From ff2dca881703093a42a21f2b94ef2e2ea443404e Mon Sep 17 00:00:00 2001 From: "Diana P." Date: Fri, 6 Mar 2015 15:45:23 -0700 Subject: [PATCH] Updated .css file for roll templates + Updated .css file for roll templates, adjusted character sheet names to put in roll templates. Added comment to .json file. Depreciated file without roll templates in directory (with additional file with tabs) but not linked via .json file; available for mentor users if desired. --- D&D_3-5/charsheet_3-5.css | 279 +- D&D_3-5/charsheet_3-5.html | 2863 +++++++++------ D&D_3-5/charsheet_3-5_RollTemplates.html | 2788 --------------- .../charsheet_3-5_Tabs-n-Roll-Templates.html | 3182 +++++++++++++++++ D&D_3-5/charsheet_3-5_noRollTemplates.html | 2301 ++++++++++++ D&D_3-5/sheet.json | 2 +- 6 files changed, 7168 insertions(+), 4247 deletions(-) delete mode 100644 D&D_3-5/charsheet_3-5_RollTemplates.html create mode 100644 D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html create mode 100644 D&D_3-5/charsheet_3-5_noRollTemplates.html diff --git a/D&D_3-5/charsheet_3-5.css b/D&D_3-5/charsheet_3-5.css index 65c92de1ee..c2ab7508c0 100644 --- a/D&D_3-5/charsheet_3-5.css +++ b/D&D_3-5/charsheet_3-5.css @@ -308,7 +308,9 @@ input.sheet-tab5:checked ~ div.sheet-tab5, input.sheet-tab6:checked ~ div.sheet-tab6, input.sheet-tab7:checked ~ div.sheet-tab7, input.sheet-tab8:checked ~ div.sheet-tab8, -input.sheet-tab9:checked ~ div.sheet-tab9 +input.sheet-tab9:checked ~ div.sheet-tab9, +input.sheet-tab10:checked ~ div.sheet-tab10, +input.sheet-tab99:checked ~ div.sheet-tab99 { display: block; } @@ -451,6 +453,7 @@ input, select { padding: 2px; border: 1px solid; background-color: #ffffff; + text-align: left; } .sheet-rolltemplate-DnD35Attack th { color: rgb(126, 45, 64); @@ -462,49 +465,42 @@ input, select { font-variant: small-caps; } .sheet-rolltemplate-DnD35Attack .sheet-header-attack { - background-color: white; color: rgb(126, 45, 64); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-initiative { - background-color: white; color: rgb(204, 153, 51); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-spell{ - background-color: white; color: rgb(45, 64, 126); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-ability { - background-color: white; color: rgb(204, 115, 51); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-save { - background-color: white; color: rgb(153, 77, 153); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-skill { - background-color: white; color: rgb(64, 126, 45); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-header-skillcat{ - background-color: white; color: rgb(45, 126, 107); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; @@ -523,61 +519,52 @@ input, select { text-align: left; } .sheet-rolltemplate-DnD35Attack .sheet-arrow-right { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 180px solid rgb(126, 45, 64); } .sheet-rolltemplate-DnD35Attack .sheet-arrow-left { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-right: 180px solid rgb(126, 45, 64); } .sheet-rolltemplate-DnD35Attack .sheet-arrow-spell { - background-color: white; border-top: 3px solid rgb(45, 64, 126); border-bottom: 3px solid rgb(45, 64, 126); border-left: 90px solid transparent; border-right: 90px solid transparent; } .sheet-rolltemplate-DnD35Attack .sheet-arrow-ability { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid rgb(204, 115, 51); border-left: 90px solid rgb(204, 115, 51); border-right: 90px solid rgb(204, 115, 51); } .sheet-rolltemplate-DnD35Attack .sheet-arrow-save { - background-color: white; border-top: 3px solid rgb(153, 77, 153); border-bottom: 3px solid rgb(153, 77, 153); border-left: 90px solid rgb(153, 77, 153); border-right: 90px solid rgb(153, 77, 153); } .sheet-rolltemplate-DnD35Attack .sheet-arrow-skill { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 90px solid rgb(64, 126, 45); border-right: 90px solid rgb(64, 126, 45); } .sheet-rolltemplate-DnD35Attack .sheet-arrow-skillcat { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid rgb(45, 126, 107); border-left: 90px solid transparent; border-right: 90px solid transparent; } .sheet-rolltemplate-DnD35Attack .sheet-arrow-initiative { - background-color: white; border-top: 1px solid rgb(204, 153, 51); border-bottom: 1px solid rgb(204, 153, 51); border-left: 90px solid rgb(204, 153, 51); border-right: 90px solid rgb(204, 153, 51); } .sheet-rolltemplate-DnD35Attack .sheet-solid-full { - background-color: white; border-top: 3px solid rgb(126, 45, 64); border-bottom: 3px solid rgb(126, 45, 64); border-left: 180px solid rgb(126, 45, 64); @@ -592,9 +579,12 @@ input, select { .sheet-rolltemplate-DnD35Attack td { padding-left: 5px; } -.sheet-rolltemplate-DnD35Attack tr:nth-child(even){ + .sheet-rolltemplate-DnD35Attack .sheet-tr-repeating:nth-child(even){ background-color:#eee; } +/*.sheet-rolltemplate-DnD35StdRoll tr:nth-child(even){ + background-color:#eee; +}*/ .sheet-rolltemplate-DnD35Attack .inlinerollresult { background-color: transparent; border: none; @@ -612,167 +602,6 @@ input, select { border: none; } -/*Spells*/ -.sheet-rolltemplate-DnD35Spell table { - width: 100%; - padding: 2px; - border: 1px solid; - background-color: #ffffff; -} - .sheet-rolltemplate-DnD35Spell th { - color: rgb(45, 64, 126); - padding-left: 5px; - line-height: 1.6em; - font-size: 1.2em; - text-align: left; - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - background-color: #ffffff; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-attack { - background-color: white; - color: rgb(126, 45, 64); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-initiative { - background-color: white; - color: rgb(204, 153, 51); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-spell{ - background-color: white; - color: rgb(45, 64, 126); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-ability { - background-color: white; - color: rgb(204, 115, 51); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-save { - background-color: white; - color: rgb(153, 77, 153); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-skill { - background-color: white; - color: rgb(64, 126, 45); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-header-skillcat{ - background-color: white; - color: rgb(45, 126, 107); - font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps; - text-align: left; -} -.sheet-rolltemplate-DnD35Spell .sheet-header-basic{ - background-color: gray; - color: white; - text-align: center; - /*color: rgba(112,32,130,1);*/ -} - .sheet-rolltemplate-DnD35Spell .sheet-subheader { - color: #000; - font-size: 1em; - font-style: italic; - text-align: left; -} - .sheet-rolltemplate-DnD35Spell .sheet-arrow-right { - background-color: white; - border-top: 3px solid transparent; - border-bottom: 3px solid transparent; - border-left: 180px solid rgb(126, 45, 64); -} - .sheet-rolltemplate-DnD35Spell .sheet-arrow-left { - background-color: white; - border-top: 3px solid transparent; - border-bottom: 3px solid transparent; - border-right: 180px solid rgb(126, 45, 64); -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-spell { - background-color: white; - border-top: 3px solid rgb(45, 64, 126); - border-bottom: 3px solid rgb(45, 64, 126); - border-left: 90px solid transparent; - border-right: 90px solid transparent; -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-ability { - background-color: white; - border-top: 3px solid transparent; - border-bottom: 3px solid rgb(204, 115, 51); - border-left: 90px solid rgb(204, 115, 51); - border-right: 90px solid rgb(204, 115, 51); -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-save { - background-color: white; - border-top: 3px solid rgb(153, 77, 153); - border-bottom: 3px solid rgb(153, 77, 153); - border-left: 90px solid rgb(153, 77, 153); - border-right: 90px solid rgb(153, 77, 153); -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-skill { - background-color: white; - border-top: 3px solid transparent; - border-bottom: 3px solid transparent; - border-left: 90px solid rgb(64, 126, 45); - border-right: 90px solid rgb(64, 126, 45); -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-skillcat { - background-color: white; - border-top: 3px solid transparent; - border-bottom: 3px solid rgb(45, 126, 107); - border-left: 90px solid transparent; - border-right: 90px solid transparent; -} -.sheet-rolltemplate-DnD35Spell .sheet-arrow-initiative { - background-color: white; - border-top: 1px solid rgb(204, 153, 51); - border-bottom: 1px solid rgb(204, 153, 51); - border-left: 90px solid rgb(204, 153, 51); - border-right: 90px solid rgb(204, 153, 51); -} -.sheet-rolltemplate-DnD35Spell .sheet-tcat { - font-style: italic; -} -.sheet-rolltemplate-DnD35Spell td { - padding:5px; - /*line-height:1.4em;*/ - min-width:50px; - vertical-align:top; -} -.sheet-rolltemplate-DnD35Spell tr:nth-child(even){ - background-color:#eee; -} - .sheet-rolltemplate-DnD35Spell .inlinerollresult { - background-color: transparent; - border: none; -} - .sheet-rolltemplate-DnD35Spell .inlinerollresult.fullcrit { - color: #3FB315; - border: none; -} - .sheet-rolltemplate-DnD35Spell .inlinerollresult.fullfail { - color: #B31515; - border: none; -} - .sheet-rolltemplate-DnD35Spell .inlinerollresult.importantroll { - color: #4A57ED; - border: none; -} - /* std roll checks */ .sheet-rolltemplate-DnD35StdRoll table { width: 100%; @@ -790,49 +619,42 @@ input, select { /*text-align: center;*/ } .sheet-rolltemplate-DnD35StdRoll .sheet-header-attack { - background-color: white; color: rgb(126, 45, 64); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-initiative { - background-color: white; color: rgb(204, 153, 51); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-spell{ - background-color: white; color: rgb(45, 64, 126); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-ability { - background-color: white; color: rgb(204, 115, 51); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-save { - background-color: white; color: rgb(153, 77, 153); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-skill { - background-color: white; color: rgb(64, 126, 45); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-header-skillcat{ - background-color: white; color: rgb(45, 126, 107); font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; @@ -851,54 +673,46 @@ input, select { text-align: left; } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-right { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 180px solid rgb(126, 45, 64); } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-left { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-right: 180px solid rgb(126, 45, 64); } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-spell { - background-color: white; border-top: 3px solid rgb(45, 64, 126); border-bottom: 3px solid rgb(45, 64, 126); border-left: 90px solid transparent; border-right: 90px solid transparent; } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-ability { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid rgb(204, 115, 51); border-left: 90px solid rgb(204, 115, 51); border-right: 90px solid rgb(204, 115, 51); } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-save { - background-color: white; border-top: 3px solid rgb(153, 77, 153); border-bottom: 3px solid rgb(153, 77, 153); border-left: 90px solid rgb(153, 77, 153); border-right: 90px solid rgb(153, 77, 153); } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-skill { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 90px solid rgb(64, 126, 45); border-right: 90px solid rgb(64, 126, 45); } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-skillcat { - background-color: white; border-top: 3px solid transparent; border-bottom: 3px solid rgb(45, 126, 107); border-left: 90px solid transparent; border-right: 90px solid transparent; } .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-initiative { - background-color: white; border-top: 1px solid rgb(204, 153, 51); border-bottom: 1px solid rgb(204, 153, 51); border-left: 90px solid rgb(204, 153, 51); @@ -911,7 +725,7 @@ font-style: italic; padding-left: 5px; text-align: left; } -.sheet-rolltemplate-DnD35StdRoll tr:nth-child(even){ + .sheet-rolltemplate-DnD35StdRoll .sheet-tr-repeating:nth-child(even){ background-color:#eee; } .sheet-rolltemplate-DnD35StdRoll .inlinerollresult { @@ -1069,79 +883,4 @@ font-style: italic; .sheet-rolltemplate-DnD35Initiative .inlinerollresult.importantroll { color: #4A57ED; border: none; -} - -/* repeating */ -.sheet-rolltemplate-DnD35Repeating table{ - width:100%; - border: 1px solid; - background-color: #ffffff; -} -.sheet-rolltemplate-DnD35Repeating th{ - background-color: gray; - color: white; - text-align: center; - /*color: rgba(112,32,130,1);*/ - padding-left: 5px; - line-height: 1.6em; - font-size: 1.2em; - /*font-family: "Arial", Helvetica, sans-serif; - font-variant: small-caps;*/ -} - .sheet-rolltemplate-DnD35Repeating .sheet-subheader { - color: #000; - font-size: 1em; - font-style: italic; - text-align: left; -} - .sheet-rolltemplate-DnD35Repeating .sheet-arrow-right { - border-top: 3px solid transparent; - border-bottom: 3px solid transparent; - border-left: 180px solid rgba(112,32,130,1); - } - .sheet-rolltemplate-DnD35Repeating .sheet-arrow-left { - border-top: 3px solid transparent; - border-bottom: 3px solid transparent; - border-right: 180px solid rgba(112,32,130,1); - } -.sheet-rolltemplate-DnD35Repeating .sheet-solid-full { - border-top: 3px solid rgba(112,32,130,1); - border-bottom: 3px solid rgba(112,32,130,1); - border-left: 180px solid rgba(112,32,130,1); - border-right: 0px solid rgba(112,32,130,1); -} -.sheet-rolltemplate-DnD35Repeating .sheet-tcat { - font-style: italic; - text-align: left; -} -.sheet-rolltemplate-DnD35Repeating td{ - padding:5px; - /*line-height:1.4em;*/ - min-width:50px; - vertical-align:top; -} -.sheet-rolltemplate-DnD35Repeating td:first-child{ - /*font-weight:bold; - text-align:right;*/ - min-width:50px; - padding-right:10px; -} -.sheet-rolltemplate-DnD35Repeating tr:nth-child(even){ - background-color:#eee; -} - .sheet-rolltemplate-DnD35Repeating .inlinerollresult { - background-color: transparent; - border: none; -} - .sheet-rolltemplate-DnD35Repeating .inlinerollresult.fullcrit { - color: #3FB315; - border: none; - } - .sheet-rolltemplate-DnD35Repeating .inlinerollresult.fullfail { - color: #B31515; - border: none; -} - .sheet-rolltemplate-DnD35Repeating .inlinerollresult.importantroll { - color: #4A57ED; - border: none; } \ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5.html b/D&D_3-5/charsheet_3-5.html index 1bfe9fae4a..4310cf0b53 100644 --- a/D&D_3-5/charsheet_3-5.html +++ b/D&D_3-5/charsheet_3-5.html @@ -1,7 +1,8 @@ - + +
@@ -57,8 +58,11 @@


+Stat Block +
+ +
@@ -74,83 +78,93 @@
STR - - + + -
DEX - - + + -
CON - - + + -
INT - - + + -
WIS - - + + -
CHA - - + + -
+ + -
        - - - + + + -
HP
Hit Points

Current HP

Max

Nonlethal Damage

Current HP

Max

Nonlethal Damage
- + - + +
INITIATIVE =
Total
- + +
=
Total
+
Dex Mod

Misc Mod
   
 
+
SPEED
Speed
@@ -172,19 +186,19 @@
 
-
- + - - + + @@ -198,21 +212,21 @@
AC
Armor Class

Total

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
- + - + - +
TOUCH
Armor Class
    FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
   
Armor check Penalty

-
+

@@ -222,8 +236,10 @@ + Saves +
- +
+
Saving
Throws
Total @@ -236,102 +252,110 @@
Fortitude
(Constitution)
- + = + + + + - +
Reflex
(Dexterity)
- + = + + + + - +
Will
(Wisdom)
- + = + + + + - +
-
-
- - +
+
- - + + + - +
Spell Resist
Arcane Spell Failure
             
Arcane Spell Failure
 
+
+
+ Combat +
+ - + - + - + - - - - + + + + - +
Base Attack  // // //
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod

Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 

 

- - - - + + + + - +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

 
 

- - - - + + + + - +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

 
 
+

+ Weapons +
Weapons
- Show Weapon1? + Weapon1
@@ -348,7 +372,7 @@ - + @@ -361,18 +385,18 @@ - + + + + + +
-20/x-20/x
Range
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon2? + Weapon2
@@ -402,7 +436,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si - + @@ -415,31 +449,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon3? + Weapon3
@@ -456,7 +490,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon2stat}[Ability] +@{size}[si - + @@ -469,31 +503,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon2stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon4? + Weapon4
@@ -510,7 +544,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon3stat}[Ability] +@{size}[si - + @@ -523,31 +557,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon3stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon5? + Weapon5
@@ -564,7 +598,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon4stat}[Ability] +@{size}[si - + @@ -577,31 +611,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon4stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon6? + Weapon6
@@ -618,7 +652,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon5stat}[Ability] +@{size}[si - + @@ -631,27 +665,27 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon5stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

@@ -667,8 +701,8 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon6stat}[Ability] +@{size}[si

- - - - -
AC Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
-
- - - - - - - - - - - - - - - - - - - - - -
ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
-
- Single Use Items
-
- - - - -
-
-
- Magic Items
- -
- Other Items
- -
-
- - -
- Money - - -
-
CP
-
SP
-
GP
-
PP
-
- -
- + Equipment +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + + + + + +
ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+

+ Other +
+ + + +
Other Info
+
-
- - - - -
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@@ -845,615 +866,615 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weaponstat}[Ability] +@{weaponenh
Appraise - + = Int + +   -N/A-   + - -
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- - Balance - + +
+
+ + Balance + = Dex + + + - +
Bluff - + = Cha + +   -N/A-   + - +
Climb - + + + + - +
Concentration - + = Con + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Decipher Script - + = Int + +   -N/A-   + - +
-
- - Disable Device - - = Int - - + - +   -N/A-   - + - -
Diplomacy - + = Cha + +   -N/A-   + - +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
Disguise - + = Cha + +   -N/A-   + - +
Escape Artist - + = Dex + + + - +
Forgery - + = Int + +   -N/A-   + - +
Gather Information - + = Cha + +   -N/A-   + - +
Handle Animal - + = Cha + +   -N/A-   + - +
Heal - + = Wis + +   -N/A-   + - +
Hide - + = Dex + + + - +
Intimidate - + = Cha + +   -N/A-   + - +
Jump - + + + + - +
Know(Arcana) - + = Int + +   -N/A-   + - +
Know(Engineer) - + = Int + +   -N/A-   + - +
Know(Dungeon) - + = Int + +   -N/A-   + - +
Know(Geography) - + = Int + +   -N/A-   + - +
Know(History) - + = Int + +   -N/A-   + - +
Know(Local) - + = Int + +   -N/A-   + - +
Know(Nature) - + = Int + +   -N/A-   + - +
Know(Nobility) - + = Int + +   -N/A-   + - +
Know(Religion) - + = Int + +   -N/A-   + - +
Know(The Planes) - + = Int + +   -N/A-   + - +
Listen - + = Wis + +   -N/A-   + - +
Move Silently - + = Dex + + + - +
Open Lock - + = Dex + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Ride - + = Dex + +   -N/A-   + - +
Search - + = Int + +   -N/A-   + - +
Sense Motive - + = Wis + +   -N/A-   + - +
Sleight of Hand - + = Dex + + + - +
Spellcraft - + = Int + +   -N/A-   + - +
Spot - + = Wis + +   -N/A-   + - +
Survival - + = Wis + +   -N/A-   + - +
Swim - + = Str + + + - +
Tumble - + = Dex + + + - +
Use Magic Device - + = Cha + +   -N/A-   + - +
Use Rope - + = Dex + +   -N/A-   + - +
Skills

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@@ -1471,19 +1492,19 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weaponstat}[Ability] +@{weaponenh
Other Skills
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Spell DC's
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Spell Pen:
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Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
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+
+ + +Roll Templates +
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Roll Templates
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. +
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. +
+ Attack Roll: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
+
+
+ Attack Roll v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. +
+
+
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. +
+
+
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Spell: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Ability Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
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+ Save: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
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+ Skill Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Skill Check v2: + +
+ + + + + + + + + + + + + + Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. + +
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+ Basic: + +
+
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+ + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#rollWasCrit() fullattackflag}} + {{#attack2}} + + + + {{/attack2}} + {{#attack3}} + + + + {{/attack3}} + {{#attack4}} + + + {{/attack4}} + {{#attack5}} + + + + {{/attack5}} + {{#attack6}} + + + + {{/attack6}} + {{#attack7}} + + + + {{/attack7}} + {{#attack8}} + + + + {{/attack8}} + {{#attack9}} + + + + {{/attack9}} + {{#attack10}} + + + + {{/attack10}} + {{/rollWasCrit() fullattackflag}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} + {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} + {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} + {{#damage1}} + {{^rollWasFumble() attack1}} {{damage1}} + {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} + {{/rollWasFumble() attack1}} + {{/damage1}} +
{{attack2}} + {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} + {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} + {{#damage2}} + {{^rollWasFumble() attack2}} {{damage2}} + {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} + {{/rollWasFumble() attack2}} + {{/damage2}} +
{{attack3}} + {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} + {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} + {{#damage3}} + {{^rollWasFumble() attack3}} {{damage3}} + {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} + {{/rollWasFumble() attack3}} + {{/damage3}} +
{{attack4}} + {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} + {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} + {{#damage4}} + {{^rollWasFumble() attack4}} {{damage4}} + {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} + {{/rollWasFumble() attack4}} + {{/damage4}} +
{{attack5}} + {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} + {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} + {{#damage5}} + {{^rollWasFumble() attack5}} {{damage5}} + {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} + {{/rollWasFumble() attack5}} + {{/damage5}} +
{{attack6}} + {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} + {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} + {{#damage6}} + {{^rollWasFumble() attack6}} {{damage6}} + {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} + {{/rollWasFumble() attack6}} + {{/damage6}} +
{{attack7}} + {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} + {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} + {{#damage7}} + {{^rollWasFumble() attack7}} {{damage7}} + {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} + {{/rollWasFumble() attack7}} + {{/damage7}} +
{{attack8}} + {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} + {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} + {{#damage8}} + {{^rollWasFumble() attack8}} {{damage8}} + {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} + {{/rollWasFumble() attack8}} + {{/damage8}} +
{{attack9}} + {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} + {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} + {{#damage9}} + {{^rollWasFumble() attack9}} {{damage9}} + {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} + {{/rollWasFumble() attack9}} + {{/damage9}} +
{{attack10}} + {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} + {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} + {{#damage10}} + {{^rollWasFumble() attack10}} {{damage10}} + {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} + {{/rollWasFumble() attack10}} + {{/damage10}} +
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#basicflag}} {{/basicflag}} + {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#checkroll}} + + {{/checkroll}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
+ {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} + {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} +
{{notes}}
+
+ +
\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_RollTemplates.html b/D&D_3-5/charsheet_3-5_RollTemplates.html deleted file mode 100644 index 4310cf0b53..0000000000 --- a/D&D_3-5/charsheet_3-5_RollTemplates.html +++ /dev/null @@ -1,2788 +0,0 @@ - - - - - - -
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Character Name

Player Name
/
Experience Points

Homeland
-
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
-
- -
-

- -Stat Block -
- - - - - - - -
- - -
- Ability Scores -
- Ability - Total - Mod - Base - Misc - Temp -
-
- STR - - - - - - -
-
- DEX - - - - - - -
-
- CON - - - - - - -
-
- INT - - - - - - -
-
- WIS - - - - - - -
-
- CHA - - - - - - -
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HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE - - - - -
=
Total
+
Dex Mod

Misc Mod
   
 
- - -
SPEED
Speed
- - - - - - - - - - - -
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
-
- - - - - - - - - - - - - - -
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
+
Misc Mod
-
- - - - - - - - - -
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
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-
- - - - -
- - Saves -
- - -
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- Saving
Throws
- Total - Base
Save
- Ability
Modifier
- Magic
Modifier
- Misc
Modifier
- Temp
Modifier
- Macro -
-
- Fortitude
(Constitution)
- - = - + - + - + - + - -
-
- Reflex
(Dexterity)
- - = - + - + - + - + - -
-
- Will
(Wisdom)
- - = - + - + - + - + - -
-
-
- - - - - - - - -
Spell Resist
             
Arcane Spell Failure
-
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- Combat -
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Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
-
- - - - - - - - - - - -
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
-
- - - - - - - - - - - -
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
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Weapons
- Weapon1 -
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
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Damage Calc / Macro:
- -
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- Weapon3 -
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
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- Weapon4 -
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
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Full Attack Macro:
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- Weapon5 -
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Macro:
- -
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- Weapon6 -
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WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
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Full Attack Macro:
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- Equipment -
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AC Items
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Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
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Properties
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- Money - - -
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Other Info
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-
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-
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-  -
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- Skills -
- - - - - - - -
Skills
skill points/lvl==(+)
-
-   - Skill Names - Total
Bonus
- Stat - Ability
Mod.
- Ranks - Armor
Penalty
- Misc
Mod.
- Macro -
-
- - Appraise - - = Int - - + - +   -N/A-   - + - -
-
- - Balance - - = Dex - - + - + - + - -
-
- - Bluff - - = Cha - - + - +   -N/A-   - + - -
-
- - Climb - - - - - + - + - + - -
-
- - Concentration - - = Con - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Craft - - = Int - - + - +   -N/A-   - + - -
-
- - Decipher Script - - = Int - - + - +   -N/A-   - + - -
-
- - Diplomacy - - = Cha - - + - +   -N/A-   - + - -
-
- - Disable Device - - = Int - - + - +   -N/A-   - + - -
-
- - Disguise - - = Cha - - + - +   -N/A-   - + - -
-
- - Escape Artist - - = Dex - - + - + - + - -
-
- - Forgery - - = Int - - + - +   -N/A-   - + - -
-
- - Gather Information - - = Cha - - + - +   -N/A-   - + - -
-
- - Handle Animal - - = Cha - - + - +   -N/A-   - + - -
-
- - Heal - - = Wis - - + - +   -N/A-   - + - -
-
- - Hide - - = Dex - - + - + - + - -
-
- - Intimidate - - = Cha - - + - +   -N/A-   - + - -
-
- - Jump - - - - - + - + - + - -
-
- - Know(Arcana) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Engineer) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Dungeon) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Geography) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(History) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Local) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Nature) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Nobility) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(Religion) - - = Int - - + - +   -N/A-   - + - -
-
- - Know(The Planes) - - = Int - - + - +   -N/A-   - + - -
-
- - Listen - - = Wis - - + - +   -N/A-   - + - -
-
- - Move Silently - - = Dex - - + - + - + - -
-
- - Open Lock - - = Dex - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Perform - - = Cha - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Profession - - = Wis - - + - +   -N/A-   - + - -
-
- - Ride - - = Dex - - + - +   -N/A-   - + - -
-
- - Search - - = Int - - + - +   -N/A-   - + - -
-
- - Sense Motive - - = Wis - - + - +   -N/A-   - + - -
-
- - Sleight of Hand - - = Dex - - + - + - + - -
-
- - Spellcraft - - = Int - - + - +   -N/A-   - + - -
-
- - Spot - - = Wis - - + - +   -N/A-   - + - -
-
- - Survival - - = Wis - - + - +   -N/A-   - + - -
-
- - Swim - - = Str - - + - + - + - -
-
- - Tumble - - = Dex - - + - + - + - -
-
- - Use Magic Device - - = Cha - - + - +   -N/A-   - + - -
-
- - Use Rope - - = Dex - - + - +   -N/A-   - + - -
-
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- - - - - - - - - - - - - - - - -
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
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- Notes -
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Languages

Racial Abilities

Class Abilities

Feats

Other
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- Spells -
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Spells
Caster Level:
- / - -
Spells/Day:
-         0: -     1st: -     2nd: -     3rd: -     4th: -     5th: -     6th: -     7th: -     8th: -     9th: -                 -
Casting Stat:
- -
Spell DC's
-         0: -     1st: -     2nd: -     3rd: -     4th: -     5th: -     6th: -     7th: -     8th: -     9th: -                 -
Spell Pen:
- -
Spell Focus:
- Abjuration: -       Conjuration: -       Divination: -       Enchantment:
- Evocation: -       Illusion: -       Necromancy: -       Transmutation: - -
-
-
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- Spell Section0 -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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- Spell Section1 -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section2 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section3 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section4 -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section5 -
- - - - - - -
- - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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-
  - - - - -
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Use/Prep Spell name LvlEmote/macro
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- - - - - - - - -
/ - -
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- Spell Section6 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section7 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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- - - - - - - - -
/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section8 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section9 -
- - - - - - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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Use/Prep Spell name LvlEmote/macro
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/ - -
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- Spell Section10 -
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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- - -Roll Templates -
- - - - -
Roll Templates
-
- All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. -
-
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. -
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. -
- Attack Roll: - -
- - - - - - - - - - - -
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
-
- Example macro: - -
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. -
-
-
- Attack Roll v2 (NPC): - -
- - - - - - - - - - - -
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
-
- Example macro: - -
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. -
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. -
-
-
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. -
- Initiative: - -
- - - -
Name check checkroll
notes
-
- Example macro: - -
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. -
-
-
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. -
-
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. -
-
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. -
-
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. -
- Spell: - -
- - - - - - - - - - - - -
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. -
-
-
- Ability Check: - -
- - - - - - - - - - - - -
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The abilityflag sets the name and dividing line brown. -
-
-
- Save: - -
- - - - - - - - - - - - -
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The saveflag sets the name and thick dividing line to be purple. -
-
-
- Skill Check: - -
- - - - - - - - - - - - -
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
The skillflag sets the name and double-arrow dividing line a darkish green. -
-
-
- Skill Check v2: - -
- - - - - - - - - - - - - - Example macro: - -
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. - -
-
- Basic: - -
-
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
- - - - - - - - - - -
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
-
- Example macro: - -
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. -
-
- - - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#basicflag}} {{/basicflag}} - {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} - {{#subtags}}{{/subtags}} - {{#subtags2}}{{/subtags2}} - {{#npcflag}} {{/npcflag}} - {{#pcflag}} {{/pcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - - - - {{#rollWasCrit() fullattackflag}} - {{#attack2}} - - - - {{/attack2}} - {{#attack3}} - - - - {{/attack3}} - {{#attack4}} - - - {{/attack4}} - {{#attack5}} - - - - {{/attack5}} - {{#attack6}} - - - - {{/attack6}} - {{#attack7}} - - - - {{/attack7}} - {{#attack8}} - - - - {{/attack8}} - {{#attack9}} - - - - {{/attack9}} - {{#attack10}} - - - - {{/attack10}} - {{/rollWasCrit() fullattackflag}} - {{#notes}}{{/notes}} -
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} - {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} - {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} - {{#damage1}} - {{^rollWasFumble() attack1}} {{damage1}} - {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} - {{/rollWasFumble() attack1}} - {{/damage1}} -
{{attack2}} - {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} - {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} - {{#damage2}} - {{^rollWasFumble() attack2}} {{damage2}} - {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} - {{/rollWasFumble() attack2}} - {{/damage2}} -
{{attack3}} - {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} - {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} - {{#damage3}} - {{^rollWasFumble() attack3}} {{damage3}} - {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} - {{/rollWasFumble() attack3}} - {{/damage3}} -
{{attack4}} - {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} - {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} - {{#damage4}} - {{^rollWasFumble() attack4}} {{damage4}} - {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} - {{/rollWasFumble() attack4}} - {{/damage4}} -
{{attack5}} - {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} - {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} - {{#damage5}} - {{^rollWasFumble() attack5}} {{damage5}} - {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} - {{/rollWasFumble() attack5}} - {{/damage5}} -
{{attack6}} - {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} - {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} - {{#damage6}} - {{^rollWasFumble() attack6}} {{damage6}} - {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} - {{/rollWasFumble() attack6}} - {{/damage6}} -
{{attack7}} - {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} - {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} - {{#damage7}} - {{^rollWasFumble() attack7}} {{damage7}} - {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} - {{/rollWasFumble() attack7}} - {{/damage7}} -
{{attack8}} - {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} - {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} - {{#damage8}} - {{^rollWasFumble() attack8}} {{damage8}} - {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} - {{/rollWasFumble() attack8}} - {{/damage8}} -
{{attack9}} - {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} - {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} - {{#damage9}} - {{^rollWasFumble() attack9}} {{damage9}} - {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} - {{/rollWasFumble() attack9}} - {{/damage9}} -
{{attack10}} - {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} - {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} - {{#damage10}} - {{^rollWasFumble() attack10}} {{damage10}} - {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} - {{/rollWasFumble() attack10}} - {{/damage10}} -
{{notes}}
-
- - - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#basicflag}} {{/basicflag}} - {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} - {{#notes}}{{/notes}} -
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
-
- - - - {{#pcflag}} {{/pcflag}} - {{#npcflag}} {{/npcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#basicflag}} {{/basicflag}} - {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} - {{#subtags}}{{/subtags}} - {{#subtags2}}{{/subtags2}} - {{#npcflag}} {{/npcflag}} - {{#pcflag}} {{/pcflag}} - {{#spellflag}} {{/spellflag}} - {{#abilityflag}} {{/abilityflag}} - {{#saveflag}} {{/saveflag}} - {{#skillflag}} {{/skillflag}} - {{#skillcatflag}} {{/skillcatflag}} - {{#initflag}} {{/initflag}} - {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - - {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} - {{#compcheck}} - - {{/compcheck}} - {{#checkroll}} - - {{/checkroll}} - {{#notes}}{{/notes}} -
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} - {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} - {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
- {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} - {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} -
{{notes}}
-
- -
\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html b/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html new file mode 100644 index 0000000000..7c16d03f20 --- /dev/null +++ b/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html @@ -0,0 +1,3182 @@ + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
       
+ + + + + + + + + +
 
Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+
+
+
+ + Stats + + Weapons + + Equipment + + Skills + + Spells + + All + + Other + + Notes + + R Tmplts +
  +
+ +
+ +
+ + + + + + + +
+ + +
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + + +
+
+ DEX + + + + + + +
+
+ CON + + + + + + +
+
+ INT + + + + + + +
+
+ WIS + + + + + + +
+
+ CHA + + + + + + +
+
+
+ + + + + + + + + + + +
        + + + + + + + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE + + + + +
=
Total
+
Dex Mod

Misc Mod
   
 
+ + +
SPEED
Speed
+ + + + + + + + + + + +
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
+
+ + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
+
Misc Mod
+
+ + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
+
+
+
+
+
+
+
+ +
+
+
+
+ + + + +
+ + + +
+
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+ Macro +
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + +
+
+
+ + + + + + + + +
Spell Resist
             
Arcane Spell Failure
+
+ + + + + + + + + + + + + + + + + + + + +
Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+
+
+
+
+   +
+
+
+
+
+ Languages
+
+
+ Racial Abilities
+
+
+ Class Abilities
+
+
+ Feats
+
+
+ Other
+
+
+
+
+
+
+
+ +
+
+
+
+ + + + +
+ + + + +
Weapons
+ Weapon1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon6 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon7 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon8 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon9 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon10 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ +
+
+
+
+
+ +
+ +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + +
Armor NameTypeBonusMax DexCheck PenaltySpell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + +
ShieldArmor BonusCheck PenaltySpell FailureWeightProperties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+
+ Other
+ +
+
+
+ +
+ +
+ + + + + + + +
Skills
skill points/lvl==(+)
+
+   + Skill Names + Total
Bonus
+ Stat + Ability
Mod.
+ Ranks + Armor
Penalty
+ Misc
Mod.
+ Macro +
+
+ + Appraise + + = Int + + + + +   -N/A-   + + + +
+
+ + Balance + + = Dex + + + + + + + + +
+
+ + Bluff + + = Cha + + + + +   -N/A-   + + + +
+
+ + Climb + + + + + + + + + + + +
+
+ + Concentration + + = Con + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Decipher Script + + = Int + + + + +   -N/A-   + + + +
+
+ + Diplomacy + + = Cha + + + + +   -N/A-   + + + +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
+
+ + Disguise + + = Cha + + + + +   -N/A-   + + + +
+
+ + Escape Artist + + = Dex + + + + + + + + +
+
+ + Forgery + + = Int + + + + +   -N/A-   + + + +
+
+ + Gather Information + + = Cha + + + + +   -N/A-   + + + +
+
+ + Handle Animal + + = Cha + + + + +   -N/A-   + + + +
+
+ + Heal + + = Wis + + + + +   -N/A-   + + + +
+
+ + Hide + + = Dex + + + + + + + + +
+
+ + Intimidate + + = Cha + + + + +   -N/A-   + + + +
+
+ + Jump + + + + + + + + + + + +
+
+ + Knowledge (Arcana) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Engineer) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Dungeon) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Geography) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (History) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Local) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Nature) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Nobility) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Religion) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (The Planes) + + = Int + + + + +   -N/A-   + + + +
+
+ + Listen + + = Wis + + + + +   -N/A-   + + + +
+
+ + Move Silently + + = Dex + + + + + + + + +
+
+ + Open Lock + + = Dex + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Ride + + = Dex + + + + +   -N/A-   + + + +
+
+ + Search + + = Int + + + + +   -N/A-   + + + +
+
+ + Sense Motive + + = Wis + + + + +   -N/A-   + + + +
+
+ + Sleight of Hand + + = Dex + + + + + + + + +
+
+ + Spellcraft + + = Int + + + + +   -N/A-   + + + +
+
+ + Spot + + = Wis + + + + +   -N/A-   + + + +
+
+ + Survival + + = Wis + + + + +   -N/A-   + + + +
+
+ + Swim + + = Str + + + + + + + + +
+
+ + Tumble + + = Dex + + + + + + + + +
+
+ + Use Magic Device + + = Cha + + + + +   -N/A-   + + + +
+
+ + Use Rope + + = Dex + + + + +   -N/A-   + + + +
+
+
+ + + + + + + + + + + + + + + + +
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
+
+ + + + + + + + + + + + + + + + +
+++
+
+
+
+
+ +
+ + + + + + +
+ + + + + + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Casting Stat:
+ +
Spell DC's
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
+
+
+
+ Spell Section0 +
+ + + + + + +
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Use/Prep Spell name LvlEmote/macro
+
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+ Spell Section1 +
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+ Spell Section2 +
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+ Spell Section3 +
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+ Spell Section4 +
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+ Spell Section5 +
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+ Spell Section6 +
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+ Spell Section7 +
+ + + + + + +
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+ Spell Section8 +
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+ Spell Section9 +
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+ Spell Section10 +
+ + + + + + +
+ + + + +
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Other
+ Show? /   +
+ + + + +
+
+ +
+       +   + +
+
+ HD:()     + Init:     + Spd:     + AC:(), Touch:, FF:     + BAB:/Gr: +
+
+ Att +
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+ FAtt +
+
+ Space/Reach:/     + Sp Att:     + Sp Qual: +
+
+ F:, + R:, + W:               + Str:, + Dex:, + Con:, + Int:, + Wis:, + Cha: +
+
+ Skills:       + Feats: +
+
+ Env:     + Org:     + CR:     + Adv: +
+
+ + + +
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+ Show? /   +
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+       +   + +
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+ HD:()     + Init:     + Spd:     + AC:(), Touch:, FF:     + BAB:/Gr: +
+
+ Att +
+
+ FAtt +
+
+ Space/Reach:/     + Sp Att:     + Sp Qual: +
+
+ F:, + R:, + W:               + Str:, + Dex:, + Con:, + Int:, + Wis:, + Cha: +
+
+ Skills:       + Feats: +
+
+ Env:     + Org:     + CR:     + Adv: +
+
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Notes
+ Show? +
+ + + + +
+
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+
+
+
+
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+
+ +
+ +Roll Templates +
+ + + + +
Roll Templates
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. +
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. +
+ Attack Roll: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
+
+
+ Attack Roll v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. +
+
+
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. +
+
+
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Spell: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Ability Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Save: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Skill Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Skill Check v2: + +
+ + + + + + + + + + + + + + Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. + +
+
+ Basic: + +
+
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+ + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#rollWasCrit() fullattackflag}} + {{#attack2}} + + + + {{/attack2}} + {{#attack3}} + + + + {{/attack3}} + {{#attack4}} + + + {{/attack4}} + {{#attack5}} + + + + {{/attack5}} + {{#attack6}} + + + + {{/attack6}} + {{#attack7}} + + + + {{/attack7}} + {{#attack8}} + + + + {{/attack8}} + {{#attack9}} + + + + {{/attack9}} + {{#attack10}} + + + + {{/attack10}} + {{/rollWasCrit() fullattackflag}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} + {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} + {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} + {{#damage1}} + {{^rollWasFumble() attack1}} {{damage1}} + {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} + {{/rollWasFumble() attack1}} + {{/damage1}} +
{{attack2}} + {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} + {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} + {{#damage2}} + {{^rollWasFumble() attack2}} {{damage2}} + {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} + {{/rollWasFumble() attack2}} + {{/damage2}} +
{{attack3}} + {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} + {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} + {{#damage3}} + {{^rollWasFumble() attack3}} {{damage3}} + {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} + {{/rollWasFumble() attack3}} + {{/damage3}} +
{{attack4}} + {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} + {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} + {{#damage4}} + {{^rollWasFumble() attack4}} {{damage4}} + {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} + {{/rollWasFumble() attack4}} + {{/damage4}} +
{{attack5}} + {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} + {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} + {{#damage5}} + {{^rollWasFumble() attack5}} {{damage5}} + {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} + {{/rollWasFumble() attack5}} + {{/damage5}} +
{{attack6}} + {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} + {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} + {{#damage6}} + {{^rollWasFumble() attack6}} {{damage6}} + {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} + {{/rollWasFumble() attack6}} + {{/damage6}} +
{{attack7}} + {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} + {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} + {{#damage7}} + {{^rollWasFumble() attack7}} {{damage7}} + {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} + {{/rollWasFumble() attack7}} + {{/damage7}} +
{{attack8}} + {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} + {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} + {{#damage8}} + {{^rollWasFumble() attack8}} {{damage8}} + {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} + {{/rollWasFumble() attack8}} + {{/damage8}} +
{{attack9}} + {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} + {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} + {{#damage9}} + {{^rollWasFumble() attack9}} {{damage9}} + {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} + {{/rollWasFumble() attack9}} + {{/damage9}} +
{{attack10}} + {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} + {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} + {{#damage10}} + {{^rollWasFumble() attack10}} {{damage10}} + {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} + {{/rollWasFumble() attack10}} + {{/damage10}} +
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#basicflag}} {{/basicflag}} + {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#checkroll}} + + {{/checkroll}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
+ {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} + {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} +
{{notes}}
+
+ +
+
\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_noRollTemplates.html b/D&D_3-5/charsheet_3-5_noRollTemplates.html new file mode 100644 index 0000000000..1bfe9fae4a --- /dev/null +++ b/D&D_3-5/charsheet_3-5_noRollTemplates.html @@ -0,0 +1,2301 @@ + + + + + +
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+ + + + + + + + + +

Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+
+ +
+

+ + + + + + +
+ + +
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + +
+
+ DEX + + + + + +
+
+ CON + + + + + +
+
+ INT + + + + + +
+
+ WIS + + + + + +
+
+ CHA + + + + + +
+
+
+ + + + + + + + + + +
        + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
+ + + + + + + + + + + +
INITIATIVE =
Total
+
Dex Mod

Misc Mod
   
 
SPEED
Speed
+ + + + + + + + + + + +
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
+ +
+ + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
+
Misc Mod
+
+ + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
+
+
+
+
+
+ +
+
+
+ + + + +
+ + + +
+
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+ Macro +
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Spell Resist
Arcane Spell Failure
 
Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + +
Weapons
+ Show Weapon1? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon2? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon3? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon4? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon5? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon6? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
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Damage
+
+
+ +
+ + + + +
AC Items
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Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
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ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
+
+ Single Use Items
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CP
+
SP
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GP
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PP
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Other Info
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+
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+
+  +
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+
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Skills
skill points/lvl==(+)
+
+   + Skill Names + Total
Bonus
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Mod.
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Penalty
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Mod.
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Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
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+++
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Languages
Racial Abilities
Class Abilities
Feats
Other
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+
+
+
+
+ + + + + +
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Spells
Caster Level:
+ / + +
Spells/Day:
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Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
+
+
+
+
+Show Spell Section0? +
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Use/Prep Spell name LvlEmote/macro
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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+
+Show Spell Section1? +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
+
+
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+
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Use/Prep Spell name LvlEmote/macro
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
+
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/ + +
+
+
+
+
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Use/Prep Spell name LvlEmote/macro
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/ + +
+
+
  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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+
+
+
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Use/Prep Spell name LvlEmote/macro
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/ + +
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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Use/Prep Spell name LvlEmote/macro
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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+Show Spell Section7? +
+ + + + + + +
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Use/Prep Spell name LvlEmote/macro
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+
+
  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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+Show Spell Section8? +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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+
  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
+
+
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+Show Spell Section9? +
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+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
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+
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  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
+
+
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+Show Spell Section10? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
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/ + +
+
+
  + + + + +
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Use/Prep Spell name LvlEmote/macro
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/ + +
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+
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+
diff --git a/D&D_3-5/sheet.json b/D&D_3-5/sheet.json index 6d6c982c14..dcc1264b4b 100644 --- a/D&D_3-5/sheet.json +++ b/D&D_3-5/sheet.json @@ -4,5 +4,5 @@ "authors": "Diana P.", "preview": "charsheet_3-5.jpg", "roll20userid": "108188", - "instructions": "Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" }