From fe2db41afbffd3ed842228e2c5844d330c476ca1 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Wed, 30 Jul 2025 02:38:30 -0400 Subject: [PATCH] New translations translation.json (Spanish) --- 5eShaped/translations/es.json | 96 +++++++++++++++++------------------ 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index 509995959a..cbee837681 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -112,66 +112,66 @@ "BARD": "Bardo", "BASE_DC": "PV base", "BIG": "Grande", - "BITE": "Bite", - "BLINDED": "Blinded", + "BITE": "Mordisco", + "BLINDED": "Cegado", "BLINDED_1": "Una criatura cegada no puede ver, y automáticamente falla en cualquier prueba de características que requiere visión.", "BLINDED_2": "Las tiradas de ataque contra la criatura tienen ventaja, y las tiradas de ataque de la criatura tienen desventaja.", - "BLINDSIGHT": "Blindsight", + "BLINDSIGHT": "Visión ciega", "BLIND_BEYOND": "Blind beyond", "BLUDGEONING": "", "BONDS": "Bonds", - "BONUS": "Bonus", - "BORDER": "Border", - "BONUSES": "Bonuses", - "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUS": "Bonificador", + "BORDER": "Borde", + "BONUSES": "Bonificaciones", + "BONUSES_AND_PENALTIES": "Bonificadores y penalizadores", "BONUSES_AND_PENALTIES_TOOLTIP": "Añade automáticamente una bonificación\/penalización a las tiradas realizadas utilizando las macros de la hoja.
Uso: adquiere un objeto mágico que le da +1 a su DC de salvación de hechizos, introduzca 1 en el campo DC de salvación de hechizos. Usted está bajo los efectos del hechizo Bendición, introduzca \"d4cs0cf0\" en ambos campos de tirada de ataque, y en el de tirada de salvación", "BRAWN": "Brawn", - "BREAK_TIES": "Break ties", - "BURROW": "Burrow", + "BREAK_TIES": "Romper lazos", + "BURROW": "Cavar", "CANCEL": "Cancelar", - "CANTRIP": "Cantrip", - "CANTRIPS": "Cantrips", - "CAN_HAVE": "Can have", - "CARRIED": "Carried", - "CARRYING_CAPACITY": "Carrying capacity", - "CARRYING_CAPACITY_1": "This is the weight that you can carry", + "CANTRIP": "Truco", + "CANTRIPS": "Trucos", + "CAN_HAVE": "Puede tener", + "CARRIED": "Cargado", + "CARRYING_CAPACITY": "Capacidad de carga", + "CARRYING_CAPACITY_1": "Este es el peso que puedes soportar", "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", - "CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.", - "CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.", - "CASTERS_4TH": "4th level spellcasting", - "CASTERS_5TH": "5th level spellcasting", - "CASTERS_9TH": "9th level spellcasting", - "CASTING_TIME": "Casting Time", - "CHA": "Cha", - "CHALLENGE": "Challenge", + "CARRYING_PUSH_DRAG_LIFT_FEET": "Al empujar o arrastrar un peso que excede su capacidad de carga, su velocidad se reduce a 5 pies.", + "CARRYING_PUSH_DRAG_LIFT_METERS": "Al empujar o arrastrar un peso que excede su capacidad de carga, su velocidad se reduce a 1,5 metros.", + "CASTERS_4TH": "Lanzamiento de hechizos de 4.º nivel", + "CASTERS_5TH": "Lanzamiento de hechizos de 5.º nivel", + "CASTERS_9TH": "Lanzamiento de hechizos de nivel 9", + "CASTING_TIME": "Tiempo de lanzamiento", + "CHA": "Car", + "CHALLENGE": "Desafío", "CHARACTER": "Personaje", - "CHARACTER_NAME": "Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", - "CHARISMA": "Charisma", - "CHARISMA_SAVING_THROW": "Charisma saving throw", - "CHARMED": "Charmed", - "CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.", - "CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.", - "CHECK": "Check", - "CHECK_MODIFIER": "Check modifier", - "CHOOSE_WHEN_ROLLING": "Choose when rolling", - "CLASS": "Class", - "CLASS_AND_LEVEL": "Class & Level", + "CHARACTER_NAME": "Nombre del Personaje", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Nombre del personaje en todas las plantillas de rol", + "CHARISMA": "Carisma", + "CHARISMA_SAVING_THROW": "Tirada de salvación de Carisma", + "CHARMED": "Hechizado", + "CHARMED_1": "Una criatura encantada no puede atacar al encantador ni apuntarle con habilidades dañinas o efectos mágicos.", + "CHARMED_2": "El encantador tiene ventaja en cualquier prueba de habilidad para interactuar socialmente con la criatura.", + "CHECK": "Chequeo", + "CHECK_MODIFIER": "Modificador de chequeo", + "CHOOSE_WHEN_ROLLING": "Elegir al lanzar", + "CLASS": "Clase", + "CLASS_AND_LEVEL": "Clase y nivel", "CLASS_AND_LEVEL_PLACEHOLDER": "Generated after adding a class on the “Character” tab", - "CLASS_FEATURES": "Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURES": "Rasgos de Clase", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infundir magia", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "Obtienes la capacidad de canalizar tus hechizos de artífice en objetos para usarlos posteriormente. Cuando lanzas un hechizo de artífice con un tiempo de lanzamiento de 1 acción, puedes aumentar su tiempo de lanzamiento a 1 minuto. Si lo haces y mantienes un objeto no mágico durante el lanzamiento, gastas un espacio de hechizo, pero no ocurre ninguno de los efectos del hechizo. En su lugar, el hechizo se transfiere a ese objeto para su uso posterior si el objeto no contiene ya un hechizo de esta característica.\nCualquier criatura que mantenga el objeto a partir de entonces puede usar una acción para activar el hechizo si la criatura tiene una puntuación de Inteligencia de al menos 6. El hechizo se lanza usando tu capacidad de lanzamiento de hechizos y hace objetivo a la criatura que activa el objeto. Si el hechizo hace objetivo a más de una criatura, la criatura que activa el objeto selecciona los objetivos adicionales. Si el hechizo tiene un área de efecto, esta se centra en el objeto. Si el alcance del hechizo es propio, hace objetivo a la criatura que activa el objeto.\nAl infundir un hechizo de esta manera, debe usarse en un plazo de 8 horas. Transcurrido ese tiempo, su magia se desvanece y se desperdicia.\nPuedes tener un número limitado de hechizos infundidos simultáneamente. Este número equivale a tu modificador de Inteligencia.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Análisis de objetos mágicos", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Tu comprensión de los objetos mágicos te permite analizar y comprender sus secretos. Sabes que los hechizos de artífice detectan magia e identifican, y puedes lanzarlos como rituales. No necesitas proporcionar un componente material al lanzar identificar con este rasgo de clase.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Sirviente mecánico", "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’tbe charmed.\n•It is immune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Alma de artífice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Tu comprensión de los objetos mágicos es inigualable, lo que te permite conectar tu alma con objetos vinculados a ti. Puedes conectar hasta seis objetos mágicos a la vez. Además, obtienes una bonificación de +1 a todas las tiradas de salvación por cada objeto mágico con el que estés conectado.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Sintonía superior", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Tu comprensión superior de los objetos mágicos te permite dominar su uso. Ahora puedes sintonizar hasta cuatro objetos mágicos a la vez, en lugar de tres.\nA nivel 15, este límite aumenta a cinco objetos mágicos.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Pericia con herramientas", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Tu bonificación por competencia se duplica en cualquier prueba de característica que hagas que utilice cualquiera de las competencias con herramientas que obtengas de esta clase.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Invención maravillosa", "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",