From fb8d03ca25f295acd6c49eec3ffaac96392251a1 Mon Sep 17 00:00:00 2001 From: Ken Date: Tue, 1 Aug 2023 21:52:17 -0700 Subject: [PATCH] fixing line feeds --- .../100DOSMythicUpdated.html | 10520 ++++++++-------- Official_100DOS_Mythic_by_100DOS/sheet.json | 282 +- 2 files changed, 5401 insertions(+), 5401 deletions(-) diff --git a/Official_100DOS_Mythic_by_100DOS/100DOSMythicUpdated.html b/Official_100DOS_Mythic_by_100DOS/100DOSMythicUpdated.html index 5acc298c39..0c7a4c5d7d 100644 --- a/Official_100DOS_Mythic_by_100DOS/100DOSMythicUpdated.html +++ b/Official_100DOS_Mythic_by_100DOS/100DOSMythicUpdated.html @@ -1,5260 +1,5260 @@ -
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Mythic

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STR

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TOU

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AGI

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Character Movement

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Half

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Full

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Charge

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Run

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Blur

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Jump

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Leap

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Weight Capacity

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Carry

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Lift

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Push

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+

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+

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Current

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Max

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Current

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Max

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Current

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Max

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Current

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Max

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Head

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Arms

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Chest

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Legs

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Current

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Max

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Delay

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Charge

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Head

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Arms

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Chest

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Legs

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Current

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Max

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Delay

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Charge

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Skillset

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Name

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Char

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Mod

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T

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+10

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+20

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Roll

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Appeal

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Athletics

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Camouflage

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Command

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Cryptography

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Adv.

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Deception

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Demolition

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Adv.

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Evasion

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Gambling

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Interrogation

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Intimidation

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Investigation

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Medication

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Adv.

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Nav Air

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Nav Land

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Nav Space

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Nav Slipspace

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Negotiation

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Pilot Air

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Pilot Land

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Pilot Space

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Security

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Adv.

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Stunting

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Survival

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Technology

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Adv.

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Education

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Name

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Char

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Mod

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+5

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+10

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Roll

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Languages

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Abilities

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Ranged Weapons

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Name
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Type
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Range
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DMG Roll
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Base
- -
Pierce
- -
-
-
Hit Mod
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Magazine
- -
/
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-
-
RoF
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Reload
- -
-
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-
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-
-
-
-
-
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Melee Weapons

-
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-
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Name
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Type
- - -
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Reach
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
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Attacks
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Br Pts
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/
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-
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damage plus Strength
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pierce plus Strength
- -
-
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-
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-
-
-
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- - - cR Count: - cR Calculation: - Weight Calculation: kilograms - -
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Gear / Item Name

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Amount

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Value

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Weight

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B Pts

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-
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Armor Permutations

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Name

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Location & Hardpts

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Armor Description

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Head

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Arms

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Chest

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Legs

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Current

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Max

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Delay

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Charge

- - - - - - - - - - -
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-
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Stunned

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Lost

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Lockjaw

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Tinnitus

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Vision Loss

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Shellshock

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Whiplash

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Winded

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Gasping

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Slowed

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Suffocation

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Tattered

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Paralyzed

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Weakened

- -
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Flinch

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Drop

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Bloodloss

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Knockdown

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Looming Death

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Other Effects

- -
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Neck

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Mouth

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Nose

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Ear

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Eye

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Forehead

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-
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Hand

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-
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Bicep and Forearm

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-
-
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Elbow and Shoulder

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-
-
-
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Foot

-
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Shin and Thigh

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Knee and Hip

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Pelvis

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Intestines

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-
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Spine

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-
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Stomach, Kidney, and Liver

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-
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Heart

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Lungs

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-
-
-
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Ribcage or No Organ Struck

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-
-
-
-
-
-
- -
- -
- -

01-10 HEAD

-
01-02 Neck
-
03-04 Mouth
-
05-06 Nose
-
07    Eyes
-
08    Ear
-
10    Forehead
-

11-20 LEFT ARM

-
11-12 Hands
-
13-15 Forearm
-
16    Elbow
-
17-19 Bicep
-
20    Shoulder
-

21-30 RIGHT ARM

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21-22 Hands
-
23-25 Forearm
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26    Elbow
-
27-29 Bicep
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30    Shoulder
-

31-45 LEFT LEG

-
31-32 Foot
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33-37 Shin
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38    Knee
-
39-43 Thigh
-
44-45 hip
-

46-60 RIGHT LEG

-
46-47 Foot
-
48-53 Shin
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54    Knee
-
55-58 Thigh
-
59-60 hip
-

62-100 CHEST

-
61-65  Pelvis
-
66-72  Intestines
-
73-78  Kidney
-
79-84  Stomach, Kidney, Liver
-
85-89  Heart
-
90-96  Lungs
-
97-100 Ribcage, No Organ Struck
-
-
- -
- -
-

Prosthetics and limb replacements

-
-

Name & Location

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Breakpoints

-

Armor

-
- -
-
- - - -
- - - - -
-
- -
- -
-

Medical Information

-
- - - - - -
-
- -
- - - - - - -
- -

Experience Summary

-
- Unspent XP: - Spent XP: - - XP Total: -
- -
- -
-
-
Name
-
XP Cost
-
Page #
-
-
Name
-
XP Cost
-
Page #
-
-
-
- - - -
-
-
- -
- -
-
-

Faction Training

-
-
U.N.S.C.
-
Forerunner
-
Covenant / Banished
-
-
-
-

Weapon Training

-
-
Basic
-
Infantry
-
Heavy
-
Advanced
-
Launcher
-
Long Range
-
Ordnance
-
Cannon
-
Melee
-
-
-
- -
- -
-
-

STR

-

TOU

-

AGI

-

WFR

-

WFM

-

INT

-

PER

-

CRG

-

CHA

-

LDR

- -
- -
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Total

-
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Base

-
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Points

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Abilities

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Objectives

-
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Notes

-
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-
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-

Length

-

Width

-

Height

-

Weight

- - - - - -
- - -
-

Mobility

-
- - -
Top Speed
-
Maneuver
-
- - - - - - -
-
- - -
-

CHARACTERISTICS AND SPEED

-
-
STR
-
MYTHIC STR
-
AGI
-
MYTHIC AGI
- - - - - - -
Half move
-
Full move
-
Run
-
Charge
- - - - - -
Jump
-
Leap
-
-
- - - - - -
-
- -
-

CREW

-

COMPLEMENT

- - -
- - -
-

BREAKPOINTS

-
-
1-15 WEP
-
16-30 MOB
-
31-45 ENG
-
46-60 OPT
-
61-100 HULL
- - - - - -
-
- - -
-

HULL INTEGRITY

- -
- - -
-

Doomed state

-
- - - - - - - - -
-
-
- - - -

Armor

-
-
Front
-
Back
-
Side
-
Top
-
Bottom
- - - - - -
- - -
-
-

Size Points

-

Weapon Points

- - -
-
- - -
-

Miscellaneous

-
- -
Size Points
-
Weapon Points
-
Size category
-
Reach
- - - - - -
-
- - -
-

Energy shield

-
-
Shield Rating
-
Shield Current
-
Recharge Delay
-
Recharge Rate
- - - - - -
-
- -
- - - - - -
-
- - - - - -
-
-
-
-
- -
-
-

Vehicle Ranged Weapons

-
-
-
-
Name
- -
Type
- - -
-
-
Range
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Magazine
- -
/
- - - -
-
-
RoF
- -
Reload
- -
-
- - - - -
-
- - -
- -
-
-
-
-
-
- -
-

Vehicle Melee Weaponry

-
-
-
-
Name
- -
Type
- - -
-
-
Reach
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Attacks
- -
Br Pts
- -
/
- - - -
-
-
damage plus Strength
- -
pierce plus Strength
- -
-
- - - - -
-
- - -
- -
-
-
-
-
-
-
- -
-
- - - - - -
- -
- - -
-

General settings

-
- -

Species Overrides

- - - - -
-
-

Trait

-

Mult

-

Add

- -

Trait

-

Mult

-

Add

- -

Half

- - - -

Full

- - - -

Charge

- - - -

Run

- - - -

Blur

- - -
- -
-

Jump

- - - -

Leap

- - -
-
-

Carry

- - - -

Lift

- - - -

Push

- - -
-
-

Fatigue

- - -
- -
- - -

Initiative Overrides

- -

- - - -

Weapon rolling selectors

- - - - - -

- -

Display DOS as decimals

- - -

- -

Sheet color override

- -
- - -
-

Token mod settings

-
- -

Token mod command

- - -

Extra commands

- - -

Vehicle speed buttons

- -
-
-
-
- - - - - - - - - - - - - - - -
-
- -
- - -

+

- -

+

- -
-
-

EXPERIENCE

-

RANK

-

SIZE

- - - -
-
-
- -
- -
- - - - - - - -
- -
- -
- - -
-

Current

- -

Max

- -
-
- -
- - -
-

Current

- -

Max

- -
-
- -
- - -
-

Current

- -

Max

- -
-
- -
- - -
-

Current

- -

Max

- -
-
- -
- - -
-

Head

- -

Arms

- -

Chest

- -

Legs

- -
-
- -
- - -
-

Current

- -

Max

- -

Delay

- -

Charge

- -
-
- -
- -
-
- -
-
- - -
- -
-

Head

- -

Arms

- -

Chest

- -

Legs

- -
-
- -
- - -
-

Current

- -

Max

- -

Delay

- -

Charge

- -
-
- -
- -
-
- - -
-
- -
- -
-

Stats

-
-
-

Characteristics

- - - - - - - - - - -
-
-

 

- - - - - - - - - - -
-
-
-

Mythic

- - - -
-
-

 

-
-
-

Movement/carry

-

Half

-

Full

-

Charge

-

Run

-

Blur

-

Jump

-

Leap

-

Carry

-

Lift

-

Push

-
-
-

 

- - - - - - - - - - -
-
-
- -
- -
-

Skillset

-
-

Name

-

-

Char

-

Mod

-

T

-

+10

-

+20

-

Roll

-
-
-
- - - - - - - - -
-
-
-
- -
- -
- - - -
- - -
-
- -
- -
-
-
- - -
- - - - - -
- -
-

Length

-

Width

-

Height

-

Weight

- - - - - -
- - -
-

Mobility

-
- - -
Top Speed
-
Maneuver
-
- - - - - - -
-
- - -
-

CHARACTERISTICS AND SPEED

-
-
STR
-
MYTHIC STR
-
AGI
-
MYTHIC AGI
- - - - - - -
Half move
-
Full move
-
Run
-
Charge
- - - - - -
Jump
-
Leap
-
-
- - - - - -
-
- -
-

CREW

-

COMPLEMENT

- - -
- - -
-

BREAKPOINTS

-
-
1-15 WEP
-
16-30 MOB
-
31-45 ENG
-
46-60 OPT
-
61-100 HULL
- - - - - -
-
- - -
-

HULL INTEGRITY

- -
- - -
-

Doomed state

-
- - - - - - - - -
-
-
- - - -

Armor

-
-
Front
-
Back
-
Side
-
Top
-
Bottom
- - - - - -
- - -
-
-

Size Points

-

Weapon Points

- - -
-
- - -
-

Miscellaneous

-
- -
Size Points
-
Weapon Points
-
Size category
-
Reach
- - - - - -
-
- - -
-

Energy shield

-
-
Shield Rating
-
Shield Current
-
Recharge Delay
-
Recharge Rate
- - - - - -
-
- -
- - - - - -
-
- - - - - -
-
-
-
-
-
- -
- -
- -
-
- -
- - -
- -
-

Stunned

- -
- -
-

Lost

- -
- -
-

Lockjaw

- -
- -
-

Tinnitus

- -
- -
-

Vision L

- -
- -
-

Shellshk

- -
- -
-

Whiplash

- -
- -
-

Winded

- -
- -
-

Gasping

- -
- -
-

Slowed

- -
- -
-

Suffocat

- -
- -
-

Tattered

- -
- -
-

Paralyzd

- -
- -
-

Weaknd

- -
- -
-

Flinch

- -
- -
-

Drop

- -
- -
-

Bloodl

- -
- -
-

Knockdn

- -
- -
-

L Death

- -
- -
- -
-

Other effects

- -
- -
- -
- -
-

Neck

-
-
-
-
-
-
-
-
- -
-

Mouth

-
-
-
-
-
-
-
-
- -
-

Nose

-
-
-
-
-
-
-
-
- -
-

Ear

-
-
-
-
-
-
-
-
- -
-

Eye

-
-
-
-
-
-
-
-
- -
-

Forehead

-
-
-
-
-
-
-
-
- -
-

Hand

-
-
-
-
-
-
-
-
- -
-

Bicep and Forearm

-
-
-
-
-
-
-
-
- -
-

Elbow and Shoulder

-
-
-
-
-
-
-
-
- -
-

Foot

-
-
-
-
-
-
-
-
- -
-

Shin and Thigh

-
-
-
-
-
-
-
-
- -
-

Knee and Hip

-
-
-
-
-
-
-
-
- -
-

Pelvis

-
-
-
-
-
-
-
-
- -
-

Intestines

-
-
-
-
-
-
-
-
- -
-

Spine

-
-
-
-
-
-
-
-
- -
-

Stomach, Kidney, and Liver

-
-
-
-
-
-
-
-
- -
-

Heart

-
-
-
-
-
-
-
-
- -
-

Lungs

-
-
-
-
-
-
-
-
- -
-

Ribcage or No Organ Struck

-
-
-
-
-
-
-
-
- -
-
- -
- -
- -
-
-
-

Vehicle Ranged Weapons

-
-
-
-
Name
- -
Type
- - -
-
-
Range
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Magazine
- -
/
- - - -
-
-
RoF
- -
Reload
- -
-
- - - - -
-
- - -
- -
-
-
-
-
- -
-

Vehicle Melee Weaponry

-
-
-
-
Name
- -
Type
- - -
-
-
Reach
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Attacks
- -
Br Pts
- -
/
- - - -
-
-
damage plus Strength
- -
pierce plus Strength
- -
-
- - - - -
-
- - -
- -
-
-
-
-
-
-
-
- -
- -
-
-

Ranged Weapons

-
-
-
-
Name
- -
Type
- - -
-
-
Range
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Magazine
- -
/
- - - -
-
-
RoF
- -
Reload
- -
-
- - - - -
-
- - -
- -
-
-
-
-
- -
-

Melee Weapons

-
-
-
-
Name
- -
Type
- - -
-
-
Reach
- -
DMG Roll
- -
Base
- -
Pierce
- -
-
-
Hit Mod
- -
Attacks
- -
Br Pts
- -
/
- - - -
-
-
damage plus Strength
- -
pierce plus Strength
- -
-
- - - - -
-
- - -
- -
-
-
-
-
-
-
- -
- -
-
-

Abilities

-
-
- - - - - -
-
- -
- - - - - - - - - - - - - - - - - -
-
-
- - - - - - - -
- -
- -
-

NPC"s

- -
-
-

NAME

-

- - - - - - - - - - -

-

CWND

-

MWND

-

ARMR

-

CSLD

-

MSLD

-

RECH

-

DELA

-
- -
- -

- - - - - - - - - - -

- - - - - - - -
-
-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - {{#initiative}} -
{{character}} rolls for Initiative
-
-
{{initiative}}
-

DOS

-
- {{/initiative}} - - - - {{#roll-name}} -
{{character}} rolls for {{roll-name}}
-
-
{{roll}}
-

DOS

-
- {{/roll-name}} - - - - {{#avrdam}} -
{{character}} rolls damage with autoroller
- -
-
Damage dealt:
-
{{avrdam}}
-
- {{/avrdam}} - - - - {{#nrofrolls}} -
{{character}} rolls multiple times
- -
- {{#rollGreater() nrofrolls 0}}
Roll 1:
{{multiroll0}}
{{/rollGreater() nrofrolls 0}} - {{#rollGreater() nrofrolls 1}}
Roll 2:
{{multiroll1}}
{{/rollGreater() nrofrolls 1}} - {{#rollGreater() nrofrolls 2}}
Roll 3:
{{multiroll2}}
{{/rollGreater() nrofrolls 2}} - {{#rollGreater() nrofrolls 3}}
Roll 4:
{{multiroll3}}
{{/rollGreater() nrofrolls 3}} - {{#rollGreater() nrofrolls 4}}
Roll 5:
{{multiroll4}}
{{/rollGreater() nrofrolls 4}} - {{#rollGreater() nrofrolls 5}}
Roll 6:
{{multiroll5}}
{{/rollGreater() nrofrolls 5}} - {{#rollGreater() nrofrolls 6}}
Roll 7:
{{multiroll6}}
{{/rollGreater() nrofrolls 6}} - {{#rollGreater() nrofrolls 7}}
Roll 8:
{{multiroll7}}
{{/rollGreater() nrofrolls 7}} - {{#rollGreater() nrofrolls 8}}
Roll 9:
{{multiroll8}}
{{/rollGreater() nrofrolls 8}} - {{#rollGreater() nrofrolls 9}}
Roll 10:
{{multiroll9}}
{{/rollGreater() nrofrolls 9}} - {{#rollGreater() nrofrolls 10}}
Roll 11:
{{multiroll10}}
{{/rollGreater() nrofrolls 10}} - {{#rollGreater() nrofrolls 11}}
Roll 12:
{{multiroll11}}
{{/rollGreater() nrofrolls 11}} - {{#rollGreater() nrofrolls 12}}
Roll 13:
{{multiroll12}}
{{/rollGreater() nrofrolls 12}} - {{#rollGreater() nrofrolls 13}}
Roll 14:
{{multiroll13}}
{{/rollGreater() nrofrolls 13}} - {{#rollGreater() nrofrolls 14}}
Roll 15:
{{multiroll14}}
{{/rollGreater() nrofrolls 14}} - {{#rollGreater() nrofrolls 15}}
Roll 16:
{{multiroll15}}
{{/rollGreater() nrofrolls 15}} - {{#rollGreater() nrofrolls 16}}
Roll 17:
{{multiroll16}}
{{/rollGreater() nrofrolls 16}} - {{#rollGreater() nrofrolls 17}}
Roll 18:
{{multiroll17}}
{{/rollGreater() nrofrolls 17}} - {{#rollGreater() nrofrolls 18}}
Roll 19:
{{multiroll18}}
{{/rollGreater() nrofrolls 18}} - {{#rollGreater() nrofrolls 19}}
Roll 20:
{{multiroll19}}
{{/rollGreater() nrofrolls 19}} - {{#rollGreater() nrofrolls 20}}
Roll 21:
{{multiroll20}}
{{/rollGreater() nrofrolls 20}} - {{#rollGreater() nrofrolls 21}}
Roll 22:
{{multiroll21}}
{{/rollGreater() nrofrolls 21}} - {{#rollGreater() nrofrolls 22}}
Roll 23:
{{multiroll22}}
{{/rollGreater() nrofrolls 22}} - {{#rollGreater() nrofrolls 23}}
Roll 24:
{{multiroll23}}
{{/rollGreater() nrofrolls 23}} - {{#rollGreater() nrofrolls 24}}
Roll 25:
{{multiroll24}}
{{/rollGreater() nrofrolls 24}} - {{#rollGreater() nrofrolls 25}}
Roll 26:
{{multiroll25}}
{{/rollGreater() nrofrolls 25}} -
- {{/nrofrolls}} - - - - {{#hit}} -
{{character}} attacks with {{weapon}}
- -
-
{{rollhit}}
-

DOS

-
- {{/hit}} - - {{#loc}} -
Hit Location {{loc}}
-
- {{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}} - {{#rollBetween() loc 1 2}} Neck {{/rollBetween() loc 1 2}} - {{#rollBetween() loc 3 4}} Mouth {{/rollBetween() loc 3 4}} - {{#rollBetween() loc 5 6}} Nose {{/rollBetween() loc 5 6}} - {{#rollBetween() loc 7 7}} Eyes {{/rollBetween() loc 7 7}} - {{#rollBetween() loc 8 8}} Ear {{/rollBetween() loc 8 8}} - {{#rollBetween() loc 9 10}} Forehead {{/rollBetween() loc 9 10}} - - {{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}} - {{#rollBetween() loc 11 12}} Hands {{/rollBetween() loc 11 12}} - {{#rollBetween() loc 13 15}} Forearm {{/rollBetween() loc 13 15}} - {{#rollBetween() loc 16 16}} Elbow {{/rollBetween() loc 16 16}} - {{#rollBetween() loc 17 19}} Bicep {{/rollBetween() loc 17 19}} - {{#rollBetween() loc 20 20}} Shoulder {{/rollBetween() loc 20 20}} - - {{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}} - {{#rollBetween() loc 21 22}} Hands {{/rollBetween() loc 21 22}} - {{#rollBetween() loc 23 25}} Forearm {{/rollBetween() loc 23 25}} - {{#rollBetween() loc 26 26}} Elbow {{/rollBetween() loc 26 26}} - {{#rollBetween() loc 27 29}} Bicep {{/rollBetween() loc 27 29}} - {{#rollBetween() loc 30 30}} Shoulder {{/rollBetween() loc 30 30}} - - {{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}} - {{#rollBetween() loc 31 32}} Foot {{/rollBetween() loc 31 32}} - {{#rollBetween() loc 33 37}} Shin {{/rollBetween() loc 33 37}} - {{#rollBetween() loc 38 38}} Knee {{/rollBetween() loc 38 38}} - {{#rollBetween() loc 39 43}} Thigh {{/rollBetween() loc 39 43}} - {{#rollBetween() loc 44 45}} Hip {{/rollBetween() loc 44 45}} - - {{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}} - {{#rollBetween() loc 46 47}} Foot {{/rollBetween() loc 46 47}} - {{#rollBetween() loc 48 53}} Shin {{/rollBetween() loc 48 53}} - {{#rollBetween() loc 54 54}} Knee {{/rollBetween() loc 54 54}} - {{#rollBetween() loc 55 58}} Thigh {{/rollBetween() loc 55 58}} - {{#rollBetween() loc 59 60}} Hip {{/rollBetween() loc 59 60}} - - {{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}} - {{#rollBetween() loc 61 65}} Pelvis {{/rollBetween() loc 61 65}} - {{#rollBetween() loc 66 72}} Intestines {{/rollBetween() loc 66 72}} - {{#rollBetween() loc 73 78}} Spine {{/rollBetween() loc 73 78}} - {{#rollBetween() loc 79 84}} Stomach, Kidney, Liver {{/rollBetween() loc 79 84}} - {{#rollBetween() loc 85 89}} Heart {{/rollBetween() loc 85 89}} - {{#rollBetween() loc 90 96}} Lungs {{/rollBetween() loc 90 96}} - {{#rollBetween() loc 97 100}} Ribcage, No Organ Struck {{/rollBetween() loc 97 100}} -
- {{/loc}} - - - - {{#damage}} -
{{weapon}} damage
- -
-
-
Damage
-
{{rolldamage}}
-
-
-
Pierce
-
{{rollpierce}}
-
-
- {{/damage}} - - - - {{#description}} -
{{title}}
-
{{description}}
- {{/description}} - - - - - - - - - {{#scatter-range}} -
{{character}} scatters
-
Range: {{scatter-range}} meters
-
- {{#rollBetween() scatter-direction 1 2}} {{/rollBetween() scatter-direction 1 2}} - {{#rollBetween() scatter-direction 3 3}} {{/rollBetween() scatter-direction 3 3}} - {{#rollBetween() scatter-direction 4 4}} {{/rollBetween() scatter-direction 4 4}} - {{#rollBetween() scatter-direction 5 5}} {{/rollBetween() scatter-direction 5 5}} - {{#rollBetween() scatter-direction 6 7}} {{/rollBetween() scatter-direction 6 7}} - {{#rollBetween() scatter-direction 8 8}} {{/rollBetween() scatter-direction 8 8}} - {{#rollBetween() scatter-direction 9 9}} {{/rollBetween() scatter-direction 9 9}} - {{#rollBetween() scatter-direction 10 10}} {{/rollBetween() scatter-direction 10 10}} - {{/scatter-range}} - - - - {{#2x2}} - {{#name}} -
{{character}}: {{name}}
- {{/name}} - -
-
{{2x2-name}}
-
{{2x2}}
-
{{2x2-name-max}}
-
{{2x2-max}}
-
- - {{/2x2}} - - {{#4x2-1}} -
{{character}}: {{name}}
- -
- -
-
{{4x2-1-name}}
-
{{4x2-1}}
-
{{4x2-1-name-max}}
-
{{4x2-1-max}}
-
- -
-
{{4x2-2-name}}
-
{{4x2-2}}
-
{{4x2-2-name-max}}
-
{{4x2-2-max}}
-
- -
- {{/4x2-1}} - - -
-
+
+ + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + +
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + +
+ +
+

Mythic

+ + + +

STR

+

TOU

+

AGI

+
+
+

Character Movement

+ + + + + + + +

Half

+

Full

+

Charge

+

Run

+

Blur

+

Jump

+

Leap

+
+
+

Weight Capacity

+ + + +

Carry

+

Lift

+

Push

+
+ +
+
+ + + + + + +
+ +
+ + +

+

+ +

+

+ +
+
+ + + + + + + + + + + + + + +
+ +
+
+ + + + + +
+ +
+ + + + + + + +
+ +
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+
+ +
+ +
+
+ +
+
+ + +
+ +
+

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+
+ +
+ +
+
+ + +
+
+
+ + + + + + +
+ +
+ +
+

Skillset

+
+

Name

+

+

Char

+

Mod

+

T

+

+10

+

+20

+

Roll

+
+
+

Appeal

+

+ + + + + + +
+
+

Athletics

+

+ + + + + + +
+
+

Camouflage

+

+ + + + + + +
+
+

Command

+

+ + + + + + +
+
+

Cryptography

+

Adv.

+ + + + + + +
+
+

Deception

+

+ + + + + + +
+
+

Demolition

+

Adv.

+ + + + + + +
+
+

Evasion

+

+ + + + + + +
+
+

Gambling

+

+ + + + + + +
+
+

Interrogation

+

+ + + + + + +
+
+

Intimidation

+

+ + + + + + +
+
+

Investigation

+

+ + + + + + +
+
+

Medication

+

Adv.

+ + + + + + +
+
+

Nav Air

+

+ + + + + + +
+
+

Nav Land

+

+ + + + + + +
+
+

Nav Space

+

+ + + + + + +
+
+

Nav Slipspace

+

+ + + + + + +
+
+

Negotiation

+

+ + + + + + +
+
+

Pilot Air

+

+ + + + + + +
+
+

Pilot Land

+

+ + + + + + +
+
+

Pilot Space

+

+ + + + + + +
+
+

Security

+

Adv.

+ + + + + + +
+
+

Stunting

+

+ + + + + + +
+
+

Survival

+

+ + + + + + +
+
+

Technology

+

Adv.

+ + + + + + +
+
+
+ + + + + + + + +
+
+
+ +
+

Education

+
+

Name

+

Char

+

Mod

+

+5

+

+10

+

Roll

+
+
+
+ + + +
+
+ +
+
+
+ +
+

Languages

+
+ +
+
+ +
+ +
+ +
+

Abilities

+
+ + + + + +
+
+ +
+ + + +
+
+ +
+

Ranged Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
Reload
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+ +
+

Melee Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Attacks
+ +
Br Pts
+ +
/
+ + + +
+
+
damage plus Strength
+ +
pierce plus Strength
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+ + + +
+ + + cR Count: + cR Calculation: + Weight Calculation: kilograms + +
+
+ + +
+
+
+

Gear / Item Name

+

Amount

+

Value

+

Weight

+

B Pts

+
+ +
+
+ + + + + + + +
+ + +
+
+
+ +
+

Armor Permutations

+
+

Name

+

Location & Hardpts

+
+ +
+
+ + +
+ + + + +
+
+ +
+
+

Armor Description

+
+ +
+ +

Head

+

Arms

+

Chest

+

Legs

+
+

Current

+

Max

+

Delay

+

Charge

+ + + + + + + + + + +
+ +
+
+
+
+ + + + + +
+ + +
+
+ +
+ + +
+ +
+

Stunned

+ +
+ +
+

Lost

+ +
+ +
+

Lockjaw

+ +
+ +
+

Tinnitus

+ +
+ +
+

Vision Loss

+ +
+ +
+

Shellshock

+ +
+ +
+

Whiplash

+ +
+ +
+

Winded

+ +
+ +
+

Gasping

+ +
+ +
+

Slowed

+ +
+ +
+

Suffocation

+ +
+ +
+

Tattered

+ +
+ +
+

Paralyzed

+ +
+ +
+

Weakened

+ +
+ +
+

Flinch

+ +
+ +
+

Drop

+ +
+ +
+

Bloodloss

+ +
+ +
+

Knockdown

+ +
+ +
+

Looming Death

+ +
+ +
+ +
+

Other Effects

+ +
+ +
+ + +
+ +
+ +
+

Neck

+
+
+
+
+
+
+
+
+ +
+

Mouth

+
+
+
+
+
+
+
+
+ +
+

Nose

+
+
+
+
+
+
+
+
+ +
+

Ear

+
+
+
+
+
+
+
+
+ +
+

Eye

+
+
+
+
+
+
+
+
+ +
+

Forehead

+
+
+
+
+
+
+
+
+ +
+

Hand

+
+
+
+
+
+
+
+
+ +
+

Bicep and Forearm

+
+
+
+
+
+
+
+
+ +
+

Elbow and Shoulder

+
+
+
+
+
+
+
+
+ +
+

Foot

+
+
+
+
+
+
+
+
+ +
+

Shin and Thigh

+
+
+
+
+
+
+
+
+ +
+

Knee and Hip

+
+
+
+
+
+
+
+
+ +
+

Pelvis

+
+
+
+
+
+
+
+
+ +
+

Intestines

+
+
+
+
+
+
+
+
+ +
+

Spine

+
+
+
+
+
+
+
+
+ +
+

Stomach, Kidney, and Liver

+
+
+
+
+
+
+
+
+ +
+

Heart

+
+
+
+
+
+
+
+
+ +
+

Lungs

+
+
+
+
+
+
+
+
+ +
+

Ribcage or No Organ Struck

+
+
+
+
+
+
+
+
+ +
+ +
+ +

01-10 HEAD

+
01-02 Neck
+
03-04 Mouth
+
05-06 Nose
+
07    Eyes
+
08    Ear
+
10    Forehead
+

11-20 LEFT ARM

+
11-12 Hands
+
13-15 Forearm
+
16    Elbow
+
17-19 Bicep
+
20    Shoulder
+

21-30 RIGHT ARM

+
21-22 Hands
+
23-25 Forearm
+
26    Elbow
+
27-29 Bicep
+
30    Shoulder
+

31-45 LEFT LEG

+
31-32 Foot
+
33-37 Shin
+
38    Knee
+
39-43 Thigh
+
44-45 hip
+

46-60 RIGHT LEG

+
46-47 Foot
+
48-53 Shin
+
54    Knee
+
55-58 Thigh
+
59-60 hip
+

62-100 CHEST

+
61-65  Pelvis
+
66-72  Intestines
+
73-78  Kidney
+
79-84  Stomach, Kidney, Liver
+
85-89  Heart
+
90-96  Lungs
+
97-100 Ribcage, No Organ Struck
+
+
+ +
+ +
+

Prosthetics and limb replacements

+
+

Name & Location

+

Breakpoints

+

Armor

+
+ +
+
+ + + +
+ + + + +
+
+ +
+ +
+

Medical Information

+
+ + + + + +
+
+ +
+ + + + + + +
+ +

Experience Summary

+
+ Unspent XP: + Spent XP: + + XP Total: +
+ +
+ +
+
+
Name
+
XP Cost
+
Page #
+
+
Name
+
XP Cost
+
Page #
+
+
+
+ + + +
+
+
+ +
+ +
+
+

Faction Training

+
+
U.N.S.C.
+
Forerunner
+
Covenant / Banished
+
+
+
+

Weapon Training

+
+
Basic
+
Infantry
+
Heavy
+
Advanced
+
Launcher
+
Long Range
+
Ordnance
+
Cannon
+
Melee
+
+
+
+ +
+ +
+
+

STR

+

TOU

+

AGI

+

WFR

+

WFM

+

INT

+

PER

+

CRG

+

CHA

+

LDR

+ +
+ +
+ + + + + + + + + + +

Total

+
+ +
+ + + + + + + + + + +

Base

+
+ +
+ + + + + + + + + + +

Points

+
+ +
+ + + + + + + + + + +
+ +
+
+ + + + + + + + + + + +
+
+
+ +
+ +
+

Abilities

+
+ + + + + +
+
+ +
+ + + + + +
+ +
+

Objectives

+
+
+ + +
+
+
+ +
+ +
+

Notes

+
+ + + + + +
+
+ +
+ + + + + +
+ +
+ +
+
+
+ + +
+ + + + + +
+ +
+

Length

+

Width

+

Height

+

Weight

+ + + + + +
+ + +
+

Mobility

+
+ + +
Top Speed
+
Maneuver
+
+ + + + + + +
+
+ + +
+

CHARACTERISTICS AND SPEED

+
+
STR
+
MYTHIC STR
+
AGI
+
MYTHIC AGI
+ + + + + + +
Half move
+
Full move
+
Run
+
Charge
+ + + + + +
Jump
+
Leap
+
+
+ + + + + +
+
+ +
+

CREW

+

COMPLEMENT

+ + +
+ + +
+

BREAKPOINTS

+
+
1-15 WEP
+
16-30 MOB
+
31-45 ENG
+
46-60 OPT
+
61-100 HULL
+ + + + + +
+
+ + +
+

HULL INTEGRITY

+ +
+ + +
+

Doomed state

+
+ + + + + + + + +
+
+
+ + + +

Armor

+
+
Front
+
Back
+
Side
+
Top
+
Bottom
+ + + + + +
+ + +
+
+

Size Points

+

Weapon Points

+ + +
+
+ + +
+

Miscellaneous

+
+ +
Size Points
+
Weapon Points
+
Size category
+
Reach
+ + + + + +
+
+ + +
+

Energy shield

+
+
Shield Rating
+
Shield Current
+
Recharge Delay
+
Recharge Rate
+ + + + + +
+
+ +
+ + + + + +
+
+ + + + + +
+
+
+
+
+ +
+
+

Vehicle Ranged Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
Reload
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+ +
+

Vehicle Melee Weaponry

+
+
+
+
Name
+ +
Type
+ + +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Attacks
+ +
Br Pts
+ +
/
+ + + +
+
+
damage plus Strength
+ +
pierce plus Strength
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+
+ +
+
+ + + + + +
+ +
+ + +
+

General settings

+
+ +

Species Overrides

+ + + + +
+
+

Trait

+

Mult

+

Add

+ +

Trait

+

Mult

+

Add

+ +

Half

+ + + +

Full

+ + + +

Charge

+ + + +

Run

+ + + +

Blur

+ + +
+ +
+

Jump

+ + + +

Leap

+ + +
+
+

Carry

+ + + +

Lift

+ + + +

Push

+ + +
+
+

Fatigue

+ + +
+ +
+ + +

Initiative Overrides

+ +

+ + + +

Weapon rolling selectors

+ + + + + +

+ +

Display DOS as decimals

+ + +

+ +

Sheet color override

+ +
+ + +
+

Token mod settings

+
+ +

Token mod command

+ + +

Extra commands

+ + +

Vehicle speed buttons

+ +
+
+
+
+ + + + + + + + + + + + + + + +
+
+ +
+ + +

+

+ +

+

+ +
+
+

EXPERIENCE

+

RANK

+

SIZE

+ + + +
+
+
+ +
+ +
+ + + + + + + +
+ +
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +
+
+ +
+ + +
+

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+
+ +
+ +
+
+ +
+
+ + +
+ +
+

Head

+ +

Arms

+ +

Chest

+ +

Legs

+ +
+
+ +
+ + +
+

Current

+ +

Max

+ +

Delay

+ +

Charge

+ +
+
+ +
+ +
+
+ + +
+
+ +
+ +
+

Stats

+
+
+

Characteristics

+ + + + + + + + + + +
+
+

 

+ + + + + + + + + + +
+
+
+

Mythic

+ + + +
+
+

 

+
+
+

Movement/carry

+

Half

+

Full

+

Charge

+

Run

+

Blur

+

Jump

+

Leap

+

Carry

+

Lift

+

Push

+
+
+

 

+ + + + + + + + + + +
+
+
+ +
+ +
+

Skillset

+
+

Name

+

+

Char

+

Mod

+

T

+

+10

+

+20

+

Roll

+
+
+
+ + + + + + + + +
+
+
+
+ +
+ +
+ + + +
+ + +
+
+ +
+ +
+
+
+ + +
+ + + + + +
+ +
+

Length

+

Width

+

Height

+

Weight

+ + + + + +
+ + +
+

Mobility

+
+ + +
Top Speed
+
Maneuver
+
+ + + + + + +
+
+ + +
+

CHARACTERISTICS AND SPEED

+
+
STR
+
MYTHIC STR
+
AGI
+
MYTHIC AGI
+ + + + + + +
Half move
+
Full move
+
Run
+
Charge
+ + + + + +
Jump
+
Leap
+
+
+ + + + + +
+
+ +
+

CREW

+

COMPLEMENT

+ + +
+ + +
+

BREAKPOINTS

+
+
1-15 WEP
+
16-30 MOB
+
31-45 ENG
+
46-60 OPT
+
61-100 HULL
+ + + + + +
+
+ + +
+

HULL INTEGRITY

+ +
+ + +
+

Doomed state

+
+ + + + + + + + +
+
+
+ + + +

Armor

+
+
Front
+
Back
+
Side
+
Top
+
Bottom
+ + + + + +
+ + +
+
+

Size Points

+

Weapon Points

+ + +
+
+ + +
+

Miscellaneous

+
+ +
Size Points
+
Weapon Points
+
Size category
+
Reach
+ + + + + +
+
+ + +
+

Energy shield

+
+
Shield Rating
+
Shield Current
+
Recharge Delay
+
Recharge Rate
+ + + + + +
+
+ +
+ + + + + +
+
+ + + + + +
+
+
+
+
+
+ +
+ +
+ +
+
+ +
+ + +
+ +
+

Stunned

+ +
+ +
+

Lost

+ +
+ +
+

Lockjaw

+ +
+ +
+

Tinnitus

+ +
+ +
+

Vision L

+ +
+ +
+

Shellshk

+ +
+ +
+

Whiplash

+ +
+ +
+

Winded

+ +
+ +
+

Gasping

+ +
+ +
+

Slowed

+ +
+ +
+

Suffocat

+ +
+ +
+

Tattered

+ +
+ +
+

Paralyzd

+ +
+ +
+

Weaknd

+ +
+ +
+

Flinch

+ +
+ +
+

Drop

+ +
+ +
+

Bloodl

+ +
+ +
+

Knockdn

+ +
+ +
+

L Death

+ +
+ +
+ +
+

Other effects

+ +
+ +
+ +
+ +
+

Neck

+
+
+
+
+
+
+
+
+ +
+

Mouth

+
+
+
+
+
+
+
+
+ +
+

Nose

+
+
+
+
+
+
+
+
+ +
+

Ear

+
+
+
+
+
+
+
+
+ +
+

Eye

+
+
+
+
+
+
+
+
+ +
+

Forehead

+
+
+
+
+
+
+
+
+ +
+

Hand

+
+
+
+
+
+
+
+
+ +
+

Bicep and Forearm

+
+
+
+
+
+
+
+
+ +
+

Elbow and Shoulder

+
+
+
+
+
+
+
+
+ +
+

Foot

+
+
+
+
+
+
+
+
+ +
+

Shin and Thigh

+
+
+
+
+
+
+
+
+ +
+

Knee and Hip

+
+
+
+
+
+
+
+
+ +
+

Pelvis

+
+
+
+
+
+
+
+
+ +
+

Intestines

+
+
+
+
+
+
+
+
+ +
+

Spine

+
+
+
+
+
+
+
+
+ +
+

Stomach, Kidney, and Liver

+
+
+
+
+
+
+
+
+ +
+

Heart

+
+
+
+
+
+
+
+
+ +
+

Lungs

+
+
+
+
+
+
+
+
+ +
+

Ribcage or No Organ Struck

+
+
+
+
+
+
+
+
+ +
+
+ +
+ +
+ +
+
+
+

Vehicle Ranged Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
Reload
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+ +
+

Vehicle Melee Weaponry

+
+
+
+
Name
+ +
Type
+ + +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Attacks
+ +
Br Pts
+ +
/
+ + + +
+
+
damage plus Strength
+ +
pierce plus Strength
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+
+
+ +
+ +
+
+

Ranged Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Range
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Magazine
+ +
/
+ + + +
+
+
RoF
+ +
Reload
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+ +
+

Melee Weapons

+
+
+
+
Name
+ +
Type
+ + +
+
+
Reach
+ +
DMG Roll
+ +
Base
+ +
Pierce
+ +
+
+
Hit Mod
+ +
Attacks
+ +
Br Pts
+ +
/
+ + + +
+
+
damage plus Strength
+ +
pierce plus Strength
+ +
+
+ + + + +
+
+ + +
+ +
+
+
+
+
+
+
+ +
+ +
+
+

Abilities

+
+
+ + + + + +
+
+ +
+ + + + + + + + + + + + + + + + + +
+
+
+ + + + + + + +
+ +
+ +
+

NPC"s

+ +
+
+

NAME

+

+ + + + + + + + + + +

+

CWND

+

MWND

+

ARMR

+

CSLD

+

MSLD

+

RECH

+

DELA

+
+ +
+ +

+ + + + + + + + + + +

+ + + + + + + +
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + {{#initiative}} +
{{character}} rolls for Initiative
+
+
{{initiative}}
+

DOS

+
+ {{/initiative}} + + + + {{#roll-name}} +
{{character}} rolls for {{roll-name}}
+
+
{{roll}}
+

DOS

+
+ {{/roll-name}} + + + + {{#avrdam}} +
{{character}} rolls damage with autoroller
+ +
+
Damage dealt:
+
{{avrdam}}
+
+ {{/avrdam}} + + + + {{#nrofrolls}} +
{{character}} rolls multiple times
+ +
+ {{#rollGreater() nrofrolls 0}}
Roll 1:
{{multiroll0}}
{{/rollGreater() nrofrolls 0}} + {{#rollGreater() nrofrolls 1}}
Roll 2:
{{multiroll1}}
{{/rollGreater() nrofrolls 1}} + {{#rollGreater() nrofrolls 2}}
Roll 3:
{{multiroll2}}
{{/rollGreater() nrofrolls 2}} + {{#rollGreater() nrofrolls 3}}
Roll 4:
{{multiroll3}}
{{/rollGreater() nrofrolls 3}} + {{#rollGreater() nrofrolls 4}}
Roll 5:
{{multiroll4}}
{{/rollGreater() nrofrolls 4}} + {{#rollGreater() nrofrolls 5}}
Roll 6:
{{multiroll5}}
{{/rollGreater() nrofrolls 5}} + {{#rollGreater() nrofrolls 6}}
Roll 7:
{{multiroll6}}
{{/rollGreater() nrofrolls 6}} + {{#rollGreater() nrofrolls 7}}
Roll 8:
{{multiroll7}}
{{/rollGreater() nrofrolls 7}} + {{#rollGreater() nrofrolls 8}}
Roll 9:
{{multiroll8}}
{{/rollGreater() nrofrolls 8}} + {{#rollGreater() nrofrolls 9}}
Roll 10:
{{multiroll9}}
{{/rollGreater() nrofrolls 9}} + {{#rollGreater() nrofrolls 10}}
Roll 11:
{{multiroll10}}
{{/rollGreater() nrofrolls 10}} + {{#rollGreater() nrofrolls 11}}
Roll 12:
{{multiroll11}}
{{/rollGreater() nrofrolls 11}} + {{#rollGreater() nrofrolls 12}}
Roll 13:
{{multiroll12}}
{{/rollGreater() nrofrolls 12}} + {{#rollGreater() nrofrolls 13}}
Roll 14:
{{multiroll13}}
{{/rollGreater() nrofrolls 13}} + {{#rollGreater() nrofrolls 14}}
Roll 15:
{{multiroll14}}
{{/rollGreater() nrofrolls 14}} + {{#rollGreater() nrofrolls 15}}
Roll 16:
{{multiroll15}}
{{/rollGreater() nrofrolls 15}} + {{#rollGreater() nrofrolls 16}}
Roll 17:
{{multiroll16}}
{{/rollGreater() nrofrolls 16}} + {{#rollGreater() nrofrolls 17}}
Roll 18:
{{multiroll17}}
{{/rollGreater() nrofrolls 17}} + {{#rollGreater() nrofrolls 18}}
Roll 19:
{{multiroll18}}
{{/rollGreater() nrofrolls 18}} + {{#rollGreater() nrofrolls 19}}
Roll 20:
{{multiroll19}}
{{/rollGreater() nrofrolls 19}} + {{#rollGreater() nrofrolls 20}}
Roll 21:
{{multiroll20}}
{{/rollGreater() nrofrolls 20}} + {{#rollGreater() nrofrolls 21}}
Roll 22:
{{multiroll21}}
{{/rollGreater() nrofrolls 21}} + {{#rollGreater() nrofrolls 22}}
Roll 23:
{{multiroll22}}
{{/rollGreater() nrofrolls 22}} + {{#rollGreater() nrofrolls 23}}
Roll 24:
{{multiroll23}}
{{/rollGreater() nrofrolls 23}} + {{#rollGreater() nrofrolls 24}}
Roll 25:
{{multiroll24}}
{{/rollGreater() nrofrolls 24}} + {{#rollGreater() nrofrolls 25}}
Roll 26:
{{multiroll25}}
{{/rollGreater() nrofrolls 25}} +
+ {{/nrofrolls}} + + + + {{#hit}} +
{{character}} attacks with {{weapon}}
+ +
+
{{rollhit}}
+

DOS

+
+ {{/hit}} + + {{#loc}} +
Hit Location {{loc}}
+
+ {{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}} + {{#rollBetween() loc 1 2}} Neck {{/rollBetween() loc 1 2}} + {{#rollBetween() loc 3 4}} Mouth {{/rollBetween() loc 3 4}} + {{#rollBetween() loc 5 6}} Nose {{/rollBetween() loc 5 6}} + {{#rollBetween() loc 7 7}} Eyes {{/rollBetween() loc 7 7}} + {{#rollBetween() loc 8 8}} Ear {{/rollBetween() loc 8 8}} + {{#rollBetween() loc 9 10}} Forehead {{/rollBetween() loc 9 10}} + + {{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}} + {{#rollBetween() loc 11 12}} Hands {{/rollBetween() loc 11 12}} + {{#rollBetween() loc 13 15}} Forearm {{/rollBetween() loc 13 15}} + {{#rollBetween() loc 16 16}} Elbow {{/rollBetween() loc 16 16}} + {{#rollBetween() loc 17 19}} Bicep {{/rollBetween() loc 17 19}} + {{#rollBetween() loc 20 20}} Shoulder {{/rollBetween() loc 20 20}} + + {{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}} + {{#rollBetween() loc 21 22}} Hands {{/rollBetween() loc 21 22}} + {{#rollBetween() loc 23 25}} Forearm {{/rollBetween() loc 23 25}} + {{#rollBetween() loc 26 26}} Elbow {{/rollBetween() loc 26 26}} + {{#rollBetween() loc 27 29}} Bicep {{/rollBetween() loc 27 29}} + {{#rollBetween() loc 30 30}} Shoulder {{/rollBetween() loc 30 30}} + + {{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}} + {{#rollBetween() loc 31 32}} Foot {{/rollBetween() loc 31 32}} + {{#rollBetween() loc 33 37}} Shin {{/rollBetween() loc 33 37}} + {{#rollBetween() loc 38 38}} Knee {{/rollBetween() loc 38 38}} + {{#rollBetween() loc 39 43}} Thigh {{/rollBetween() loc 39 43}} + {{#rollBetween() loc 44 45}} Hip {{/rollBetween() loc 44 45}} + + {{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}} + {{#rollBetween() loc 46 47}} Foot {{/rollBetween() loc 46 47}} + {{#rollBetween() loc 48 53}} Shin {{/rollBetween() loc 48 53}} + {{#rollBetween() loc 54 54}} Knee {{/rollBetween() loc 54 54}} + {{#rollBetween() loc 55 58}} Thigh {{/rollBetween() loc 55 58}} + {{#rollBetween() loc 59 60}} Hip {{/rollBetween() loc 59 60}} + + {{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}} + {{#rollBetween() loc 61 65}} Pelvis {{/rollBetween() loc 61 65}} + {{#rollBetween() loc 66 72}} Intestines {{/rollBetween() loc 66 72}} + {{#rollBetween() loc 73 78}} Spine {{/rollBetween() loc 73 78}} + {{#rollBetween() loc 79 84}} Stomach, Kidney, Liver {{/rollBetween() loc 79 84}} + {{#rollBetween() loc 85 89}} Heart {{/rollBetween() loc 85 89}} + {{#rollBetween() loc 90 96}} Lungs {{/rollBetween() loc 90 96}} + {{#rollBetween() loc 97 100}} Ribcage, No Organ Struck {{/rollBetween() loc 97 100}} +
+ {{/loc}} + + + + {{#damage}} +
{{weapon}} damage
+ +
+
+
Damage
+
{{rolldamage}}
+
+
+
Pierce
+
{{rollpierce}}
+
+
+ {{/damage}} + + + + {{#description}} +
{{title}}
+
{{description}}
+ {{/description}} + + + + + + + + + {{#scatter-range}} +
{{character}} scatters
+
Range: {{scatter-range}} meters
+
+ {{#rollBetween() scatter-direction 1 2}} {{/rollBetween() scatter-direction 1 2}} + {{#rollBetween() scatter-direction 3 3}} {{/rollBetween() scatter-direction 3 3}} + {{#rollBetween() scatter-direction 4 4}} {{/rollBetween() scatter-direction 4 4}} + {{#rollBetween() scatter-direction 5 5}} {{/rollBetween() scatter-direction 5 5}} + {{#rollBetween() scatter-direction 6 7}} {{/rollBetween() scatter-direction 6 7}} + {{#rollBetween() scatter-direction 8 8}} {{/rollBetween() scatter-direction 8 8}} + {{#rollBetween() scatter-direction 9 9}} {{/rollBetween() scatter-direction 9 9}} + {{#rollBetween() scatter-direction 10 10}} {{/rollBetween() scatter-direction 10 10}} + {{/scatter-range}} + + + + {{#2x2}} + {{#name}} +
{{character}}: {{name}}
+ {{/name}} + +
+
{{2x2-name}}
+
{{2x2}}
+
{{2x2-name-max}}
+
{{2x2-max}}
+
+ + {{/2x2}} + + {{#4x2-1}} +
{{character}}: {{name}}
+ +
+ +
+
{{4x2-1-name}}
+
{{4x2-1}}
+
{{4x2-1-name-max}}
+
{{4x2-1-max}}
+
+ +
+
{{4x2-2-name}}
+
{{4x2-2}}
+
{{4x2-2-name-max}}
+
{{4x2-2-max}}
+
+ +
+ {{/4x2-1}} + + +
+
diff --git a/Official_100DOS_Mythic_by_100DOS/sheet.json b/Official_100DOS_Mythic_by_100DOS/sheet.json index fee4ac70a9..7b69e41c66 100644 --- a/Official_100DOS_Mythic_by_100DOS/sheet.json +++ b/Official_100DOS_Mythic_by_100DOS/sheet.json @@ -1,141 +1,141 @@ -{ - "html": "100DOSMythicUpdated.html", - "css": "100DOSMythicUpdated.css", - "authors": "Michael van Weelde", - "roll20userid": "1503191", - "preview": "preview.png", - "compendium": "100DOS", - "instructions": "Official character sheet for the 100DOS and mythic system.\n\nThis sheet includes extra features such as token descriptions and vehicle speed tracking if the TokenMod API is enabled.\n\nThe Core section includes: basic skills, educations and features, \n\nThe Equipment section includes: weapons, inventory, and armor displays. The Tare button will set the current CR calculations to 0 allowing you to track the amount you've spent or expended during or in between missions. The reset button will undo the Tare. \n\nThe Medical section includes: on hit special damage effects, prosthetics and extra medical info. Hovering over a special damage location will show its possible damage effects. The turns button will reduce any effects which are reduced on a turn basis and the Reset All button will completely reset all special damage effects. \n\nThe Advancements section includes: XP tracking, Faction and weapon training, character point buy and stat tracking and a repeat of the abilities section for easier character creation. The Apply button will automatically apply the stats in the point buy tracker to the main stats listed at the top of the sheet.\n\nThe Journal section includes: objective tracking and notes. \n\nThe vehicles section includes: A display with vehicle stats and weapons. When the vehicle sheet is opened Any melee or ranged weapons dragged onto the sheet from the compendium will be moved here. The accelerate and brake buttons will increase a token bar is a token was selected, allowing you to track a vehicle's current speed.\n\nThe settings section allows you to overwrite the default settings of the sheet.", - "useroptions": [ - { - "attribute": "settings_fatigue", - "displayname": "Calculate The Impact Of Fatigue", - "type": "select", - "options": [ - "Dont calculate Fatigue penalties|dont calc", - "Calculate Fatigue penalties|auto" - ], - "default": "auto", - "description": "Should the charater sheet automatically calculate fatigue penalties?" - }, - - - - - { - "attribute": "initmod0", - "displayname": "Initiative Overrides", - "type": "select", - "options": [ - "No tiebreaker|[[floor", - "Decimal tiebreaker|[[", - "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" - ], - "default": "[[", - "description": "Select the tiebreaker setting to use on the character sheet." - }, - - - - - { - "attribute": "settings_autorolldamage", - "displayname": "Include damage in to hit roll", - "type": "select", - "options": [ - "Autoroll damage|{{hit= }} {{damage= }}", - "Dont autoroll damage|{{hit= }} " - ], - "default": "{{hit= }} {{damage= }}", - "description": "Also roll the weapon's damage when the hit button is pressed." -}, - - { - "attribute": "settings_hitroll", - "displayname": "Include hit location in to hit roll", - "type": "select", - "options": [ - "include hit locations|{{loc=[[1d100]]}}", - "Don't include hit locations| " - ], - "default": "{{loc=[[1d100]]}}", - "description": "Also display hitlocation when the hit button is pressed." - }, - - { - "attribute": "settings_weapondescription", - "displayname": "Include weapon description in to hit roll", - "type": "select", - "options": [ - "Include weapon description|description", - "Don't include weapon description| " - ], - "default": "description", - "description": "Also include description field when the hit button is pressed." - }, - - - - - { - "attribute": "settings_rounding", - "displayname": "Display DOS as decimals", - "type": "select", - "options": [ - "Decimal DOS|(", - "Floored DOS|floor(" - ], - "default": "(", - "description": "Should the sheet round the DOS down to the nearest integer." - }, - - - - { - "attribute": "Tokenmod_settings", - "displayname": "TokenMod command", - "type": "text", - "value": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS", - "default": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS", - "description": "The default TokenMod command the sheet will use. (requires TokenMod API to use)." - }, - - { - "attribute": "Tokenmod_custom", - "displayname": "Extra commands", - "type": "text", - "value": "", - "description": "The default addative command which will be appended to the TokenMod command. (requires TokenMod API to use)" - }, - - { - "attribute": "Vehicle-speed_bar", - "displayname": "Display DOS as decimals", - "type": "select", - "options": [ - "Vehicle speed Disabled|0", - "Vehicle speed uses bar 1 (GREEN)|1", - "Vehicle speed uses bar 2 (BLUE)|2", - "Vehicle speed uses bar 3 (RED)|3" - ], - "default": "3", - "description": "Which bar if any to use when the acellerate and brake buttons are pressed. (requires TokenMod API to use)" - }, - - - - { - "attribute": "sheet_select", - "displayname": "Default sheet type", - "type": "select", - "options": [ - "player sheet|PC", - "NPC sheet|NPC", - "GM manager sheet|GM" - ], - "default": "NPC", - "description": "Select the default sheet setting to use on the character sheet." - } - ], - "legacy": true -} +{ + "html": "100DOSMythicUpdated.html", + "css": "100DOSMythicUpdated.css", + "authors": "Michael van Weelde", + "roll20userid": "1503191", + "preview": "preview.png", + "compendium": "100DOS", + "instructions": "Official character sheet for the 100DOS and mythic system.\n\nThis sheet includes extra features such as token descriptions and vehicle speed tracking if the TokenMod API is enabled.\n\nThe Core section includes: basic skills, educations and features, \n\nThe Equipment section includes: weapons, inventory, and armor displays. The Tare button will set the current CR calculations to 0 allowing you to track the amount you've spent or expended during or in between missions. The reset button will undo the Tare. \n\nThe Medical section includes: on hit special damage effects, prosthetics and extra medical info. Hovering over a special damage location will show its possible damage effects. The turns button will reduce any effects which are reduced on a turn basis and the Reset All button will completely reset all special damage effects. \n\nThe Advancements section includes: XP tracking, Faction and weapon training, character point buy and stat tracking and a repeat of the abilities section for easier character creation. The Apply button will automatically apply the stats in the point buy tracker to the main stats listed at the top of the sheet.\n\nThe Journal section includes: objective tracking and notes. \n\nThe vehicles section includes: A display with vehicle stats and weapons. When the vehicle sheet is opened Any melee or ranged weapons dragged onto the sheet from the compendium will be moved here. The accelerate and brake buttons will increase a token bar is a token was selected, allowing you to track a vehicle's current speed.\n\nThe settings section allows you to overwrite the default settings of the sheet.", + "useroptions": [ + { + "attribute": "settings_fatigue", + "displayname": "Calculate The Impact Of Fatigue", + "type": "select", + "options": [ + "Dont calculate Fatigue penalties|dont calc", + "Calculate Fatigue penalties|auto" + ], + "default": "auto", + "description": "Should the charater sheet automatically calculate fatigue penalties?" + }, + + + + + { + "attribute": "initmod0", + "displayname": "Initiative Overrides", + "type": "select", + "options": [ + "No tiebreaker|[[floor", + "Decimal tiebreaker|[[", + "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" + ], + "default": "[[", + "description": "Select the tiebreaker setting to use on the character sheet." + }, + + + + + { + "attribute": "settings_autorolldamage", + "displayname": "Include damage in to hit roll", + "type": "select", + "options": [ + "Autoroll damage|{{hit= }} {{damage= }}", + "Dont autoroll damage|{{hit= }} " + ], + "default": "{{hit= }} {{damage= }}", + "description": "Also roll the weapon's damage when the hit button is pressed." +}, + + { + "attribute": "settings_hitroll", + "displayname": "Include hit location in to hit roll", + "type": "select", + "options": [ + "include hit locations|{{loc=[[1d100]]}}", + "Don't include hit locations| " + ], + "default": "{{loc=[[1d100]]}}", + "description": "Also display hitlocation when the hit button is pressed." + }, + + { + "attribute": "settings_weapondescription", + "displayname": "Include weapon description in to hit roll", + "type": "select", + "options": [ + "Include weapon description|description", + "Don't include weapon description| " + ], + "default": "description", + "description": "Also include description field when the hit button is pressed." + }, + + + + + { + "attribute": "settings_rounding", + "displayname": "Display DOS as decimals", + "type": "select", + "options": [ + "Decimal DOS|(", + "Floored DOS|floor(" + ], + "default": "(", + "description": "Should the sheet round the DOS down to the nearest integer." + }, + + + + { + "attribute": "Tokenmod_settings", + "displayname": "TokenMod command", + "type": "text", + "value": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS", + "default": "ARMR[@{armor_head}/@{armor_arms}/@{armor_chest}/@{armor_legs}] SLDS[@{shields}/@{shields|max}] WNDS[@{wounds}/@{wounds|max}] CAMO[?{Camo result in dos|0}]DOS", + "description": "The default TokenMod command the sheet will use. (requires TokenMod API to use)." + }, + + { + "attribute": "Tokenmod_custom", + "displayname": "Extra commands", + "type": "text", + "value": "", + "description": "The default addative command which will be appended to the TokenMod command. (requires TokenMod API to use)" + }, + + { + "attribute": "Vehicle-speed_bar", + "displayname": "Display DOS as decimals", + "type": "select", + "options": [ + "Vehicle speed Disabled|0", + "Vehicle speed uses bar 1 (GREEN)|1", + "Vehicle speed uses bar 2 (BLUE)|2", + "Vehicle speed uses bar 3 (RED)|3" + ], + "default": "3", + "description": "Which bar if any to use when the acellerate and brake buttons are pressed. (requires TokenMod API to use)" + }, + + + + { + "attribute": "sheet_select", + "displayname": "Default sheet type", + "type": "select", + "options": [ + "player sheet|PC", + "NPC sheet|NPC", + "GM manager sheet|GM" + ], + "default": "NPC", + "description": "Select the default sheet setting to use on the character sheet." + } + ], + "legacy": true +}