "Melee", - "memory": "Memory", - "mental": "Mental", - "mental_limit": "Mental Limit", - "mentallimit": "Mental Limit:", - "metamagic": "Metamagic", - "metatype": "Metatype", - "misc": "Misc", - "mode": "Mode", - "model": "Model", - "modeoptions": "Mode Options", - "modes": "Modes", - "modifications": "Modifications", - "modifier": "Modifier", - "modifierdice": "Modifier Dice", - "modifiers": "Modifiers", - "movement": "Movement", - "mundane": "Mundane", + "matrixdevice": "Matrixgerät", + "matrixinit": "Matrix-Ini", + "matrixinitiative": "Matrix-Initiative", + "matrixsoak": "Matrix-Schadenswiderstand", + "medicine": "Medizin", + "melee": "Nahkampf", + "memory": "Erinnerung", + "mental": "Geistig", + "mental_limit": "Geistiges Limit", + "mentallimit": "Geistiges Limit:", + "metamagic": "Metamagie", + "metatype": "Metatypus", + "misc": "verschiedene", + "mode": "Modus", + "model": "Modell", + "modeoptions": "Modus-Optionen", + "modes": "Modi", + "modifications": "Modifikationen", + "modifier": "Modifikator", + "modifierdice": "Modifikator-Würfel, + "modifiers": "Modifikatoren", + "movement": "Bewegung", + "mundane": "Mundan", "n": "N", "name": "Name", - "namealias": "NAME/PRIMARY ALIAS", - "nauticalmechanic": "Nautical Mechanic", + "namealias": "NAME/PRIMÄRER ALIAS", + "nauticalmechanic": "Seefahrtmechanik", "navigation": "Navigation", - "near": "Near", - "negotiation": "Negotiation", - "none": "None", - "notes": "Notes", - "notoriety": "Notoriety", + "near": "Nah", + "negotiation": "Verhandlung", + "none": "kein", + "notes": "Notizen", + "notoriety": "Schlechter Ruf", "nuyen": "Nuyen", - "options": "Options", - "other": "Other", - "outdoorsgroup": "Outdoors Group", - "overflow": "Overflow", + "options": "Optionen", + "other": "Andere", + "outdoorsgroup": "Natur-Gruppe", + "overflow": "Überzählig", "overflowmodifier": "Overflow Modifier", "p": "P", - "high pain tolerance": "high pain tolerance", - "low pain tolerance": "low pain tolerance", + "high pain tolerance": "Hohe Schmerztoleranz", + "low pain tolerance": "Niedrige Schmerztoleranz", "damage compensators": "Damage Compensators (P/S): ", - "paintolerance": "Pain Tolerance", - "palming": "Palming", - "pc": "PC", - "perception": "Perception", - "performance": "Performance", + "paintolerance": "Schmerztoleranz", + "palming": "Fingerfertigkeit", + "pc": "SC", + "perception": "Wahrnehmung", + "performance": "Vorführung", "permanent": "Permanent", "persona": "Persona", - "personal": "Personal Data", - "physical": "Physical", - "physical_limit": "Physical Limit", - "physicalbonus": "Physical Bonus", - "physicaldamagetrack": "Physical Damage Track", - "physicallimit": "Physical Limit:", - "physicalskills": "Physical Skills", - "pilot": "pilot", - "pilotaerospace": "Pilot Aerospace", - "pilotaircraft": "Pilot Aircraft", - "pilotexoticvehicle": "Pilot Exotic Vehicle", - "pilotgroundcraft": "Pilot Ground Craft", - "pilotwalker": "Pilot Walker", - "pilotwatercraft": "Pilot Watercraft", - "pistols": "Pistols", - "player": "Player", + "personal": "Persönliche Daten", + "physical": "Körperlich", + "physical_limit": "Körperliches Limit", + "physicalbonus": "Körperlicher Bonus", + "physicaldamagetrack": "Körperlicher Zustandsmonitor", + "physicallimit": "Körperliches Limit:", + "physicalskills": "Körperliche Fertigkeiten", + "pilot": "Pilot", + "pilotaerospace": "Raumfahrzeuge", + "pilotaircraft": "Flugzeuge", + "pilotexoticvehicle": "Exotisches Fahrzeug", + "pilotgroundcraft": "Bodenfahrzeuge", + "pilotwalker": "Läufer", + "pilotwatercraft": "Schiffe", + "pistols": "Pistolen", + "player": "Spieler", "plot": "Plot", - "power": "Power", - "powers": "Powers", - "pr": "Professional Rating", - "preps": "Prep...", - "primary": "Primary", - "primaryarmor": "Primary Armor", - "primarylifestyle": "Primary Lifestyle", - "primarymeleeweapon": "Primary Melee Weapon", - "primaryrangedweapon": "Primary Ranged Weapon", - "programs": "Programs", - "projectileweapons": "Projectile Weapons", - "public": "Public", - "publicawareness": "Public Awereness", - "qualities": "Qualities", - "quality": "Quality", - "quantity": "Quantity", + "power": "Kraft", + "powers": "Kräfte", + "pr": "Professionalitäts-Stufe", + "prep": "Prep...", + "primary": "Primär", + "primaryarmor": "Primäre Rüstung", + "primarylifestyle": "Primärer Lebensstil", + "primarymeleeweapon": "Primäre Nahkampfwaffe", + "primaryrangedweapon": "Primäre Fernkampfwaffe", + "programs": "Programme", + "projectileweapons": "Projektilwaffen", + "public": "Öffentlich", + "publicawareness": "Öffentliche Wahrnehmung", + "qualities": "Qualitäten", + "quality": "Qualität", + "quantity": "Menge", "r": "R", "radi": "Radi.", - "radiationprotection": "Radiation Protection", - "range": "Range", - "ranged": "Ranged", - "rating": "Rating", - "ratingmodifier": "Rating Modifier", - "rc": "RC", - "reach": "Reach", - "reaction": "Reaction", - "recoil": "Recoil", - "registering": "Registering", - "relatedlifestyle": "Related Lifestyles", - "resonance": "Resonance", - "resonanceskills": "Resonance Skills", - "rituals": "Rituals", - "ritualspellcasting": "Ritual Spellcasting", + "radiationprotection": "Schuz vor Strahlung", + "range": "Reichweite", + "ranged": "Fernkampf", + "rating": "Stufe", + "ratingmodifier": "Stufen-Modifikator", + "rc": "RK", + "reach": "Reichweite", + "reaction": "Reaktion", + "recoil": "Rückstoß", + "registering": "Registrierung", + "relatedlifestyle": "Dazugehöriger Lebensstil", + "resonance": "Resonanz", + "resonanceskills": "Resonanzfertigkeiten", + "rituals": "Rituale", + "ritualspellcasting": "Ritualzauberei", "rtg": "RTG", - "running": "Running", + "running": "Rennen", "s": "S", "sa": "SA", - "seat": "Seat", - "self": "Self", + "seat": "Sitz", + "self": "Selbst", "sensor": "Sensor", - "sex": "Sex", + "sex": "Geschlecht", "shadowamps": "Shadow Amps", - "sheetdescription": "Set the default sheet type.", - "sheetselect": "Sheet Select", - "sheettype": "Sheet Type", - "skill": "Skill", - "skills": "Skills", - "sleaze": "Sleaze", - "sneaking": "Sneaking", - "soak": "Soak", - "social": "Social", - "social_limit": "Social Limit", - "sociallimit": "Social Limit: ", - "socialskills": "Social Skills", + "sheetdescription": "Setze den Standard-Bogentyp.", + "sheetselect": "Bogenauswahl", + "sheettype": "Bogentyp", + "skill": "Fertigkeit", + "skills": "Fertigkeiten", + "sleaze": "Schleicher", + "sneaking": "Schleichen", + "soak": "Schadenswiderstand", + "social": "Sozial", + "social_limit": "Soziales Limit", + "sociallimit": "Soziales Limit: ", + "socialskills": "Soziale Fertigkeiten", "software": "Software", - "sorcery": "Sorcery", - "sorcerygroup": "Sorcery Group", + "sorcery": "Hexerei", + "sorcerygroup": "Hexerei-Gruppe", "special": "Special", - "specialization": "Specialization", - "speed": "Speed", - "speedoff": "Speed (Off)", - "spellcasting": "Spellcasting", - "category": "Category", - "spells": "Spells", + "specialization": "Spezialisierung", + "speed": "Geschwindigkeit", + "speedoff": "Geschwindigkeit (Off)", + "spellcasting": "Spruchzauberei", + "category": "Kategorie", + "spells": "Zauber", "sprite": "Sprite", "ss": "SS", - "stealthgroup": "Stealth Group", - "streetcred": "Street Cred", - "strength": "Strength", - "stun": "Stun", - "stunbonus": "Stun Bonus", - "stundamagetrack": "Stun Damage Track", - "style": "Style", - "submersion": "Submersion", - "summoning": "Summoning", - "survival": "Survival", - "sustained": "Sustained", - "swimming": "Swimming", + "stealthgroup": "Heimlichkeits-Gruppe", + "streetcred": "Straßenruf", + "strength": "Stärke", + "stun": "Betäubung", + "stunbonus": "Betäubungsbonus", + "stundamagetrack": "Betäubungsschaden", + "style": "Stil", + "submersion": "Wandlung", + "summoning": "Herbeirufen", + "survival": "Überleben", + "sustained": "Aufrechterhalten", + "swimming": "Schwimmen", "t": "T", "t (a)": "T (A)", - "target": "Target", - "taskinggroup": "Tasking Group", - "technicalskills": "Technical Skills", - "technique": "Technique", - "temp": "Temp", - "temporarymodifiers": "Temporary Modifiers", - "throwingweapons": "Throwing Weapons", + "target": "Ziel", + "taskinggroup": "Tasken-Gruppe", + "technicalskills": "Technische Fertigkeiten", + "technique": "Technik", + "temp": "temp", + "temporarymodifiers": "Vorrübergehende Modifikatoren", + "throwingweapons": "Wurfwaffen", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", - "total": "Total", - "totalkarma": "Total Karma", - "tracking": "Tracking", - "type": "Type", - "unarmedcombat": "Unarmed Combat", - "vehicle": "Vehicle", - "vehicleskills": "Vehicle Skills", - "vehicleweapons": "Vehicle Weapons", + "total": "Gesamt", + "totalkarma": "Gesamt-Karma", + "tracking": "Spurenlesen", + "type": "Typ", + "unarmedcombat": "Waffenloser Kampf", + "vehicle": "Fahrzeug", + "vehicleskills": "Fahrzeugfertigkeiten", + "vehicleweapons": "Fahrzeugwaffen", "w": "W", - "weakness": "Weakness", - "weapon": "Weapon", - "weapons": "Weapons", - "weight": "Weight", - "whisper": "Whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", - "willpower": "Willpower", - "wounds": "Wounds", - "cancel": "Cancel", - "next": "Next", - "back": "Back", + "weakness": "Schwäche", + "weapon": "Waffe", + "weapons": "Waffen", + "weight": "Gewicht", + "whisper": "Flüstern", + "whisperdescription": "Standardeinstellung für Würfe, öffentlich oder nur an den Spielleiter.", + "willpower": "Willenskraft", + "wounds": "Wunden", + "cancel": "Abbruch", + "next": "Weiter", + "back": "Zurück", "import": "Import", - "importer": "Importer", - "importecharacter": "Import Character", - "apply": "Apply", - "importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.", - "character name": "character name", - "player name": "player name", - "walk modifier": "walk modifier", - "run modifier": "run modifier", - "movement modifier": "movement modifier", - "preperations": "preperations", - "force": "force", - "potency": "potency", - "trigger": "trigger", - "command": "command", - "contact": "contact", - "time": "time", - "adeptpowers": "Adept Powers or Other Abilities", - "whisper rolls to gm": "whisper rolls to gm", - "handling base": "handling base", - "handling temp": "handling temp", - "handling modifier": "handling modifier", - "vehicle name": "vehicle name", - "acceleration base": "acceleration base", - "acceleration temp": "acceleration temp", - "acceleration modifier": "acceleration modifier", - "speed base": "speed base", - "speed temp": "speed temp", - "speed modifier": "speed modifier", - "pilot base": "pilot base", - "pilot temp": "pilot temp", - "pilot modifier": "pilot modifier", - "body base": "body base", - "body temp": "body temp", - "body modifier": "body modifier", - "armor base": "armor base", - "armor temp": "armor temp", - "armor modifier": "armor modifier", - "sensor base": "sensor base", - "sensor temp": "sensor temp", - "sensor modifier": "sensor modifier", - "handling_off": "Handling (Off-Road)", + "importer": "Importmodul", + "importecharacter": "Charakter importieren", + "apply": "Anwenden", + "importertext": "Charaktere können via JSON von Chummer importiert werden. Der Besitzer des Spiels muss in den Spieleinstellungen ein Kompendium setzen. Es ist dabei egal, welches ausgewählt wird. Charactermancer verlangt lediglich, daß eines ausgewählt wurde.", + "character name": "Charakter-Name", + "player name": "Spieler-Name", + "walk modifier": "Gehen-Modifikator", + "run modifier": "Rennen-Modifikator", + "movement modifier": "Bewegungs-Modifikator", + "preperations": "Vorbereitungen", + "force": "Kraftstufe", + "potency": "Wirksamkeit", + "trigger": "Auslöser", + "command": "Kommando", + "contact": "Kontakt", + "time": "Zeit", + "adeptpowers": "Adeptenkräfte oder andere Fähigkeiten", + "whisper rolls to gm": "Wurf an den Spielleiter flüstern", + "handling base": "Handling Basis", + "handling temp": "Handling Temp", + "handling modifier": "Handling-Modifikator", + "vehicle name": "Fahrzeugname", + "acceleration base": "Beschleunigung Basis", + "acceleration temp": "Beschleunigung Temp", + "acceleration modifier": "Beschleunigungs-Modifikator", + "speed base": "Geschwindigkeit Basis", + "speed temp": "Geschwindigkeit Temp", + "speed modifier": "Geschwindigkeits-Modifikator", + "pilot base": "Pilot Basis", + "pilot temp": "Pilot Temp", + "pilot modifier": "Pilot-Modifikator", + "body base": "Rumpf Basis", + "body temp": "Rumpf Temp", + "body modifier": "Rumpf-Modifikator", + "armor base": "Panzerung Basis", + "armor temp": "Panzerung Temp", + "armor modifier": "Panzerungsmodifikator", + "sensor base": "Sensor Basis", + "sensor temp": "Sensor Temp", + "sensor modifier": "Sensor-Modifikator", + "handling_off": "Handhabung (Off-Road)", "mod": "mod", - "artificing": "Artificing" -} \ No newline at end of file + "artificing": "Artefakte" +}